Showing posts with label online. Show all posts
Showing posts with label online. Show all posts

Tuesday, 13 November 2012

Darksiders II


Darksiders II is an action-adventure and action role-playing[2][3] video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for PlayStation 3Xbox 360Microsoft Windows,[4] and will be released for Wii U during launch day in all regions.[5]

Players take control of Death, one of the Four Horsemen of the Apocalypse. Core gameplay is a third-person hack and slashaction-adventure game with role-playing elements. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.

Gameplay

Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side bossfights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.
Death is aided by Despair, a horse that is available for use in open areas of the overworld for faster travel, and Dust, a raven that guides him to his objectives. Each is accessed with a key/button stroke. Death's primary weapons are two scythes, one wielded in each hand. Secondary weapons include typical melee weapons like hammers, axes, and maces as "slow" options; "fast" options are generally gauntlet-style weapons that provide the player with claws and other bladed arm extensions, at the expense of less range and power than the slow weapons.
There are several different movement mechanics, including swimming, running along walls, and several different climbing mechanisms that are utilized on specially placed wooden elements, such as wall pegs and beams (players learn to recognize wood as climbing elements, in contrast to the stone that dominates most of the world's structures). In the course of quests, Death also acquires "Death Grip", which operates as a grappling hook on certain objects; and "Voidwalker", which operates similarly to the Portal Gun from the Portal video game series, though it only works at certain designated locations. Other abilities like "Soul Splitter" and "Interdiction" are also acquired, which allow the player to control multiple characters to traverse puzzle areas.
Health, Wrath, and Reaper resource meters display on-screen whenever they change, along with an experience meter that shows how close the player is to the next character class level. Wrath is the game's mana-type system, being a resource used for special abilities. Reaper is a separate resource used only for the Reaper ability, and when full, Death can transform briefly into his grim reaper form, which is more resilient and deals more damage (graphically it is the more typical depiction of Death as a spectralfigure, rather than the flesh form normally used in the game).
There are eight player statistics, including a character class level that increases at various experience levels. Each new level gives the player a skill point that can be used in a skill tree that contains new abilities. Other statistics can be increased by equipping items, with each item having various stat-altering characteristics. The player's inventory contains seven different pages of equipment classes (primary and secondary weapon, shoulder, armor, glove, boot, and talisman, with an additional page for quest items). New equipment can be acquired via enemy drops, looting chests, or purchasing from vendor characters. New combo moves can also be purchased from "Trainer" characters.
"Stonebites", which are blue stones hidden throughout the world, can be collected (after several quests have been completed) and traded to a character named Blackroot, in groups of three, in exchange for various permanent statistic upgrades. There are three Stonebite types, and the particular combination traded determines which upgrade is received.
Money is dropped by enemies and chests, and can also be acquired by selling items to vendors. Special "Possessed weapons" are rarely acquired, which provide another more unique mechanic for trading in unwanted items, whereby the possessed weapon can be upgraded by "sacrificing" other lesser items to it.

Download torrent from: http://dreamcash.org/CJdHANS5mE

Tuesday, 15 May 2012

Call of Duty Black OPS






Call of Duty: Black Ops II is an upcoming first-person shooter video game, developed by Treyarch and published by Activision(Square Enix for Japan), to be released on November 13, 2012 for Microsoft Windows, PlayStation 3 and the Xbox 360.[1][2][3]Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. Black Ops II is the first game in the Call of Duty franchise to have a completely futuristic setting and feature future warfare technology. It also presents branching storylines driven by player choice for the first time in the franchise's history. Characters and Setting Black Ops II is set in 2025, as opposed to the Cold War setting of Black Ops. In this new setting, China and the United Statesare locked in a cold war after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange.[4] War is now defined by robotics, cyberwarfare, unmanned vehicles and other modern technology.[5] The game's story deals with the speculation that this unmanned technology could just as well be used against those it was meant to protect. Although the game is set in 2025, it will start in the 1980s Cold War era in order to focus on the origin story of the primary antagonist of Black Ops II: Raul Menendez,[5] who, in 2025, is provoking a war between China and the USA. In the 1980s section of the game, the player protagonist will be Alex Mason, protagonist of Black Ops. Much of the action in this section will take place in the proxy wars of Central America. Another character from Black Ops, Frank Woods will be returning in Black Ops II and will narrate the story into 2025. In the 2025 section, the player protagonist will be David Mason, son of Alex Mason.[6] It has been hinted at that the side-plot of Viktor Reznov and his relationship with Alex Mason, which began in World at War and was advanced by Black Ops, will be continued in Black Ops II.[6] Strike Force missions Black Ops II will be the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. The game will feature special 'Strike Force' missions that are offered as a choice to the player during the campaign. Choosing one of the missions locks out the others unless the player begins a fresh campaign.[6] Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez.[6] By the end of the game, the player may have changed the results of the new Cold War, and the player will be shown what could have gone differently. Zombies Treyarch has confirmed that the Zombies mode will return for Black Ops II with its own campaign. Its predecessors were Call of Duty: World at War and Call of Duty: Black Ops. This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only support in it's multiplayer 4 player co-op. Further information about the Zombies mode is unknown. Development Activision Blizzard CEO Robert Kotick stated on November 8, 2011 that a new Call of Duty game was in development for a 2012 release and will be the newest installment in the franchise.[7] The game was officially confirmed by Activision during its fourth-quarter earnings call on February 9, 2012, and promised that it will feature "meaningful innovation" for the series.[8][9] Black Ops 2 reports Reports of Black Ops 2 surfaced following a product page for Call of Duty: Black Ops 2 appeared Amazon France before quickly being taken down in February 2012. No information has yet been released by Activision, but Gameblog claimed that Activision demanded it remove its original report too.[10] When it refused to do so, the publisher cut off GameBlog from ad support, review game mailings and future Activision events for refusing to comply.[11] Later Activision denied Gameblog’s claims that it has been blacklisted.[12] Around the same time, computer game artist Hugo Beyer also listed "Black Ops 2" as his current project in his Linkedin CV, before his LinkedIn page was taken down.[13] Beyer is an artist working for Nerve Software, "a Dallas-based independent developer" which has "helped" with previous Activision games including, Black Ops in 2010.[14] A "Black Ops 2" trademark by Activision was spotted January 2012.[15] Further Black Ops 2 was listed by the France international entertainment retail chain Fnac in March 2012, which touted a predictable November release date.[16] On April 9, 2012, an image was leaked from a URL on the official Call of Duty website, which leaked the Call of Duty: Black Ops 2 logo, as well as a reveal date of April 28, 2012. The URL was later removed.[17] On April 18, 2012, Kotaku received an image from "a retail source", which showed a teaser poster that lacked a game title but had clear nods toBlack Ops and a May 2 date that seemingly points to a reveal.[18] On April 27, 2012, an image containing two Target pre-order cards sent by IGN reader Richard confirmed the game's title and release date. The cards clearly display the Call of Duty: Black Ops II logo, and the release date November 13, 2012.[19][20] Reveal On April 23, 2012, Activison redesigned CallofDuty.com to announce that the game will be revealed on May 1, 2012 during the NBA playoffs on TNT.[21] The art featured on the site matches up perfectly with the supposed retailer leak received by Kotaku.[22] However, parts of the official website went live hours prior to the announcement, which revealed the title, confirmed the release date for PC, PlayStation 3 and Xbox 360, and the "21st Century Cold War" setting.[23] Activision had hinted that the game may eventually become available for Nintendo's own consoles, although has no official announcements for the time being.[24] As promised by Activision, the preview for the game was revealed in the form of a Youtube trailer that detailed the futuristic setting, the characters carried over from the previous games, and the conflict.[25] After the game was revealed, the preorder rates on the game set records three times higher than for the preorders of the first Black Ops.[26] Several critics have noted the trailer's similarities to that of Metal Gear Solid 4: Guns of the Patriots.

Trailler Source: http://youtube.com

Monday, 14 May 2012

Euro Truck Simulator


Euro Truck Simulator is a truck simulation game created by SCS Software, using OpenGL, set in continental Europe. The player can drive across a depiction of Europe, visiting its cities, picking up a variety of cargos, and delivering them.



Gameplay

http://bits.wikimedia.org/static-1.20wmf2/skins/common/images/magnify-clip.pngPlayers choose their starting country, from Austria, Belgium, Czech Republic, France,Germany, Italy, Netherlands, Poland, Portugal, Spain, Switzerland and the United Kingdom(V1.2 & V1.3 only). Initially players only have access to their starting country, except if it contains less than three cities. In this case one or more adjacent countries will be accessible as well. For example, starting the game in Italy or Switzerland, you get connection to the other for free. Then, players choose their first truck with a budget of €100,000.
After this, players can start taking jobs from various fictitious companies and delivering cargo to various cities in their starting country to earn money. This money can then be spent on a new truck, upgrading the current truck, expanding the business to other countries and obtaining a license to drive flammables and chemicals.
Trucks
As the game is set in Europe, it features European truck designs exclusively and all trucks use models based on real trucks, with actual working instruments such as flashing indicators, temperature and low fuel warning lights, wipers, and gauges. If you would like to change the controls, on the Main Menu, you can click options, then the Controls option. From there, you can set most of the controls in the game. If you happen to be driving and you would like to change the controls, press the ESC button and click on Options. Then click on Controls and from there you can change the controls.
Release
Version 1.0 of the game is already completed. Euro Truck Simulator was shipped to stores in Germany on August 6, 2008. Release date in Poland was August 20 and the release date in the UK was August 29.
Version 1.2 is already released for UK CD (Excalbur) and Online Download versions, but is yet to be released for CD versions from the other countries' respective publishers. The new version adds the UK (including driving on the left, and London, Manchester and Newcastle as cities), a Dover-Calais ferry, more roads in Germany and Poland and improved DirectX compatibility.
Publishers
There are several different publishers, depending on the country. Following is a list of all the publishers in the certain country.
Patches
On October 10, 2008, SCS Software released teaser shots of their first patch. The shots include pictures of more local roads in Germany and Poland, as well as a UK addition to the game.[2] The release date of the update, although only available if the full game is purchased, was April 15, 2009, and it is being marketed as 'Euro Truck Simulator Gold Edition', by publisher Rondomedia[3]. The Gold Edition game is currently on sale at Amazon.de.
A free patch containing the Gold Edition contents was released on April 17, 2009, although only compatible with UK Published (Excalibur Publishing) CD version of the game[4]. A patch for those with the Trymedia online download version of the game was released on the official Euro Truck Simulator website on April 18, 2009[5]

Monday, 30 April 2012

Counter-Strike


Counter-Strike

Counter-Strike (English pronunciation: /ˈkʰʌn.tə(r) ˈstraɪk/, sometimes differentiated as Counter-Strike 1.6 and shortened to CS) is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by "Gooseman" and Jess "Cliffe" Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, and Counter-Strike: Global Offensive. Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force.

The game was the most played Half-Life modification in terms of players, according to GameSpy in 2008.[3]

As of August 2011, the Counter-Strike franchise (Valve) has sold over 27 million units.[4]


Gameplay

Counter-Strike is a first-person shooter in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.

A player can choose to play as one of five different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or move. (one notable exception is that a player may receive damage during freeze time. This happens when a map is changed to spawn players at a certain height above the ground, thus causing fall damage to the player. This is a method map designers use to alter the starting "HP" of players on a map). They can't return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.

Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting (Terrorist)/defusing (Counter terrorist) the bomb.

The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.

Killed players become "spectators" for the duration of the round; they cannot change their names before their next spawn, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as "ghosting".

 Development

Mods and scripts

Though Counter-Strike is itself a mod, it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some of the mods give server administrators more flexible and efficient control over his or her server. "Admin plugins", as they are mostly referred as, have become very popular (see Metamod, AMX Mod and AMX Mod X). There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must "spread the infection" by killing the other team (using only the knife). There are also the Superhero and Warcraft III mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play. The game is also highly customizable on the player's end, allowing the user to install or even create their own custom skins, HUDs, sprites, and sound effects, given the proper tools.

Cheating

Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as "hacking" in reference to programs or "hacks" executed by the user.

  • Wallhacks allows players to see through walls. These work by displaying objects that are normally obscured or by replacing opaque game textures with translucent ones. As the engine only renders the immediate area around the player, this does not allow a player to see the entire level at once.
  • Speedhacks give the player increased foot speed. These work by sending false synchronization data to the server.
  • Recoil hack removes any recoil (and thus improves accuracy) from a player's firearm.
  • No spread is used to remove the random deviation normally experienced when the player shoots. This is similar to the recoil hack.
  • Aimbots help the player aim at enemies. Practically the same as auto-targeting, These work by either modifying a bullet's in-flight path, or automatically moving the player's crosshair onto an enemy.
  • ESP shows textual information about the enemy; such as health, name and distance; also information about weapons lying around the map, which could be missed without the hack. Most ESP cheats show info through walls.
  • Barrel hack depicts an enemy's gaze as a visible line, this is also visible in the killcam.
  • Anti-flash and anti-smoke remove the effects of the flashbang and smoke grenade. Implementation is derived from the wall hack.

Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.

With the first version of VAC, a ban took hold almost instantly after being detected and the cheater had to wait 2 years to have the account unbanned.[5] Since VAC's second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of 'delayed bans,' the theory being that if a new hack is developed which circumvents the VAC system, it will spread amongst the 'cheating' community. By delaying the initial ban, Valve hopes to identify (and ban) as many cheaters as possible. Like any software detection system, some cheats are not detected by VAC and at times, the only effective anti-cheat solution is a human administrator watching an online game. Some servers implement a voting system, in which case players can call for a vote to kick or ban the accused cheater. VAC's success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats.[6] These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the underlying design.

Release

When Counter-Strike was published by Sierra Entertainment/Vivendi Universal Games, it was bundled with Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Half-Life: Absolute Redemption and Firearms mods."[7]

On March 24, 1999, Planet Half-Life opened its Counter-Strike section. Within two weeks, the site had received 10,000 hits. On June 19, 1999, the first public beta of Counter-Strike was released, followed by numerous further "beta" releases. On April 12, 2000, Valve announced that the Counter-Strike developers and Valve had teamed up.

The non-beta public release dates of Counter-Strike are as follows:[8]

  • Version 1.0: November 1, 2000
  • Version 1.1: March 13, 2001
  • Version 1.3: September 12, 2001
  • Version 1.4: April 24, 2002
  • Version 1.5: June 12, 2002
  • Version 1.6: September 12, 2003

Note: Version 1.6 effectively coincided with the release of Valve Software's Steam content delivery system on September 12, 2003. All further updates and bug fixes have been dynamically delivered via Steam, without any specific new version numbers. The name or abbreviation "1.6" is often used to differentiate it from the newer version Counter-Strike: Source.

Counter-Strike: Source

Main article: Counter-Strike: Source

Counter-Strike received a major technology update and refresh on November 1, 2004 with the release of Counter-Strike: Source, which was heavily updated using Valve's Source game engine to take advantage of more modern graphics and audio hardware. However, the original Counter-Strike is still available and played by many people via Steam, as the two variants are quite different, and players inevitably prefer one variant over the other. Both versions continue to co-exist today.

Counter-Strike was originally played online through the WON gaming service, which was shut down in 2004,[9] forcing players to switch to Steam. The non-Steam version of Counter-Strike (version 1.5) can still be downloaded from sites such as FilePlanet.[10] Due to the closure of WON, part of the player community responded by creating their own WON network, dubbed WON2.[citation needed]

In March 2007, Valve implemented mandatory advertisements through Steam in official maps and in the game's GUI overhead. Customers have expressed frustration with the ads, including an over 200 page thread on Valve's official forums, saying that they violate original terms of service and distract from the game.[11] The thread was later deleted by an unknown moderator.

Counter-Strike Online

Main article: Counter-Strike Online

Counter-Strike Online is available in South Korea, Taiwan, Japan, Singapore, and Indonesia, and is now fully online. It is developed by Nexon Corporation with oversight from license-holder Valve Corporation, and is an attempt to increase market share of Valve's games in the Asian gaming market.

 Counter-Strike: Global Offensive


On August 12, 2011, it was confirmed that a new Counter Strike game is currently in development at Valve Software and Hidden Path Entertainment, which also codevelops Counter-Strike: Source, going under the title Global Offensive.[4] The game is played on game consoles (such as PS3, Xbox 360, etc.) and PC and is aimed as a competition to other FPS games such as the Call of Duty and the Battlefield series.[citation needed] The closed beta testing is out on November 30, 2011, only for those who got the keys in "Penny Arcade Expo" and Eurogamer. It will be opened once Valve thinks that the server is ready.