Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, 13 November 2012

Guild Wars 2 Beta Keys


 
What's the only reasonable thing to do when you come into a healthy wealth of Guild Wars 2 Beta keys? Why, give them away en masse of course! Curse will be giving away 50,000 beta keys from July 9th through the 11th - 25,000 for North America and Europe, each!
The giveaway will begin on the 9th and the first 10,000+ keys will be available to Premium subscribers only, meaning the best way to ensure your place in ArenaNet's final beta weekend (scheduled for July 20th - 22nd) is to sign up for Premium! On the 10th, the floodgates open and the giveaway will become available to all members, so stay tuned to Curse.com to lock down a code for yours.
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DNN47V-PVKGQ-4PRM-XFC-3M7VLB

Download key generator : http://dreamcash.org/97er7hQzlX


Blacklight Retribution Hack


NXG Blacklight Retribution Hack

GAME: Blacklight Retribution
CODER: Wiseguy
STATUS: Undetected






Our Blacklight Retribution hack is in full swing now and owning everyone ingame including every other hack we have come up against. Want to go 24-0 against AA BLR bot? I did. Our BLR cheat is the most feature rich cheat on the market and even better then that it is the cheapest! We beleive in giving all of our users the best game hacking experience possible while keeping it affordable. Check us out!


FEATURES LIST:


AIMING:

Trigger Bot Choose Your Own Triggerbot Key
Smooth Aim
FOV Limit
Auto Aim
Auto Fire
Auto Zoom
Max Distance
On enemy/friendly
Aim Type
Aim Bone Selection
Silent Aim
Fire Delay
Auto Wall
Choose Your Own Aim Key


VISUALS:


Player Chams
Bone ESP
Weapon ESP
Distance ESP
Box ESP
Nametags ESP


RADAR:


Enemy
Friendly
Scale
Window Position
Transparency


MISCELLANEOUS:


No Recoil
No Spread
Crosshair
FOV changer
Color Changer
Panic Key
Load
Save 

DOWNLOAD : http://dreamcash.org/5H8IIfjKqX

Tuesday, 15 May 2012

Call of Duty Black OPS






Call of Duty: Black Ops II is an upcoming first-person shooter video game, developed by Treyarch and published by Activision(Square Enix for Japan), to be released on November 13, 2012 for Microsoft Windows, PlayStation 3 and the Xbox 360.[1][2][3]Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. Black Ops II is the first game in the Call of Duty franchise to have a completely futuristic setting and feature future warfare technology. It also presents branching storylines driven by player choice for the first time in the franchise's history. Characters and Setting Black Ops II is set in 2025, as opposed to the Cold War setting of Black Ops. In this new setting, China and the United Statesare locked in a cold war after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange.[4] War is now defined by robotics, cyberwarfare, unmanned vehicles and other modern technology.[5] The game's story deals with the speculation that this unmanned technology could just as well be used against those it was meant to protect. Although the game is set in 2025, it will start in the 1980s Cold War era in order to focus on the origin story of the primary antagonist of Black Ops II: Raul Menendez,[5] who, in 2025, is provoking a war between China and the USA. In the 1980s section of the game, the player protagonist will be Alex Mason, protagonist of Black Ops. Much of the action in this section will take place in the proxy wars of Central America. Another character from Black Ops, Frank Woods will be returning in Black Ops II and will narrate the story into 2025. In the 2025 section, the player protagonist will be David Mason, son of Alex Mason.[6] It has been hinted at that the side-plot of Viktor Reznov and his relationship with Alex Mason, which began in World at War and was advanced by Black Ops, will be continued in Black Ops II.[6] Strike Force missions Black Ops II will be the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. The game will feature special 'Strike Force' missions that are offered as a choice to the player during the campaign. Choosing one of the missions locks out the others unless the player begins a fresh campaign.[6] Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez.[6] By the end of the game, the player may have changed the results of the new Cold War, and the player will be shown what could have gone differently. Zombies Treyarch has confirmed that the Zombies mode will return for Black Ops II with its own campaign. Its predecessors were Call of Duty: World at War and Call of Duty: Black Ops. This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only support in it's multiplayer 4 player co-op. Further information about the Zombies mode is unknown. Development Activision Blizzard CEO Robert Kotick stated on November 8, 2011 that a new Call of Duty game was in development for a 2012 release and will be the newest installment in the franchise.[7] The game was officially confirmed by Activision during its fourth-quarter earnings call on February 9, 2012, and promised that it will feature "meaningful innovation" for the series.[8][9] Black Ops 2 reports Reports of Black Ops 2 surfaced following a product page for Call of Duty: Black Ops 2 appeared Amazon France before quickly being taken down in February 2012. No information has yet been released by Activision, but Gameblog claimed that Activision demanded it remove its original report too.[10] When it refused to do so, the publisher cut off GameBlog from ad support, review game mailings and future Activision events for refusing to comply.[11] Later Activision denied Gameblog’s claims that it has been blacklisted.[12] Around the same time, computer game artist Hugo Beyer also listed "Black Ops 2" as his current project in his Linkedin CV, before his LinkedIn page was taken down.[13] Beyer is an artist working for Nerve Software, "a Dallas-based independent developer" which has "helped" with previous Activision games including, Black Ops in 2010.[14] A "Black Ops 2" trademark by Activision was spotted January 2012.[15] Further Black Ops 2 was listed by the France international entertainment retail chain Fnac in March 2012, which touted a predictable November release date.[16] On April 9, 2012, an image was leaked from a URL on the official Call of Duty website, which leaked the Call of Duty: Black Ops 2 logo, as well as a reveal date of April 28, 2012. The URL was later removed.[17] On April 18, 2012, Kotaku received an image from "a retail source", which showed a teaser poster that lacked a game title but had clear nods toBlack Ops and a May 2 date that seemingly points to a reveal.[18] On April 27, 2012, an image containing two Target pre-order cards sent by IGN reader Richard confirmed the game's title and release date. The cards clearly display the Call of Duty: Black Ops II logo, and the release date November 13, 2012.[19][20] Reveal On April 23, 2012, Activison redesigned CallofDuty.com to announce that the game will be revealed on May 1, 2012 during the NBA playoffs on TNT.[21] The art featured on the site matches up perfectly with the supposed retailer leak received by Kotaku.[22] However, parts of the official website went live hours prior to the announcement, which revealed the title, confirmed the release date for PC, PlayStation 3 and Xbox 360, and the "21st Century Cold War" setting.[23] Activision had hinted that the game may eventually become available for Nintendo's own consoles, although has no official announcements for the time being.[24] As promised by Activision, the preview for the game was revealed in the form of a Youtube trailer that detailed the futuristic setting, the characters carried over from the previous games, and the conflict.[25] After the game was revealed, the preorder rates on the game set records three times higher than for the preorders of the first Black Ops.[26] Several critics have noted the trailer's similarities to that of Metal Gear Solid 4: Guns of the Patriots.

Trailler Source: http://youtube.com

Monday, 14 May 2012

Euro Truck Simulator


Euro Truck Simulator is a truck simulation game created by SCS Software, using OpenGL, set in continental Europe. The player can drive across a depiction of Europe, visiting its cities, picking up a variety of cargos, and delivering them.



Gameplay

http://bits.wikimedia.org/static-1.20wmf2/skins/common/images/magnify-clip.pngPlayers choose their starting country, from Austria, Belgium, Czech Republic, France,Germany, Italy, Netherlands, Poland, Portugal, Spain, Switzerland and the United Kingdom(V1.2 & V1.3 only). Initially players only have access to their starting country, except if it contains less than three cities. In this case one or more adjacent countries will be accessible as well. For example, starting the game in Italy or Switzerland, you get connection to the other for free. Then, players choose their first truck with a budget of €100,000.
After this, players can start taking jobs from various fictitious companies and delivering cargo to various cities in their starting country to earn money. This money can then be spent on a new truck, upgrading the current truck, expanding the business to other countries and obtaining a license to drive flammables and chemicals.
Trucks
As the game is set in Europe, it features European truck designs exclusively and all trucks use models based on real trucks, with actual working instruments such as flashing indicators, temperature and low fuel warning lights, wipers, and gauges. If you would like to change the controls, on the Main Menu, you can click options, then the Controls option. From there, you can set most of the controls in the game. If you happen to be driving and you would like to change the controls, press the ESC button and click on Options. Then click on Controls and from there you can change the controls.
Release
Version 1.0 of the game is already completed. Euro Truck Simulator was shipped to stores in Germany on August 6, 2008. Release date in Poland was August 20 and the release date in the UK was August 29.
Version 1.2 is already released for UK CD (Excalbur) and Online Download versions, but is yet to be released for CD versions from the other countries' respective publishers. The new version adds the UK (including driving on the left, and London, Manchester and Newcastle as cities), a Dover-Calais ferry, more roads in Germany and Poland and improved DirectX compatibility.
Publishers
There are several different publishers, depending on the country. Following is a list of all the publishers in the certain country.
Patches
On October 10, 2008, SCS Software released teaser shots of their first patch. The shots include pictures of more local roads in Germany and Poland, as well as a UK addition to the game.[2] The release date of the update, although only available if the full game is purchased, was April 15, 2009, and it is being marketed as 'Euro Truck Simulator Gold Edition', by publisher Rondomedia[3]. The Gold Edition game is currently on sale at Amazon.de.
A free patch containing the Gold Edition contents was released on April 17, 2009, although only compatible with UK Published (Excalibur Publishing) CD version of the game[4]. A patch for those with the Trymedia online download version of the game was released on the official Euro Truck Simulator website on April 18, 2009[5]

Sunday, 13 May 2012

Max Payne 3

Max Payne 3 is an upcoming video game and the third title in the Max Payne franchise set to be published by Rockstar Games for Microsoft Windows, PlayStation 3 and Xbox 360. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios. This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake. The lead writer of Max Payne 3 is Dan Houser, who was also the writer of most games in the Grand Theft Auto series, and of Red Dead Redemption. ameplay Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 will feature the over-the-shoulder zoom aiming and cover mechanics. However, these will just serve as garnish to the game's classic run-and-gun shooting. Max Payne 3 will also make return of bullet-time in action sequences, which the franchise is notable for. In bullet time it will be possible to see every bullet make a hole in your foes. There will be a "Last Man Standing" mechanic, which gives Max a reprieve from death for a small period if he has one painkiller on him. If the player is able to kill the enemy that delivered the wounding shot with bullets he'll recover enough energy to soldier on. Max Payne 3 retains the shoot-dodge mechanic from the previous games. Max will also be able to stay grounded after a dive, which enables him to shoot 360 degrees around. Rockstar has blended physics and animation, so that when Max dives around, he does so appropriately according to his surroundings. Through advanced utilization of the Euphoria physics engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar games as well. New to the series are cinematic action movements, interactive cut-scenes which will transition seamlessly into continuing gameplay. Moreover there will be no loading screens across gameplay and cutscenes. Multiplayer The game's online multiplayer features maps and modes that dynamically change within a match, as well as reward, ranking and clan systems. Max Payne 3 will let players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew will gain XP points for the player. Among the crew features promised are persistent Feuds, that see the player scrapping with opposing gangs who've killed someone on the team. Social Club integration connect play across multiple titles, starting with Max Payne 3 and Grand Theft Auto V. By playing both games multiplayer "crews" that the player set up in one will be carried over to the other. Synopsis Plot According to Rockstar's Sam Houser, it is their intention on starting a new chapter of Max Payne's life with the game. "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." Since the last game, the press release states Max has left New York City behind and has "drifted from bad to worse." The press release then goes on to say Max has been double-crossed in this new city and he is searching for the truth and a way out. The game will be set in São Paulo, Brazil, where Payne is working in the private security sector for a wealthy local family, set eight years after the events of the second game. Max Payne now works in executive protection for the wealthy Rodrigo Branco in the hopes of escaping the memories of his troubled past. When a street gang kidnaps Rodrigo's wife, Max is pulled into a conspiracy of shadowy, warring factions threading every aspect of São Paulo society in a deadly web that threatens to engulf everyone and everything around him. Characters Rockstar initially claimed that series staple James McCaffrey would not return to the role of Max Payne, instead opting for an older actor. However, in Edge it was confirmed that James McCaffrey will not only return to voice Max Payne, but will also return in a full acting role through motion capture. Development "We've been blessed with being able to actually see the game and give some feedback. We've been meeting with Rockstar and looking at Max 3 – it looks absolutely phenomenal – the nice thing is we've been giving our feeling on the game but at the end of the day we don’t have to do any of the heavy lifting, which is nice. Rockstar don't make bad games, so you already know it's going to be good. Just like we hope the Remedy brand is a seal of quality, you know that Rockstar's brand is a seal of quality. It's been nice to be part of the process, but we don't want to take any of the limelight. From what we've seen it's going to be absolutely fantastic." —Oskari Hakkinen, Remedy Entertainment franchise development head. The game was originally scheduled for release in late 2009. However, it was pushed back to 2010 alongside several other Take-Two Interactive franchises in order to "benefit from having more development time." In June 2010, the game was again pushed back to 2011. On December 21, it was not present on the 2011-2012 calendar year, and was pushed back again. The game was still in development and not canceled or indefinitely halted when Rockstar released two new screenshots for the game. On September 8, 2011 Rockstar announced a March 2012 release date for the game, with a debut trailer released on September 14 In January 2012, Take-Two delayed the game by two months from its original March release date to May 2012. The publisher said the decision's been made to "ensure that Max Payne 3 delivers the highest quality." The debut trailer was released on September 14, 2011. Responding to criticism regarding the decision to abandon the film noir theme of the previous games in the series, the writer for the series, Sam Lake, responded by commenting that the game would "maintain its dark and gritty origins" and that fans of the series would be "in for a surprise." Remedy boss Oskari Hakkinen praised Rockstar's take on the series, and said Max Payne 3 looks "brilliant" Rockstar conducted research to ensure that the vibe, culture, police, weapons and every element of São Paulo, Brazil is as authentic as possible. The research team visited São Paulo several times and went to lengths researching the local gangs, police and special forces, including each group's choice of equipment and firearms. In a November 2011 interview, Dan Houser of Rockstar Games said that despite what the general public might think, Rockstar likes to "spend a bit of time" at the end of projects before deciding what to do next. "Basically we have been meaning to start [Max Payne 3] for a while, but we have limited bandwidth and limited studios, and more games to make than we've started. So suddenly it was a good slot," Houser said, explaining why it took eight years to follow up Max Payne 2. "Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game." In March 2012, it was confirmed that the PC version of the game will feature DirectX 11 and stereoscopic 3D rendering. The Xbox 360 version of Max Payne 3 will be shipped on two discs due to the disc size limit; however, the PS3 version ships on one Blu-ray Disc. Marketing and release Mural ad for the game at the Figueroa Hotel in Los Angeles, March 2012. Max Payne 3 will be Rockstar's "biggest and boldest marketing effort thus far". Highlights of the campaign will include prominent TV spots during the Champions' League finals and other mainstream programming, as well as outdoor campaigns. Rockstar Games ran a competition where its Twitter followers who tweet using the #MaxPayne3 hashtag through January 13 2012, could see their likeness featured in the title's multiplayer. Rockstar also ran another competition to win a trip from New York to São Paulo to attend at Sonar São Paulo, get a customized Max Payne 3 Xbox 360 console, and play the game a week before its official release. Rockstar collaborated with several retail outlets on pre-order bonuses available through several store chains throughout the world. The Cemetery Multiplayer Map is a map pack, where pre-order customers get early access to the map. The Silent Killer Multiplayer Loadout Pack includes the "devastatingly destructive" Light Anti-Tank Weapon, the slippery character burst to quickly escape a deadly firefight, and the listening device item that amplifies hearing, allowing the player to hear approaching enemies from a greater distance. Those who pre-orders the game from specified retailers receive a code that allows to get the game's first paid Multiplayer DLC Pack for free. A "Special Edition" of Max Payne 3 is available for pre-order. The "Special Edition" includes a 10" tall collectible Max Payne statue, series of game-inspired original still life art prints, bullet keychain (copper and brass-plated iron bullet-shaped) and Max Payne 3 official soundtrack. Exclusive multiplayer content consists of Classic Multiplayer Character Pack and Disorderly Conduct Multiplayer Weapons Pack. A three-part Max Payne comic book series will be released just in time for the launch in the third game. Published in partnership with Marvel Custom Solutions it'll explore the events of the original Max Payne game and its sequel, as well as delving a little further back in the protagonist's troubled past. Rockstar boss Dan Houser and Sam Lake of original developer Remedy are authoring the books. The series will be released as a digital graphic novel and in limited print editions. Both the PlayStation 3 and Xbox 360 versions features rewards respectively for PlayStation Home and Avatars. Rockstar re-released the first Max Payne, subtitled Mobile, for iOS devices on April 12, 2012, with the Android version launching later. Max Payne Mobile has been optimized for both iOS and Android devices and features HD graphics, high-resolution textures, Social Club connectivity and user-customizable controls. The Rockstar Games Social Club is a website that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game, which will support both Max Payne Mobile and Max Payne 3.

Wednesday, 9 May 2012

FIFA


FIFA, also known as FIFA Football or FIFA Soccer, is a series of association football video games, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s and were already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label.

When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues including league and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish La Liga, German Bundesliga, Portuguese Liga Sagres French Ligue 1, Dutch Eredivisie, Mexican Primera División, American Major League Soccer, South Korean K-League and Australian Hyundai A-League, allowing the use of real leagues, clubs, and player names and likenesses within the games.

The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Football Championship, and UEFA Champions League, as well as a series of football management titles.

Currently, Lionel Messi, Wayne Rooney, and Kaká are the faces of the franchise, appearing on front cover of every game being released in the series and in promotional campaigns and advertisements in the media.

As of 2011, the FIFA franchise has been localized into 18 languages and available in 51 countries. The series has sold more than 100 million copies worldwide, making it one of the best-selling video game franchises.[1] Also FIFA 12 holds the record for the "fastest selling sports game ever" with over 3.2 million games sold and over $186 million generated at retail in its first week of release.[2]

The franchise's latest release is currently FIFA Street, released on 13 March 2012 in North America and 15 March 2012 in Europe[3] for the PlayStation 3 and Xbox 360 gaming systems.


History

The key points of EA's early advertising programs were the isometric view of the pitch, an innovation when other games used either top down, side scrolling or bird's eye views, as well as detailed graphics and animations, and of course the FIFA endorsement. It was shipped for Christmas 1993, named FIFA International Soccer, and was released for most of the popular console and computer platforms of the time.

While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with FIFA: Road to World Cup 98. This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, World Cup 98, EA's first officially-licensed tournament game, gave each team a unique kit and broke a sequence of poor tournament-based video games started by U.S. Gold's World Cup Carnival in 1986 and continued until Gremlin Interactive's Euro 96.

FIFA games have been met with some criticism, such as for the minimal improvements each title features over its predecessor. As the console market is expanding, FIFA is being challenged directly by other titles such as Konami's Pro Evolution Soccer series. Both FIFA and Pro Evolution Soccer have a large following but FIFA sales is rising as much as 23 percent year-over-year, making FIFA the most profitable EA Sports title, thanks to its global audience and lower license costs compared to Madden NFL series. The [2]

Games in the series

FIFA International Soccer


Known as EA Soccer during development and sometimes subsequently also known as FIFA '94,[4] the first game in the series was released in the weeks leading up to Christmas 1993. This greatly hyped football title broke with traditional 16-bit era games by presenting an isometric view rather than the more usual top-down view (Kick Off), side view (European Club Soccer), or bird's-eye view (Sensible Soccer). It only includes national teams, real player names are not used. A notorious bug allows the player to score by standing in front of the goalkeeper so that the ball rebounds off him into the net. The Sega Mega CD version was released under the title "FIFA International Soccer Championship Edition" it includes some features used in the next title, and is a highly polished version of the original. The game on the 3DO console sported pseudo-3D cameras and it was the most graphically advanced version.[5] Also, the game is playable on the PlayStation 2 version of FIFA 06. It was made in celebration for the 1994 World Cup held in the United States.

FIFA Soccer 95

  • Tagline: "The best console football can get"
  • Released for: Mega Drive
  • Release date: 8 July 1994
  • Cover player: Erik Thorstvedt

Using the same engine with only minor retouches, FIFA 95 introduced club teams to the series within eight national leagues: Brazil, Germany's Fußball-Bundesliga, Italy's Serie A, Spain's La Liga, England's Premier League, France's Ligue 1, Netherlands' Eredivisie and USA. Most of the leagues had their team lineup based on the 1993-94 season, and the teams, although recognisably real, all still had fictitious players, many of them even returning from the previous game. The USA League consists of teams and players from the A-League, the country's second division - subsequent editions would feature "artificial" division one leagues, a feature not corrected until the 2000 edition, when Major League Soccer was included for the first time. In addition, the Brazilian league contained only teams from São Paulo and Rio de Janeiro, with the exception of Internacional, from Porto Alegre -- it would not be until FIFA 07 that Campeonato Brasileiro represented the country.

FIFA Soccer 96

Main article: FIFA Soccer 96


This is the first FIFA game to feature real-time 3D graphics on the Sega Saturn, PlayStation, 32X, and PC versions, using technology called "Virtual Stadium". It is also the first in the series to present players with real player names and positions, with ranking, transfer and team customisation tools. However, the Brazilian teams had mostly inaccurate rosters, some of them even featuring long-retired players (this would only be corrected in FIFA 99). The SNES and Mega Drive versions use an updated version of FIFA 95's engine with new teams and graphics. It is also the first FIFA game to contain a player/team editor (in the Mega Drive and fifth-generation versions only). Also, in addition to the eight national leagues of the previous game, three leagues debuted in the game: Scottish Premier League, Allsvenskan and Super League Malaysia - a lineup that would stay for the next two editions as well. This was also the first FIFA game to have a proper introduction.

FIFA 97

Main article: FIFA 97


The biggest change in FIFA '97 was the inclusion of 6-a-side indoor soccer mode and polygonal players, with motion capture provided by David Ginola. The game features a much higher number of playable leagues from England, Spain, France, Italy, the Netherlands, Germany and Malaysia. These versions also feature commentary by John Motson, partnered by Andy Gray, with Des Lynam introducing the matches.

FIFA: Road to World Cup 98



This game marks the start of an upward trend in the series. It boasts a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence, a "Road to World Cup" mode with all FIFA-registered national teams, and a licensed soundtrack featuring popular musical artists of the time. The game features many accurate team squads for national call up when playing in the round robin qualification modes. Another new feature was the ability to manually change the referee's strictness, allowing some fouls to go un-noticed or without punishment.

Additionally, for the first time in a FIFA game, the offside rule is properly implemented. In previous games, when a player was in an offside position doing anything except running, that player was penalised for offside even when the ball was passed backwards. The 32-bit version of FIFA 98 corrects this so that the game would only award a free kick for offside if the ball was passed roughly to where the player in the offside position was.

FIFA 98 was also the first of the series to feature a licenced soundtrack, with "Song 2" by Blur used as the intro track for the game. It was the last FIFA game to be released on the 16-bit consoles that the series had originated on.

FIFA 99


  • Release date: 10 June 1998

While the indoor mode was no longer featured, the gameplay's fluidity and responsiveness was increased. The increasing number of websites dedicated to the game and a larger number of leagues (the Malaysian league was removed, and on its stead came two new leagues: the Belgian First Division and the Portuguese Liga; this came to be a problem when the owners of the rights to the Primeira Liga tried to pull the game from the shelves locally). Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate.

FIFA 99 also features an elite league called the "European Dream League" in which 20 top teams from across Europe battle it out in a league format. It was also the first game to feature a block containing teams which did not pertain to any of the main leagues (back then, it was known as "Rest of Europe" since all teams were European, the vast majority of them featured either in the 1998-99 season of the UEFA Cup or Champions League).

FIFA 2000


  • Release date: 26 October 1999

A Nintendo 64 beta version of FIFA 2000 exists though the game was not officially released for this platform. This version of the FIFA series contained over 40 "classic" teams, so that gamers could play as retired football legends.

It marked the introduction of Major League Soccer, replacing the fictitious "American" league previously included.

The game features over 40 national sides, fully integrated seasons, set piece selections, increased physical contact, new facial animations, shielding ability and tougher tackling.

The game received mixed reviews due to its cartoonish graphic engine and shallow gameplay, a brand new engine was implemented in an attempt to give more "emotion" to the 3d player models. The game was generally considered to be much inferior than its rival, ISS Pro Evolution Soccer.

The opening video for FIFA 2000 features Sol Campbell and playing against a retro side from 1904 - the year of the inauguration of FIFA. The game also included Port Vale, the club supported by Williams, in the "Rest of the World" section.

FIFA 2001


This title had a new graphics engine which allows each team to have its own detailed kit, and for some players, their own unique faces. Doing away with ordinary coloured pennants as club emblems, the license includes official club emblems for the first time, although certain leagues, like the Dutch league, are unlicensed. Slightly tweakable physics made the game a modding favorite for its fan community. The game also includes the entire Austrian Bundesliga as a playable league for the first time, albeit removing the Portuguese Liga and the Turkish Premier League. A "hack" feature is included, where the player can press R1 to attempt an intentional foul, such a high sliding tackle. This title was the first game of the series with a power bar for shooting.

A Nintendo 64 beta version of FIFA 2001 developed by THQ exists, though the game was not officially released for this platform.

FIFA Football 2002

Main article: FIFA Football 2002


For FIFA Football 2002, power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV, Ajax and Feyenoord, although there was no Dutch league of any kind (they were under the "Rest of World" header). This game also features, for the first time, the Swiss Super League, at the cost of excluding the Greek League. A card reward system licensed from Panini was also introduced where, after winning a particular competition, a star player card is unlocked. There is also a bonus game with the nations that had automatically qualified for the 2002 World Cup (France, Japan and South Korea), in which the player tries to improve the FIFA ranking of their chosen team by participating in international friendlies.

FIFA Football 2003

Main article: FIFA Football 2003


FIFA Football 2003 features completely new gameplay from the previous titles. EA revamped the outdated DirectX 7 graphics used in FIFA 2001 and 2002, and introduced new graphics featuring more detailed stadiums, players, and kits. Club Championship Mode was introduced with the feature of playing against 17 of Europe's top clubs in their own stadiums and the fans singing their unique chants and songs. A TV-style broadcast package gave highlights at half-time and full-time, as well as comprehensive analysis. One of the most anticipated new features was EA Sport's "Freestyle Control" which allows the user to flick the ball on and lay it off to team mates. Other additions include greater likenesses of players such as Thierry Henry and Ronaldinho, as well as realistic player responses. FIFA Football 2003 was also the first game in the series to use the EA Trax.

FIFA Football 2004

Main article: FIFA Football 2004


While not adding much to the game engine, the biggest new inclusion in FIFA Football 2004 is secondary divisions, which allow the player to take lower ranked teams into the top leagues and competitions (a promotion/relegation system was present since the 2000 edition, but none up until this one featured second-tier leagues). A new gameplay feature dubbed "off the ball" was introduced, which is the ability to simultaneously control two players, in order, for example, to move a second player into the box in anticipation of a pass. The online mode was touted as the main feature. Another key feature is "Football Fusion", which allows owners of both FIFA 2004 and Total Club Manager 2004 to play games from TCM in FIFA 2004. This is also the first FIFA game to feature Latin American club teams aside from those of the Brazilian League; there are four from Mexico (América, Toluca, Monterrey and UNAM; a fifth team, Tigres UANL, is present only in the Game Boy Advance version) and two from Argentina (Boca Juniors and River Plate). The title sequence, featuring Ronaldinho, Thierry Henry and Alessandro Del Piero was filmed at St James' Park, the home ground of Newcastle United.

FIFA Football 2005

Main article: FIFA Football 2005


FIFA Football 2005 was released much earlier than the usual late October date to obtain a head start over Pro Evolution Soccer 4 and avoid clashing with EA Sports' own FIFA Street. The game features the return of the create-a-player mode, as well as an improved Career mode. The biggest difference compared to previous titles in the series is the inclusion of first-touch gameplay which provides gamers with the ability to perform "real-life" tricks and passes. It is also the first version to feature the full Mexican League. The game has no opening video, but its soundtrack is headlined by British DJ Paul Oakenfold, who composed the FIFA Theme especially for the game, using some sounds from the game such as crowd noises and commentary. This was the last title released for the original PlayStation in the US. The game also features authentic crowd chants edited by producer Dan Motut.

FIFA 06

Main article: FIFA 06


FIFA's developers made a complete overhaul of the game engine for this installment of the game, claiming a dramatic increase in the control of play, having rewritten more than half the game's code. In addition to a renovation of the engine, which discards the "off the ball" system, the developers boasted a significantly more involved Career mode and the introduction of "team chemistry" which determines how well team members play together. This installment breaks with the long tradition of commentary from Match of the Day's John Motson and (more recently) Ally McCoist, who are replaced by ITV's Clive Tyldesley and former Sky Sports pundit Andy Gray, who had already worked in the series as guest commentator.

One of the new features in FIFA 06 was a special "retro" which features nostalgia of the game. Inside it includes an unlockable classic biographies section, a memorable moments video compilation which features ten of the most memorable moments as judged by the FIFA 06 developers, a video compilation with a retrospective view of every game in the FIFA series and the chance to play the first ever game in the FIFA series which was titled as "FIFA 94". The game also features for the first time a Classic XI team consisting of great football legends and a World XI team consisting of current great superstars. Both teams have the Cardiff Millennium Stadium as their primary ground. These clubs must be unlocked in the "Fan Shop".

FIFA 07

Main article: FIFA 07


The main differences from the previous game are a new "Interactive Leagues" function, new stadiums such as the new Wembley Stadium and Emirates Stadium, and the ability to create custom teams and Turkcell Super League returns after seven years of absence from the series. The game's front-end and graphics engine remain largely the same. The Xbox 360 version uses a completely new game engine which was created from scratch for the system. This Xbox 360 version also features a much reduced team line-up, completely removing all lower division teams and focusing on the four main European leagues, plus the Mexican Clausura and national teams.

 FIFA 08

Main article: FIFA 08


FIFA 08 introduced a new game mode called "Be a Pro", in which the player controls only a single player on the field. This version also introduced a larger club section including the League of Ireland, and the Hyundai A-League of Australia, for the first time. Unlike FIFA 06 and 07 however, FIFA 08 does not include any memorable moments or season highlights. FIFA 08 does not have a version for the original Xbox, which means that FIFA 07 was the last game of the series to feature on the console. The Xbox 360 has taken over permanently since FIFA 08.

The debut version for the Wii introduced motion controls for shooting, as well as three mini-games that make use of the Wii Remote.

FIFA 09

Main article: FIFA 09


FIFA 09 features a revamped collision system and an option for 10 versus 10 "Be a Pro" online matches, and the new "Adidas Live Season" feature, which updates all the players' stats in a particular league based on the player's form in real life. Although the feature is activated through microtransactions, gamers have access to one free league of their choice from the moment they activate the service to the end of the 2008-09 season. Online play has also been improved in FIFA 09, with a feature called "FIFA 09 Clubs" allowing players to form or join clubs and field their strongest team online. The game has met with generally positive reception from reviewers.

Clive Tyldesley and Andy Gray again provide the commentary in the English version. However in the PS3 and Xbox 360 versions of the game, Tyldesley is replaced by Martin Tyler. For the first time, users can also purchase extra commentator voices in different languages from the PlayStation Store (PlayStation 3) and Xbox Live Marketplace (Xbox 360).[6] Another option for the English language is Tyldesley and Andy Townsend.

FIFA 10

Main article: FIFA 10


FIFA 10 has an extended Manager Mode which includes a new Assistant Manager that can be used to take care of the team's line-up and to rotate the squad based on importance of the upcoming match and improved finances. The "Player Experience and Growth System" has changed. Player growth will now be determined by in-game performance, demands placed on the player, and achievements based on the player's particular position. The games also features 50 stadiums and 31 leagues, among which the Russian Premier League is introduced to the series (except for the PlayStation 3 and Xbox 360 versions). It also includes 360 degrees player control instead of the 8-direction control in previous games.

 FIFA 11

Main article: FIFA 11


FIFA 11 was released 28 September 2010 in North America and 1 October 2010 in Europe. It features a new replacement to Manager Mode called Career Mode; the player is able to play a career as a Manager, Coach or a new feature as a Player Manager. Other new features include an improved passing system, improved player likenesses, the ability to play as a Goalkeeper for the first time, and other various other tweaks and additions. The English commentary is provided for the third time by Martin Tyler and Andy Gray. Landon Donovan, Kaká and Carlos Vela feature on the cover of the North American version of the game, while Kaká and Wayne Rooney feature on the cover of the UK and Irish version.

FIFA 12

Main article: FIFA 12


David Rutter, the line producer for FIFA 12, has promised "a revolutionary year for FIFA... especially in the gameplay department."[7] The first screenshot was revealed on 11 April, featuring Brazilian midfielder Kaká running through the field.[8] FIFA 12 is the first edition of the series to feature Arabic commentary. The Czech Gambrinus Liga and Turkish Süper Lig are removed from the game (though Turkish side Galatasaray S.K. is still featured) and a third Argentine team, Racing Club de Avellaneda, is added to the Rest of World bracket. It is possible the game will be available for all consoles, with the Xbox 360 and the PlayStation 3 being the main consoles for the game. In May, EA announced that a Nintendo 3DS version would be available, including career mode, 11 vs 11, street mode and Be a Pro, but excluding any online mode. On 27 May, it was confirmed that FIFA 12 would be released on PlayStation 2. On 7 June, it was confirmed that the iPhone, iPad and iPod Touch will also be included and others are to come in the next few months. On 11 July, photos of the Career Mode were released.[9] During the demo launch on 13 September 2011, both FIFA 12 and Xbox Live were trending on social networking site Twitter. For the first time in the series, the game has been officially ported to the Mac OS X operating system by TransGaming Technologies.[10] This was the last FIFA game released for the PlayStation 2. In March 2012, FIFA Football was released as a launch title for the PS Vita, which was mostly based on FIFA 12.

FIFA 13


FIFA 13 will follow FIFA 12 and is expected to be released in September 2012. It has also been announced that the game will be compatible with Kinect and PlayStation Move. It is also possible that the Wii, PSP, PS Vita, iOS, Nintendo 3DS and Windows will also be included. There will be no version for the PlayStation 2. Czech Republic and South/Central American Leagues will be included in FIFA 13.[11] It is yet unknown if any Conference leagues are to be featured.