
Showing posts with label II. Show all posts
Showing posts with label II. Show all posts
Tuesday, 15 May 2012
Call of Duty Black OPS

Wednesday, 9 May 2012
Need for Speed edition
The Need for Speed (1994)
Main article: The
Need for Speed
The original Need for Speed was released
for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following
shortly afterwards. The Need for Speed and its Special Edition
was the only games in the series to support DOS. Subsequent releases for the PC
run only within Windows.
The first installment of the NFS was one of only
two serious attempts by the series to provide a realistic simulation of car
handling and physics without arcade elements (the other being Porsche
Unleashed). Electronic Arts teamed up with automotive magazine Road & Track to
match vehicle behaviour, including the mimicking of the sounds made by the
vehicles' gear control levers. The game also contained precise vehicle data
with spoken commentary, several "magazine style" images of each car
interior and exterior and even short video-clips highlighting the vehicles set
to music.
Most cars and tracks are available at the beginning of
the game, and the objective is to unlock the remaining locked content by
winning tournaments. The first version featured chases by police cars, which
remained a popular theme throughout the series - the so-called Hot Pursuit
editions (Need for Speed III: Hot Pursuit, Need for Speed: High
Stakes, Need for Speed: Hot Pursuit 2, Need for Speed: Most
Wanted, Need for Speed: Carbon and Need for Speed: Undercover)
and have sold better in the marketplace than intervening versions. The initial
version also featured an obnoxious opponent who taunted the player if the
computer won the race or the player is arrested (if the player is ticketed
several times).
Another version of the game, called The Need for
Speed: Special Edition, is based on the 1995 PC release of the game,
and was released only for PC CD-ROM in 1996. It featured support for DirectX 2 and TCP/IP
networking, two new tracks, time of day variations for most tracks
(morning, midday and evening), and various enhancements in the game engine.
Need for Speed II (1997)
Main article: Need for Speed II
Need for Speed II featured some of the rarest and most exotic vehicles
ever available, including the Ford Indigo
concept vehicle, and features country-themed tracks from North America, Europe,
Asia and Australia. The PlayStation port of NFS II was the first
PlayStation game to take advantage of not only the NeGcon controller, but both the Dual
Analog and the DualShock
controllers as well.
A new racing mode was also introduced in NFS II
dubbed Knockout, where the last racers to finish laps will be eliminated
until the only leading racer remains, and wins. Foregoing the realism of the
first Need for Speed, NFS II provided a more arcade-like gameplay
style, while maintaining the intricately designed levels.[verification
needed] In addition, track design was more open-ended;
players could now "drive" off the asphalt, and even cut across fields
to take advantage of shortcuts.
The special edition of NFS II, Need for
Speed II: Special Edition includes one extra track, extra cars, and
support for Glide, the then-burgeoning 3D graphics standard used
in 3dfx's Voodoo and Voodoo 2 graphics cards.
Need for Speed III: Hot
Pursuit (1998)
Main article: Need for Speed III: Hot Pursuit
Need for Speed III: Hot Pursuit added Hot Pursuit mode, in which the player
either attempted to outrun the police or be the cop, arresting speeders.
NFS III took advantage of the
multimedia capabilities of the CD-ROM by featuring audio commentary, picture
slideshows and music videos. This game also is the first in the series to allow
the downloading of additional cars from the official website. As a result, modding
communities have sprung up to create more vehicles which would otherwise be
unavailable to the game. The PC version is also the first game in Need for
Speed series to support Direct 3D hardware 3D acceleration.
Need for Speed: High
Stakes/Road Challenge (1999)
Main article: Need for Speed: High Stakes
High Stakes (North American and Australian title), also known as Road
Challenge (European and Brazilian title), Conduite en état de
liberté (French title) and Brennender Asphalt (German
title), was released in the summer of 1999.
High Stakes introduced several new
types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes is
a racing mode (within Career) in which the reward was the losing player's car.
Getaway requires the player to outrun numerous pursuing police vehicles for a
given time period. Time Trap is where the racer has to finish a certain amount
of laps within the time limit, with police cars trying to slow them down.
Career mode incorporates a monetary reward system that allows a player to
purchase vehicles and performance upgrades while earning cash by racing in a
chronological set of tournaments. Another innovation is the introduction of
damage models. Vehicles which have been involved in accidents featured visibly
crushed car bodies and suffered from performance penalties. After a race in
Career mode, the player is given the option to purchase repairs. The mode also
allows players, for the first time, to upgrade cars, although the feature
simply consists of switching between three upgrade levels for each car.
The PlayStation
version of the game, released some months before the PC version, features
improved gameplay. Only all-new tracks were implemented without the additional
rehashes from NFS III in the PC version. Additionally, the AI
in the game was more advanced; the five AIs known as Nemesis, Bullit, Frost,
Ranger, and Chump featured different driving characteristics (i.e. Nemesis
would hound the player until a slipup occurs, whilst Bullit exhibits a more
aggressive style, occasionally ramming into the player's vehicle). Also, The
Aston Martin DB7 was in the game at release, while the PC version required that
players would need to download it online to put it in the game. In the PlayStation version, the Mclaren F1 GTR was based on
the 1997 Long
Tail, while the PC version was based on the original 95/96 version.
Need for Speed: Porsche
Unleashed/Porsche 2000 (2000)
Main article: Need for Speed: Porsche Unleashed
Porsche Unleashed (North
America and Latin
America title), Porsche 2000 (European title) or
simply Porsche (in Germany)
is different from the previous versions, because it featured only Porsches and featured a
wealth of information regarding them.
The vehicle handling is considered the most realistic in
any NFS game, and there is an in-depth catalogue of different Porsche
parts that span throughout the years. The player had to win races in the
Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche
Unleashed also featured a Factory Driver mode, where the player had to test
Porsches with various stunts and move on with their career. The game is also
the first in the series since the first NFS game to not feature a split
screen mode.
In terms of game construction, it is most often hailed as
Need For Speed's best collaborated effort to bring forth one singular
car brand and amplify and deepen the depth of knowledge both on history and
motor functions. It features historical videos as well as several modern and
older photos of Porsche vehicles. The Evolution concept was a hit for many
people, creating many new Porsche fans due to the game's high level of academia
and depth of Porsche cars. The Factory Driver was also a different kind of
unlocking, except to do with performing and excelling in certain slaloms, speed
races, deliveries, etc.
Need for Speed: Hot
Pursuit 2 (2002)
Main article: Need for Speed: Hot Pursuit 2
Need for Speed: Hot Pursuit 2 was the debut Need for Speed title from the newly
formed EA Black Box (created after
the purchase of Black Box Games in Vancouver), and the first Need
for Speed for the sixth generation of consoles. Different
versions of the game were produced for each game platform; the Xbox, GameCube and PC versions
were developed in EA Seattle, while the PS2 version was developed by Black Box
Games in Vancouver.
Hot Pursuit 2 draws primarily from
the gameplay and style of NFS III; its emphasis was on evading the
police and over-the-top tracks featuring lengthy shortcuts. Although the game
allowed players to play as the police, the pursuit mode was drastically less
realistic than preceding versions of NFS; players merely needed to
"tap" a speeder a certain number of times to arrest them, as opposed
to using actual police tactics such as the PIT maneuver to immobilize
a speeding vehicle.
This was the first Need for Speed version since
the start of the series that did not feature a true "in the driving
seat" camera view, complete with steering wheel, dashboard etc. In some
ways this can be considered to be the landmark in EA's move from realistic
racing to arcade street racing. It is also the last game in the Need for
Speed series for PC to feature the split-screen two player mode introduced
in Need for Speed II. For the multiplayer mode of the PC version,
GameSpy's internet matchmaking system was used in place of Local Area Network
(LAN) play. Hot Pursuit 2 is also the first Need for Speed to
forego an original instrumental rock/techno soundtrack in favor of songs sung
by licensed song artists under the EA Trax label.
Second Generation
Need for Speed:
Underground (2003)
Main article: Need for Speed: Underground
Need for Speed: Underground was developed by EA Black Box and released on November
17, 2003. This was the first Need for Speed to require Hardware
Transform and Lighting in Graphics Cards. Most of the new elements in Underground
have become defining marks of later installments in the Need for Speed
series.
Underground proposed a shift from
semi-professional racing and isolated circuits to the street racing style of
other arcade
racing series: all circuits are now part of a single map, Olympic
City, except for drifts. Underground game introduced three new play
modes (Drag, Drift and Sprint) and tuning with more options than in the
previous attempt, High Stakes. Underground was also the first game
in the series to feature a story, told via pre-rendered videos,
completely rebooting the franchise.
Underground features tuner cars and
focuses on the import tuner culture shown in movies like the Fast and the Furious and 2 Fast 2 Furious and
this video game has some competition with the Midnight Club Series. The
game has a wide variety of tuning options such as widebody kits, bumpers,
spoilers, rims, hoods, roof scoops, window tints, neon lighting, decals,
vinyls, paint and performance upgrades such as engine and nitrous. City street racing
is the primary focus of the game.
Due to law enforcement reasons, there were no cops in Underground
and Underground 2, which drew criticism as cops were an important part
of previous titles' gameplay. The game received good reviews, which generally
criticised cops not being in the game.[citation
needed]
Need for Speed:
Underground 2 (2004)
Main article: Need for Speed: Underground 2
Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed:
Underground, was released on November 15, 2004. A demo of the game was
placed as a "late" easter egg in finished copies of the EA Games and Criterion Games
collaboration Burnout
3: Takedown, and completed versions of NFSU2 also have a
demo of Burnout 3 in the game.
In Underground 2, the story bob continues, but
there are new racing modes such as the Underground Racing League and Street X,
new and more tuning options, as well as a new method of selecting races—just
driving around the city (similar to Grand
Theft Auto and Midnight Club II) and
selecting race "beacons". Also included is an "outrun" mode
where a player can challenge random opponents on the road and the race leader
will attempt to distance themselves away from the opponent to defeat the
opponent (similar to Tokyo
Xtreme Racer). Underground 2 also introduces several SUVs,
which could be customized as extensively as other Underground 2 vehicles
and used to race against other SUV racers.
The customization features in the game were significantly
expanded to modifications that have no actual effect on vehicle performance.
The sound systems could be put in the trunk of cars, but served no purpose
other than sheer flash. The game also features more extensive product placement for
companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless
communications company, into the game's messaging system and displaying it
on-screen for much of the gameplay. This game has extensive amount of
customization.
The performance and handling of the car is not only
affected from "performance shops", but cosmetic modifications, like
spoilers and hoods, which affect the downforce of the car.
Need for Speed: Underground Rivals was the first Need for Speed game released on the
PlayStation Portable. It is not the same game as Need for Speed: Underground
2 as it had no free roam and the cars were very limited, and was released
on February 24, 2005 in Japan, March 14, 2005 in North America, and September
1, 2005 in Europe. The title went Platinum in Europe on June 30, 2006.
Need for Speed: Most
Wanted (2005)
Main article: Need for Speed: Most Wanted
Need for Speed: Most Wanted was developed by EA Canada, released on November 16,
2005, and was one of the first games released for the Xbox 360. It was released
on the Gamecube, Xbox 360, PS2, Xbox, GBA, PC and DS. The PSP
port of Need for Speed: Most Wanted is Need for Speed: Most Wanted 5-1-0.
Police chases make a comeback and represent a significant
body of the gameplay, and includes the Grand
Theft Auto-like free-roaming of Underground 2, but with
less extensive vehicle customization features than in the Underground series.
The customization options are improved slightly in the latter need for speed
titles. The story mode is presented in a significantly different style from Underground,
with CGI effects mixed with live action, which was used in later games, such as
Need For Speed Carbon. The mode also features the Blacklist, a crew consisting
of 15 racers that the player must beat one-by-one to unlock parts, cars,
tracks, and to complete career mode. The player has to meet certain
requirements before he can take on the next Blacklist rival, such as races
completed, bounty earned, etc.
A special Black Edition of Most Wanted was
also released,features additional races and challenges, and a few bonus cars,
including a specially-tuned BMW
E46 (M3) GTR, a 1967 Chevrolet Camaro, a red Chevrolet
Corvette C6.R, a Porsche, and a few others, and also includes a Black
Edition-only behind-the-scenes DVD. Both
versions of Most Wanted are available for the PlayStation 2, Xbox,
Nintendo DS, and Windows-based PCs. Only the standard edition of Most Wanted
is available for GameCube and Xbox 360 ("Black Edition" was not
produced for these platforms). Black Edition was made for the tenth
anniversary of the Need for Speed series.
Need for Speed: Most Wanted had extremely positive
reviews and received universal acclaim from reviewers in all gaming websites
and magazines, praising the graphics, sound effects and general gameplay. In
2012, it has been hinted that there will be a sequel to Most Wanted,
named Most Wanted 2, as noted by the pre-order existence of the sequel
on BTGames[13]
Need for Speed: Carbon (2006)
Main article: Need
for Speed: Carbon
Need for Speed: Carbon was developed by EA Black Box and was released on
October 31, 2006, for Windows-based personal computers, Playstation 2 and Xbox 360, and this is the
first Need for Speed game for Playstation 3 and Nintendo Wii and the last NFS
game for Nintendo
Gamecube and Xbox, followed by video
game consoles and handheld game consoles. Carbon's handheld port is
known as Need
for Speed Carbon: Own the City. The Wii port lacked online
play, but made full use of the Wii Remote and Nunchuk.
NFS: Carbon continues the story of
the player from Most Wanted, however, the game has far less emphasis on
the police than NFS: Most Wanted. Carbon saw the return of
nighttime-only racing, and a selection of cars similar to that of Most
Wanted, including compact cars
and sports cars associated with import culture, American muscle cars, and supercars.
Carbon introduces a new feature wherein the player is allowed to form a
"crew," to which
members with different abilities may be chosen that aid the player in races.
Drift events returned to the series in Carbon.
Drag racing was removed from the series, but a new type
of race called "Canyon Duel" was added, where the player and a game
boss take turns racing down a canyon, trying to stay as close to the leader as
possible. The closer the player is to the leader, the more points they accrue.
If the player is unable to overtake the leader and remain in front (10
seconds), it will go down to the next round where the player must stay as far
ahead as possible to gain more points and win against the boss.
Another new feature is "Autosculpt", which
allows players to custom-fabricate their own ground effects, rims, hoods, and
other parts. The cars featured on the front cover of game are the Mitsubishi Lancer Evolution IX and Dodge Challenger. The car
featured on the front cover of the Collector's Edition is the Mitsubishi Lancer Evolution IX.
The Collector's Edition of NFS: Carbon
features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge
events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and
showcasing all the cars used in the game. The Collector's Edition also features
alternate box art and metallic finish packaging. Although the MAC edition
doesn't display the Collector's Edition title, but it contains all the Collector's
Edition features.
Need for Speed:
ProStreet (2007)
Main article: Need
for Speed: ProStreet
Need for Speed: ProStreet is the 2007 released title in the Need for Speed
series, developed by EA Black Box and released on November 14, 2007 in North
America and on November 23, 2007 in Europe.
Key features of the game include realistic damage, a
return to realistic
racing (instead of the arcade-like
racing of previous titles), modeling, burnouts and more.[14][15] The game also
lacks the free roam mode found in earlier releases, which previously allowed
players to roam the streets. Instead, all of the races are on closed race
tracks that take place on organized race days. The game consisted of Drag
races, Speed challenges, Grip races (circuit racing), and drift races.
Sales for the game were poor and critics bashed the game,
because of its awkward, unrealistic physics engine, boring single player career
mode, and unresponsive controls. The Collector's Edition for PC,
PlayStation 3 and Xbox 360 adds another five new cars. It is available via
download from such as PSN and Xbox Live.
Need for Speed:
Undercover (2008)
Main article: Need for Speed: Undercover
Need for Speed: Undercover was developed by EA Black Box and was released on
November 18, 2008. The game had a significantly longer development cycle than
previous games, taking 16 months to develop.[16] EA Games
president Frank Gibeau stated that due to the fact that the sales of ProStreet
didn't live up to EA's hopes for the game, the franchise will go back to its
"roots" with a number of features, including open-world racing and a
new highway battle mode. The game was met with average responses, mostly in the
65% to 70% range, but the responses were higher than ProStreet (one
response was higher than 70%, three of them were below a 65%).[17]
The game focuses on, like Need for Speed: Most Wanted, tuning and cop chases. The
game features over 50 cars. The game takes place in a fictional city, in a
Tri-city Bay area. The player's role is an undercover cop, trying to stop the
racers. The game contains live-action cutscenes which feature the actress
Maggie Q. The game also features a damage system and now parts can break off
after a crash. However, the player doesn't need to pay for the damage and the
car is repaired automatically after each race, unlike 2007's Need for Speed:
Pro Street.
The Collector's Edition for PlayStation 3 and Xbox
360 adds another 5 new cars, and twelve new circuit, sprint and checkpoint
track configurations. Also included are specially tuned versions of ten
existing cars, which are available in quick race and online modes, plus 35
exclusive vinyls for adding a unique visual style to any of your cars.
EA also ported Undercover to various mobile
devices. It is available for purchase and download in the iTunes App Store for the iPod Touch and iPhone, and in the Palm App Catalog for the Palm Pre, and Windows Mobile. It is also
the last Need for Speed game for PlayStation 2.
Third Generation
Need for Speed: Shift (2009)
Main article: Need
for Speed: Shift
Need for Speed: Shift was developed by Slightly Mad Studios, released on
September 15, 2009, primarily centers around legal races in real-life racing
circuits around the world, and maintain its mix of exotic, import and muscle
cars.
It features over 60 cars, divided into 4 tiers. It
features 19 tracks, some of which are actual licensed tracks and others which
are fictional. In addition to improved driving simulation and an adaptive
difficulty, the game reintroduces cockpit view, the first in the series since Need
for Speed: Porsche Unleashed. NFS: Shift focuses on racing
simulation rather than arcade racing of previous titles. The car featured on
the cover page is a BMW E92 M3
GT2.
NFS: Shift received better reviews
than the last 3 games in the series, Carbon, ProStreet and Undercover.
It gained a 9.0 rating from IGN and the Official Xbox Magazine, while it gained
a 7.0 from Eurogamer and Gamespot, who were considerably less impressed. The
reviewers generally praised the in-car view of the game and its sense of speed,
while most of the criticism revolved around the drift aspect of NFS: Shift.
The Special Edition of NFS: Shift contains
a special tuned BMW M3 GT2, and an Elite Series track. Two downloadable
contents were released for the game:
- Ferrari DLC Pack, features 10 Ferrari cars and 46
specific Ferrari challenges in career mode. It is exclusively available on
the Xbox 360 for 800
Microsoft Points.
- Exotic Racing Pack, features cars like the McLaren MP4-12C, the BMW M1, the Gumpert Apollo and the
Honda NSX. It also
features new races, a new championship and 5 more trophies for both the PlayStation 3 and Xbox
360.
Need for Speed: Nitro (2009)
Main article: Need
for Speed: Nitro
Need for Speed: Nitro is the first Need for Speed game made exclusively
for Nintendo DS and Wii, featuring arcade-style gameplay and targeting
a casual audience. Nitro was released on November 3, 2009 in North
America while it was released in Europe on November 6, 2009. Need for Speed:
Nitro is also available as a social multiplayer game in Facebook.[18]
] Need for Speed Nitro-X
A newer installment and the sequel to the original Nitro.
Announced shortly after E3 2010, EA released details on bringing the Need
For Speed series onto Nintendo's digital distribution DSiWare service for use
with the DSi/XL and the 3DS system. Titled Need
For Speed: Nitro-X, the game is essentially the original release with a
couple of updates, such as 18 licensed vehicles, never-before-driven police
units, custom tags for in-game usage with the DSi camera, 16 updated tracks
from all 6 original Nitro locations, a revised career mode, local multiplayer
matches for up to 4 players, as well as new rewards and unlockables. The game
was released as a digital download only and as such, be priced at a premium
(800+ Nintendo points). It was originally going to be released on September 20,
2010, but EA delayed the game slightly to work on improving the in-game physics
engine. It became re-scheduled for a release on October 8, 2010 in North
America but was delayed once again and released on November 15, 2010 in North
America and November 26, 2010 in Europe.
Need for Speed: World (2010)
Main article: Need
for Speed: World
Need for Speed: World is a free-to-play
MMO racing game in development exclusively for
Windows-based
PCs.
It takes on the gameplay style of Most Wanted and Carbon,
focusing on illegal racing, tuning and police chases, and adds classic MMO
elements to the mix. World even incorporates almost exact replicas of
the cities of Rockport and Palmont, the cities of Most Wanted and Carbon
respectively, into its map design. World was originally scheduled for an
Asian release in the summer of 2009, however the game was not released at that
time and it was released worldwide on July 27, 2010.[19][20] In October 2009,
the game was in public beta-testing limited to residents of Taiwan.
The beta was launched on June 2, 2010. The game was
released to players who had the starter pack on July 20, 2010 and to others on
July 27, 2010. Previously, the players who didn't purchase the Starter's Pack
will not be able to progress further from level 10; the level cap for those
players has since been removed on September 8, 2010, allowing all players'
progression and availability.[21]
Need for Speed: Hot
Pursuit (2010)
Main article: Need for Speed: Hot Pursuit (2010 video game)
Need for Speed: Hot Pursuit was developed by British games developer Criterion Games
and published by Electronic Arts on November 16, 2010.[22] It focuses on
racing and cop chases rather than car customization. Hot Pursuit, as the
name implies, tends to return the series to the roots, and is inspired by the
original 3DO Need For Speed game. The game won many awards at the E3
2010, including "Best Racing Game" and other "Best of
E3"-awards. It is the first game in the Need For Speed series since
the original Hot Pursuit to win an E3 award.
There are over 60 cars, most of them are available to
both racers and cops, but a few are exclusive to each side.[23] Most of them are
exotics and feature cars such as the Lamborghini
Reventon, McLaren F1,
Bugatti Veyron and Pagani Zonda Cinque. Unlike
previous (recent) NFS titles, there is no customization. The game takes
place in a fictional county called Seacrest County, where there are no
skyscrapers. The scenery ranges from dense forests to snowy mountains to
deserts. The "free roam" feature in the game lets you explore Seacrest
County. NFS: Hot Pursuit lets you play as either a cop or racer, and has
a separate career mode for each side. The game's primary focus is to provide
players with high speed cop vs racer chases.
The game also features many weapons. Some are exclusive
to the cops or racers. Power-ups include spike strips, which are used by both
cops and racers and activate a spike strip from the back of the car and lay it
on the road, and EMPs (ElectroMagnetic Pulses) which are used by both cops and
racers and can be used for taking down cops or racers, or for performing
takedowns (which is an important feature of the Burnout series). Other
weapons include helicopters and roadblocks for cops and turbo and jammers for
racers.
The biggest feature about NFS: Hot Pursuit is NFS
Autolog, which track player progressions and statistics compared to other
player and recommends players events to play. In addition to its statistical
system, Autolog also features Facebook-like
speedwalls where players can post their comments and photos while in the game.
This Autolog feature carried on in its next generation in Shift
2: Unleashed. NFS: Hot Pursuit has received some of the
best reviews of the series, which generally praise the Autolog feature of the
game and the cop vs racer chases.
The Limited Edition gives players exclusive access
to the racer version of Alfa Romeo 8C Competizione and Ford Shelby GT500. Also included
are four unlocked vehicles from the start (cop version of Porsche Cayman S and Dodge Challenger SRT8 and
racer version of Audi TT RS Coupe and Chevrolet Camaro SS).
Various downloadable
content were released for the game:
- The Super Sports Pack, features 13 new events,
additional trophies/achievements and 3 new cars, Porsche
911 GT2 RS, Gumpert Apollo S and
Bugatti Veyron Super Sport.
- The Armed & Dangerous Pack, features 2 new
online game mode, Most Wanted and "Arms Race", along with 3
achievements/trophies.
- The Lamborghini Untamed
Pack, features 3 Lamborghini cars, Lamborghini
Diablo, Countach,
and Sesto Elemento, with 10 new events and 4
achievements/trophies.
- The Porsche
Unleashed, features 3 Porsche cars, Porsche 911 Turbo
(1982 Edition), 959
and 911 Speedster, with 10
new events and 4 achievements/trophies.
Shift 2: Unleashed (2011)
Main article: Shift
2: Unleashed
Shift 2: Unleashed was developed by Slightly
Mad Studios, released on March 29, 2011 and is the sequel to 2009's Need
for Speed: Shift. Shift 2 expands on the gameplay and
features introduced with the original.
Shift 2 includes the Autolog
feature introduced with Hot Pursuit, which allows players to keep
track of their friends progress of achievements as well as best lap times.[24] It also includes
features such as night racing, an in-helmet camera, a more in depth career mode
with different areas to complete. The driver aggression/precision aspect of
scoring has been taken away to free up the game, and to focus more on the
driving experience rather than getting points divided into two sections. There
were many minor improvements (including a full damage model now, and improved
car flip physics) that were added to Shift 2 and polished the game in
its entirety.
Shift 2 features more than 140
licensed vehicles available for racing and tuning, a smaller number compared
with racing sims such as Forza
Motorsport 3 and Gran Turismo 5.
However, executive producer Marcus Nilsson said the studio wanted to
concentrate on having only the must-have speedsters. There are also 40
real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well
as fictional circuits like downtown London and Shanghai.
The Limited Edition features 3 unlocked cars from
the start (the Nissan
Silvia Spec-R Aero, Alfa Romeo Giulietta QV and Lamborghini
Murciélago LP640) and additional 37 career race events, which
include Old vs. New matchups, Manufacturer Battles and Single Manufacturer
races.[25] Two downloadable
contents were released for Shift 2:
- The Legends Pack, featured 13 classic cars ranging
between 1960s and 1970s, such as 1965 Alfa Romeo Giulia Sprint, 1971 Ford Escort Mk1 RS1 600, 1974 Porsche 911 Carrera
RSR 3.0, and 5 classic race tracks ranging between 1950s and 1980s, for
example, 1950 Monza, 1975 Silverstone,
and 1982 Hockenheim.
- The Speedhunters Pack, featured 2 new game modes, Drag and Standing
Mile, as well as 14 new cars (12 Speedhunter-modified models, 2 models
upon beating Drag and/or Standing Mile rivals.)
Need for Speed: The Run (2011)
Main article: Need
for Speed: The Run
Need for Speed: The Run was developed by the series primary developer EA Black
Box, released on November 15, 2011. The Run was in development since
Black Box's 2008 entry in the series, Undercover, which received
universally poor ratings. The game continues the action focused street-racing
gameplay of Black Box's previous titles. The story is based on a race across
the United States from San Francisco to New York.
The game features quick time events, with the
player for the first time in Need for Speed history, exiting their car
and traveling on foot. The Run is powered by DICE's
Frostbite
2 engine,
making the game the first non-shooter and one of the first console titles to
use the engine. Additionally, NFS Autolog, the Need for Speed franchise's
social competition functionality, which was introduced in Hot Pursuit
and was previously used in Shift 2: Unleashed, is also back as it
continue to track career progression and compare game stats.
The Run employs a large range
of real-world vehicles, seemingly taking in the usual mix of muscle cars,
street racers and refined exotics. The cars can be altered with performance
upgrades and visual upgrades, such as paint colors and body kits. There are
cosmetic body kits known as Style Pack kits and Aero Pack kits, which affect
aerodynamics as well as performance. An XP (Experience points) system is used
for unlocking cars and events.
The Limited Edition features three exclusive cars
(the Lamborghini
Aventador, Chevrolet Camaro ZL1 and Porsche 911 Carrera S) and
five exclusive challenges with bonus rewards and achievements.
Future
EA's strategy is to provide
the mass-market audience with an action adventure type NFS game annually
for the holiday
season. They alternate between several studios to ensure sufficient
development time is given to provide a high quality entertainment experience in
each product. With Criterion's
Hot Pursuit released in November 2010, The
Run was in development by Black Box and released in
November 2011. In addition, more authentic NFS games, i.e. under the Shift
sub-series, will be released when the market permits and the developers feel
ready.[26]
In an interview EA Black Box's Jason DeLong, who is also
senior producer on The Run, was asked how important breaking out of the
yearly cycle was to the development team. He replied by calling the move a
"huge step" that allowed Black Box to take the necessary steps to
ensure The Run is the highest quality product it can be. DeLong went on
to praise EA for recognising that the extra time is a necessity by adopting
"a split studio development, similar to what Activision did with Call of Duty and Treyarch and Infinity Ward".[27]
Main article: Need for Speed 19
In November 2011, it was revealed that Criterion Games is
developing another Need For Speed game, according to a job
advertisement. According to the job listing, the studio is "looking for
talented Cinematic Artists to work on the world’s number one, multi award
winning, arcade racing franchise." According to the listing, players
should expect "entertaining, compelling in-game cinematic action
sequences" from the racer, as well as "intense car action sequences,
terrifying jumps, insane crashes and epic car chases." Earlier in the year
another job ad revealed that Criterion was developing a game with
"believable, open world AI Racing Drivers."[28][29] On January 11,
2012, retailer GAME
revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need
for Speed series later that year, which was shown by EA during a
confidential presentation. However, the developer and what direction the racing
series takes in 2012 was not revealed.[30][31] On January 23,
2012, Criterion's creative director, Craig Sullivan, said on Twitter that the
Guildford-based studio has "lots to share over the coming months".
Sullivan didn't provide any further details, except to say the upcoming
announcement/s are "going to be BIG".[32] On April 8,
2012, South African-based online retailer BTGames, the retailer that listed the
existence of Jak
and Daxter Collection, listed both Need for Speed: Most
Wanted 2 and Dead Space 3 for pre-order.[13] On May 7, 2012,
EA confirmed that new entries in both the Dead Space and Need For
Speed franchises will be on shelves by March 2013.[33] The unnamed and
very much unannounced Need for Speed game is down for a Q3 F2013
release, which would be any time between October and Christmas 2012.[34]
Upcoming film adaption
According to Variety, EA are teaming up with Paramount
Pictures, Sony
Pictures and Warner
Bros. to make a film version of Need For Speed with brothers George and John Gatins as screenwriters.[35][36] Independent film
studios are also after the rights.
Decline
In the past few years particularly after the release of Need for Speed: Most Wanted, the series has seen a sharp
decline in sales as well as a heavy downgrade in critical reception. Many fans
and critics have heavily criticized the developers for distancing the series
from its original roots which included street racing atmosphere, scenic drives,
exotic cars, split screen, quick-race modes, and no car customization.[37][38] In September
2010, EA admitted that the decline in both sales and quality of the Need for
Speed franchise was its own fault - for overworking one of its studios,
Black Box. EA's CEO John
Riccitiello stated "In the '04 to '07 period, we had a single
studio, Black Box, up in Vancouver, building our [NFS games]. And we
literally had them on a 'death march' building for five years in a row. [They
were] annual iterations, they had to put it out; no rest for the weary... It
was definitely our fault. Those days are gone. We're back in two studios and
we've got them on bi-annual cycles."[39] In 2010, Criterion Games revived the
series with the release of Need for Speed: Hot Pursuit, as it won several awards, became the highest rated game in Need For Speed's history,
and sold more than 8.5 million copies.[40] However, in
2011, EA Black Box extended the
downfall with the release of Need
for Speed: The Run, as it got mixed reviews and was overall
considered a huge disappointment in comparison to Hot Pursuit.[41][42][43] The Run
failed to penetrate the top ten on the British weekly video game sales charts
in its first week of release, debuting at 11th place in its first week - an
unusual failure for a popular racing game IP.
For reference, Hot Pursuit landed in third place in its first week, with
sales around double that of The Run.[37][38]
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