Showing posts with label psp. Show all posts
Showing posts with label psp. Show all posts

Wednesday, 30 May 2012

Medal of Honor

Medal of Honor logo.jpgMedal of Honor (MoH) is the name of a series of first-person shooter games set in World War II, with an October 2010 reboot based on the conflicts of present day Afghanistan. The first game was developed by DreamWorks Interactive (now known as Danger Close) and published by Electronic Arts in 1999 for the PlayStation game console. Medal of Honor spawned a series of follow-up games including multiple expansions spanning various console platforms and the PC and Mac.

History

The Medal of Honor series began in 1999 with Medal of Honor. It was released on PlayStation on November 11, 1999 by film director and producer Steven Spielberg.
Medal of Honor: Underground, the second game in the series, was released for the PlayStation and GameBoy Advance in 2000.
Medal of Honor: Allied Assault, the third game in the series, was released for the PC in January 2002. It also had Extension Packs titled Spearhead (released in 2002) and Breakthrough (released in 2003).
Medal of Honor: Frontline, the fourth game in the series, was released for the PlayStation 2 in May 2002, and for the Nintendo GameCube and Xbox in November 2002. It was later remastered in High-Def and released in 2010 with the PlayStation 3 version of Medal of Honor (2010).
Medal of Honor: Rising Sun, the fifth game in the series, was released for the PlayStation 2, Xbox and Nintendo GameCube in 2003. The game was supposed to have a sequel, but it was cancelled due to the game's mix reviews.
Medal of Honor: Infiltrator, the sixth game in the series, was released for the GameBoy Advance in 2003.
Medal of Honor: Pacific Assault, the seventh game in the series, was released for the PC in 2004.
Medal of Honor: European Assault, the eighth game in the series, was released for the PlayStation 2, Xbox and Nintendo GameCube in 2005.
Medal of Honor: Heroes, the ninth game in the series, was released for the PlayStation Portable in 2006.
Medal of Honor: Vanguard, the tenth game in the series, was released for the PlayStation 2 and Nintendo Wii in 2007. Also that year, Medal of Honor: Airborne, the eleventh game in the series, was released for the PlayStation 3, Xbox 360 and PC.
Medal of Honor: Heroes 2, the twelfth game in the series, was released for the Nintendo Wii and PlayStation Portable in 2007 also.
Medal of Honor (2010), the thirteenth game in the series was announced in 2008 as Medal of Honor: Operation Anaconda. The game was developed by Danger Close Games. Medal of Honor (2010) was released for the PlayStation 3, Xbox 360 and PC on October 12, 2010. It was a reboot of the series and the first one not set in WWII. It's multiplayer was developed by the creators of the Battlefield franchise.
Medal of Honor: Warfighter, the upcoming fourteenth game in the series and the direct sequel to Medal of Honor (2010), is scheduled to be released for the PlayStation 3, Xbox 360 and PC on October 23, 2012

Gameplay

The gameplay originally focuses on the OSS (Office of Strategic Services), an American espionage organization during World War II, placing emphasis on using false papers and silenced pistols, but as the series and the technology has progressed, it has shifted emphasis towards front-line combat, and has now almost completely abandoned the original focus. Since the release of Medal of Honor: Rising Sun the series has focused on providing a more open-ended element to the games, allowing the player to have more options in each level and getting away from one linear path. In the later games in the series, the artificial intelligence (AI) of the enemies and fellow soldiers has been notorious for being below or above current FPS expectations. The violence, up to Medal of Honor: Rising Sun is bloodless and simple, usually consisting of elaborate animations, while the violence in Medal of Honor: Pacific Assault and onward contains the occasional sprays of blood. The newest Medal of Honor contains realistic figures, surroundings, and effects giving it a modern FPS look.

Tuesday, 15 May 2012

Call of Duty Black OPS






Call of Duty: Black Ops II is an upcoming first-person shooter video game, developed by Treyarch and published by Activision(Square Enix for Japan), to be released on November 13, 2012 for Microsoft Windows, PlayStation 3 and the Xbox 360.[1][2][3]Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. Black Ops II is the first game in the Call of Duty franchise to have a completely futuristic setting and feature future warfare technology. It also presents branching storylines driven by player choice for the first time in the franchise's history. Characters and Setting Black Ops II is set in 2025, as opposed to the Cold War setting of Black Ops. In this new setting, China and the United Statesare locked in a cold war after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange.[4] War is now defined by robotics, cyberwarfare, unmanned vehicles and other modern technology.[5] The game's story deals with the speculation that this unmanned technology could just as well be used against those it was meant to protect. Although the game is set in 2025, it will start in the 1980s Cold War era in order to focus on the origin story of the primary antagonist of Black Ops II: Raul Menendez,[5] who, in 2025, is provoking a war between China and the USA. In the 1980s section of the game, the player protagonist will be Alex Mason, protagonist of Black Ops. Much of the action in this section will take place in the proxy wars of Central America. Another character from Black Ops, Frank Woods will be returning in Black Ops II and will narrate the story into 2025. In the 2025 section, the player protagonist will be David Mason, son of Alex Mason.[6] It has been hinted at that the side-plot of Viktor Reznov and his relationship with Alex Mason, which began in World at War and was advanced by Black Ops, will be continued in Black Ops II.[6] Strike Force missions Black Ops II will be the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. The game will feature special 'Strike Force' missions that are offered as a choice to the player during the campaign. Choosing one of the missions locks out the others unless the player begins a fresh campaign.[6] Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez.[6] By the end of the game, the player may have changed the results of the new Cold War, and the player will be shown what could have gone differently. Zombies Treyarch has confirmed that the Zombies mode will return for Black Ops II with its own campaign. Its predecessors were Call of Duty: World at War and Call of Duty: Black Ops. This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only support in it's multiplayer 4 player co-op. Further information about the Zombies mode is unknown. Development Activision Blizzard CEO Robert Kotick stated on November 8, 2011 that a new Call of Duty game was in development for a 2012 release and will be the newest installment in the franchise.[7] The game was officially confirmed by Activision during its fourth-quarter earnings call on February 9, 2012, and promised that it will feature "meaningful innovation" for the series.[8][9] Black Ops 2 reports Reports of Black Ops 2 surfaced following a product page for Call of Duty: Black Ops 2 appeared Amazon France before quickly being taken down in February 2012. No information has yet been released by Activision, but Gameblog claimed that Activision demanded it remove its original report too.[10] When it refused to do so, the publisher cut off GameBlog from ad support, review game mailings and future Activision events for refusing to comply.[11] Later Activision denied Gameblog’s claims that it has been blacklisted.[12] Around the same time, computer game artist Hugo Beyer also listed "Black Ops 2" as his current project in his Linkedin CV, before his LinkedIn page was taken down.[13] Beyer is an artist working for Nerve Software, "a Dallas-based independent developer" which has "helped" with previous Activision games including, Black Ops in 2010.[14] A "Black Ops 2" trademark by Activision was spotted January 2012.[15] Further Black Ops 2 was listed by the France international entertainment retail chain Fnac in March 2012, which touted a predictable November release date.[16] On April 9, 2012, an image was leaked from a URL on the official Call of Duty website, which leaked the Call of Duty: Black Ops 2 logo, as well as a reveal date of April 28, 2012. The URL was later removed.[17] On April 18, 2012, Kotaku received an image from "a retail source", which showed a teaser poster that lacked a game title but had clear nods toBlack Ops and a May 2 date that seemingly points to a reveal.[18] On April 27, 2012, an image containing two Target pre-order cards sent by IGN reader Richard confirmed the game's title and release date. The cards clearly display the Call of Duty: Black Ops II logo, and the release date November 13, 2012.[19][20] Reveal On April 23, 2012, Activison redesigned CallofDuty.com to announce that the game will be revealed on May 1, 2012 during the NBA playoffs on TNT.[21] The art featured on the site matches up perfectly with the supposed retailer leak received by Kotaku.[22] However, parts of the official website went live hours prior to the announcement, which revealed the title, confirmed the release date for PC, PlayStation 3 and Xbox 360, and the "21st Century Cold War" setting.[23] Activision had hinted that the game may eventually become available for Nintendo's own consoles, although has no official announcements for the time being.[24] As promised by Activision, the preview for the game was revealed in the form of a Youtube trailer that detailed the futuristic setting, the characters carried over from the previous games, and the conflict.[25] After the game was revealed, the preorder rates on the game set records three times higher than for the preorders of the first Black Ops.[26] Several critics have noted the trailer's similarities to that of Metal Gear Solid 4: Guns of the Patriots.

Trailler Source: http://youtube.com

Monday, 14 May 2012

God of War: Ghost of Sparta


GOW Ghost of Sparta boxart.jpgGod of War: Ghost of Sparta is an action-adventure game developed by Ready at Dawn and SCE Santa Monica Studio. It was first released by Sony Computer Entertainment for the PlayStation Portable handheld video game console in November 2010. It is the sixth installment in the God of War series and the second for the platform. Ghost of Sparta was remastered and released in September 2011 as part of the God of War: Origins Collection for the PlayStation 3.
Loosely based on Greek mythology, God of War: Ghost of Sparta is chronologically the fourth chapter in the series, and forms part of a saga with vengeance as a central theme. The game focuses on protagonist Kratos, now the God of War, who is haunted by the visions of his mortal past and decides to explore his origins.

Gameplay

The game features gameplay similar to previous installments in the series. It is a third-person action adventure game, where the player controls Kratos, containing quick time events, box-based puzzles and boss fights. The game features new weapons, magical powers and navigational abilities not present in previous games, and has been cited as featuring 25 percent more gameplay than its PSP predecessor Chains of Olympus.
Kratos' arsenal includes the "Blades of Athena" and the "Arms of Sparta" (a spear and shield). Kratos also gains the ability "Thera's Bane" (infuses the Blades of Athena with fire) and in this game acts as the "Rage" feature. As with the Items used in God of War III, this ability automatically replenishes itself. Both Arms of Sparta and Thera's Bane are used to overcome environmental obstacles.
The combat system has been updated to allow Kratos to "pummel enemies to the ground as well as throw them", and perform air-to-air attacks. An "augmented death system" is also being used.
Magical abilities include the "Eye of Atlantis", "Scourge of Erinys", and the "Horn of Boreas". The relic "Poseidon's Trident" is retained (God of War).
As with previous games, chests found throughout the game contain orbs and are marked with a corresponding color for the orbs (green, blue, and red). Green Orbs replenish health, blue orbs replenish magic and red orbs provide experience, which in turn allows the upgrading of magical abilities and weapons.
Health and Magic upgrades—Gorgon Eyes and Phoenix Feathers respectively—reappear and can be found in chests, with five items needed for an upgrade. Minotaur Horns also reappear (from God of War III) and upgrade the Fire meter for Thera's Bane.
As with previous installments, a challenge mode ("Challenge of the Gods": five "Challenges of Ares" and another eight "Challenges of Athena" that can be unlocked) is included. Another mode has been added ("The Temple of Zeus") and allows players to sacrifice collected red orbs (both in-game and Challenge) to unlock additional features, such as the "Challenges of Athena", costumes and bonus videos. A Combat Arena (similar to the version in God of War III) allows players to pick adversaries and adjust the level of difficulty.

Plot

An oracle foretold that the demise of Olympus would come not by the revenge of the great Titans, who had been imprisoned after the Great War, but by a marked warrior. The Olympians Zeus and Ares believed this warrior to be Deimos, the brother of Kratos, due to his strange birthmarks. Ares interrupts the childhood training of Kratos and Deimos (with Athena watching) and kidnaps Deimos. Kratos attempts to stop Ares, but is swept aside and scarred (across his right eye) by the Olympian. Ares attempts to kill him, but Athena stops him, knowing Kratos' destiny. Taken to Death's Domain, Deimos is imprisoned and tortured by the god of death, Thanatos.
Kratos, the Ghost of Sparta, has taken Ares' place as the new God of War on Mount Olympus. Still haunted by visions of his mortal past, Kratos decides—against the advice of the goddess, Athena—to explore his past and travels to the Temple of Poseidon, located within the city of Atlantis. The sea monster, Scylla, attacks and destroys Kratos' vessel off the coast of Atlantis, although the Spartan drives the beast off. After a series of skirmishes across the city, Kratos eventually kills Scylla.
Kratos also locates his ailing mother, Callisto, who attempts to reveal the identity of his father. When Callisto is suddenly transformed into a hideous beast, Kratos is forced to battle her, and before dying, Callisto thanks Kratos and beseeches him to seek out his brother Deimos in Sparta. Before departing from Atlantis, Kratos encounters and frees the trapped Titan, Thera, which causes the eruption of an underground volcano, and subsequently destroys the city. During Kratos' escape he has another encounter with the enigmatic Grave Digger, who warns of the consequences of alienating the gods.
After a battle with Erinys, the daughter of Thanatos, Kratos arrives in Sparta and witnesses a group of Spartans tearing down a statue of Ares, intent on replacing it with an image of Kratos. After killing the Piraeus Lion and a dissenter in the Spartan Jails and an encounter with the spirit of his child self in the Temple of Ares, Kratos learns he must return to the now sunken Atlantis and locate the Domain of Death. Before leaving, a loyal Spartan provides Kratos with his former weapons—used during Kratos' days as a Captain of the Spartan army—the Arms of Sparta.
Entering the Domain of Death, Kratos eventually locates his imprisoned brother Deimos and frees him. Enraged that Kratos failed to rescue him sooner and stating he will never forgive Kratos, Deimos attacks Kratos, but the god Thanatos—responsible for Deimos' torture—intervenes. Thanatos takes Deimos against his will to Suicide Bluffs (the site of Kratos' suicide attempt), where Kratos saves Deimos from falling to his death. A grateful Deimos then aids Kratos in battling the god. Thanatos kills Deimos but is destroyed, in turn, by Kratos. Kratos, remarking that his brother is finally free, places Deimos in his grave (leaving the Arms of Sparta as a grave marker), and is warned by the enigmatic Grave Digger who once aided him not to alienate the gods, stating Kratos has become "Death... the Destroyer of Worlds."
Athena begs for forgiveness (offering full godhood and even acknowledging Kratos as her brother) for not revealing the truth, but Kratos ignores her, returning to Olympus promising that "the gods will pay for this."
In a post credits scene, the Grave Digger places Callisto in a grave near Deimos (with an empty third grave nearby) and states "Now... only one remains." The final scene is a brooding Kratos sitting on his throne on Mount Olympus.

Characters

  • TC Carson as Kratos (Antony Del Rio as Young Kratos): The protagonist. A former Captain in Sparta's Army, a former servant to the gods of Olympus, and the God of War after killing the Olympian Ares. Still haunted by visions of his mortal past, Kratos leaves Olympus to explore his past.
  • Erin Torpey as Athena: The Goddess of Wisdom and Kratos' ally and mentor. Athena warns Kratos of the dangers of exploring his past.
  • Mark Deklin as Deimos (Bridger Zadina as Young Deimos): The brother of Kratos. The victim of a prophecy that actually referred to Kratos (due to an unusual birthmark), Deimos initially resents Kratos for not rescuing him after a period of torture in the Domain of Death, but eventually aids his brother against Thanatos.
  • Deanna Hurstold as Callisto (Jennifer Hale as younger Callisto): The mother of Kratos and Deimos, who despite the consequences, attempts to reveal the identity of their father to Kratos.
  • Dee Dee Rescher as Thera: A lava-based Titan (original game rather than mythological creation) imprisoned in a volcano beneath the city of Atlantis. Atlantis is destroyed when Kratos releases Thera from her torment.
  • Fred Tatasciore as Lanaeus: A minion of Poseidon who has two encounters with Kratos in Atlantis.
  • Fred Tatasciore as King Midas: A king capable of turning anything touched to gold. Grief-stricken when he accidentally transforms his daughter into gold.
  • Fred Tatasciore as Zeus: King of Olympus (only appears in the after-game Combat Arena after selecting The Grave Digger).
  • Paul Eiding as The Grave Digger: A former ally of Kratos, he warns Kratos not to alienate the gods.
  • Gideon Emery as Poseidon: The God of the Seas.
  • Gideon Emery as The Last Spartan: A loyal servant of Kratos.
  • Jennifer Hale and Erin Torpey as Erinys: The daughter of Thanatos.
  • Arthur Burghardt as Thanatos: The God of Death and father of Erinys. Ruler of the Domain of Death and responsible for imprisoning and torturing Deimos.
  • Linda Hunt as the Narrator.

Development

The game was announced on May 4, 2010 on the PlayStation Blog. According to Sony, Ready At Dawn will utilize "state-of-the-art visual technologies" that will allow "higher quality environments and characters." Ghost of Sparta will apparently offer "over 25% more gameplay" than its PSP predecessor, Chains of Olympus, while adding more enemies on screen and a greater number of boss encounters. According to Ready At Dawn, development of Ghost of Sparta began in September 2008.
At Comic-Con 2010, Game Director Dana Jan (previously Lead Level Designer on Chains of Olympus) noted that when development began in 2008, the goal was to make the game "bigger" than Chains of Olympus, which had apparently "pushed" the PSP to its functional limits. Jan stated that Ghost of Sparta has taken the PSP to its "absolute capacity", with one additional feature being more on-screen foes. On June 15, 2010, Sony displayed a cinematic teaser trailer narrated by Linda Hunt during their E3 2010 Press Conference.
The game concept was originally used as a teaser for players who obtained the platinum trophy from God of War III. The trophy revealed a site called spartansstandtall.com - initially featured a simple animation of torrential rain falling into a body of water and a Spartan shield encompassed by a meter on the screen. The meter is speculated to have been filled by players achieving the trophy and reaching the site.
On May 4, 2010, the meter reached maximum and the site was updated for a final time, revealing an image of Kratos standing above the reflection and the logo for God of War: Ghost of Sparta, now being the official site.

Demo

The first demo for God of War: Ghost of Sparta was available for play at Sony's E3 2010 booth by attendees of the event. Approximately 15 minutes long, the sequence pits Kratos against a variety of foes on both sea and land, with the main opponent being the sea monster Scylla. The sequence also features Kratos using new weapon "Arms of Sparta" (a spear and shield) and the magical attack "Eye of Atlantis. "
On September 3, 2010, Ready at Dawn emailed registrants of GodofWar.com and SpartansStandTall.com a voucher for the demo and on September 7, 2010, PlayStation Plus members received early access to the demo. On September 28, 2010, the demo was made available to all PlayStation Network members to download from the PlayStation Store.

Release

The game was released in North America on November 2, 2010, Europe on November 3, 2010, in Australia and New Zealand on November 4, 2010 and in the United Kingdom and Ireland on November 5, 2010.
Together with God of War: Chains of Olympus, the game was released as part of the God of War: Origins Collection on September 13, 2011 in North America and September 16, 2011 in Europe. The collection is a remastered port of both games to the PlayStation 3, with features including high-definition resolution, stereoscopic 3D, anti-aliased graphics locked in at 60 frames per second, DualShock 3 vibration function and Trophies.

Marketing


The Ghost of Sparta bundle pack.
As a pre-order bonus at select retailers, players received the God of War: Ghost of Sparta original soundtrack, a Ghost of Sparta PSP theme and PS3 dynamic theme ("Palace of Hades"), a PlayStation Network Avatar, a Legionnaire Skin for use in-game, and an exclusive documentary, God of War - Game Directors Live; a game directors documentary featuring the game directors of the series, David Jaffe, Cory Barlog, Stig Asmussen, Ru Weerasuiya, and Dana Jan. PSPgo owners had to purchase the game between November 2 and 23, 2010 in order to receive the pre-order items.
GameStop also offered an exclusive Challenge arena, "The Forest of the Forgotten", in addition to the other bonues.
For a limited time, specially marked boxes of God of War: Ghost of Sparta included an exclusive voucher enabling a download of the "Deimos Skin" for use in God of War III. The Deimos Skin was also available in the PSP bundle pack, with PSPgo owners able to receive the bonus skin via the pre-order item system.
The game was also available in a special limited edition PSP bundle pack, which included the game, a voucher to download God of War: Chains of Olympus, a UMD of the 2010 film Kick-Ass, a 2GB Memory Stick Pro Duo, and a special black and red two-toned PSP-3000.

Sunday, 13 May 2012

God of War : Ascension


God of War: Ascension is an upcoming action-adventure video game developed by SCE Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3. It will be the seventh installment in the God of War series, the first main entry in the series to not be numbered as it is a prequel to the entire series, and the first installment in the series to offer multiplayer.
Loosely based on Greek mythology, God of War: Ascension will focus on protagonist Kratos before he became the "Ghost of Sparta." The game will chronologically be the first chapter in the series, forming part of a saga with vengeance as a central theme.
Gameplay
The single-player will feature a "revamped" combat and weapon system, "promptless" mini-games and new puzzles. Sony stated the game will offer "fluid, life-like characters, dynamic lighting effects, and world-changing scenarios", although the story is "a little bit shorter" than previous games.
Multiplayer
The game will offer a multiplayer feature for up to eight players, with a small story element. Players will be on teams of four where the teams will try to take control of a map in order to earn rewards from the gods, although the players must first sell their champion's soul to one of four deities: Zeus, Hades, Ares, or Poseidon. This decision allows players to trial different weapons, armor sets, and powers inspired by the god of their choice, with extras such as customisable avatar warriors and other multiplayer features able to be unlocked.
The first trial demonstration indicates an apparent struggle between Sparta and Troy for control of territory, with the cyclops Polyphemus also in play attacking the warring armies. Contested zones also contain mechanical gears that control the chains binding the one-eyed giant, and after capturing multiple gears the gods award the Spartan soldiers with the Spear of Olympus, which in turn provides the power needed to dispatch Polyphemus. The mode fluctuates from attack and defend, forcing Sparta to hold the territory gained as they attempt to destroy Polyphemus. If Troy regains control of territory, Polyphemus resets to original position and the Spear is lost.
Plot
The story will focus on a younger Kratos, driven mad after being tricked into killing his wife and child by the god Ares and now seeking revenge. Joystiq confirms "players will be introduced to a more human Kratos than ever before" with director Todd Papy stating that the game will be "[giving] people a look at [Kratos'] human side so fans can relate to him better and understand some of the stuff he went through when he was younger." Papy also confirmed that Kratos will have the "Blades of Chaos" and that the story takes place after Kratos sold his soul to Ares.


Development
John Hight, studio director at Santa Monica, advised Joystiq that "while God of War III will conclude the trilogy, it won't spell the end of the franchise", and claimed "We're going to be really careful about what we do next."
In April 2011, PSM3 magazine printed that a source that "works closely with the God of War universe" clamed a fourth entry in the series is set for release around September 2012. A month later Official PlayStation Magazine also mentioned God of War IV and claimed it will feature an online component. New Zealand-based online retailer Mighty Ape then listed God of War IV for release in 2012. In early 2012, composer Timothy Williams listed God of War IV on his resume, followed by David Thornfield, an animator from the motion capture studio "House of Moves", who listed God of War IV on his LinkedIn. During Sony's retailer-only Destination PlayStation event, Canadian retailer Future Shop, then indicated on Twitter that God of War IV is imminent.
The official PlayStation Facebook page released a teaser image (with the text "Will Vengeance Bring Redemption?") on April 12, 2012. The announcement trailer was released on April 19, 2012 and announced Todd Papy as Game Director, who was previously the Design Director for God of War III, although Amazon leaked the news a day early. The trailer, narrated by Linda Hunt, refers to a time before Kratos became the "Ghost of Sparta" and was not "bound in blood." The announcement officially confirmed the name of the game as God of War: Ascension. Director Papy notes that they didn't call it God of War IV because it would make "people...think it picks up where the trilogy left" and they didn't want to call it God of War 0. They chose Ascension because it goes along with the story of the game as well as the multiplayer as players are "basically ascending from an unknown hero to a god."
On April 30, 2012, it was confirmed that the game will feature a retooled God of War III engine, enabling online and offline multiplayer battles for up to eight players. Director Papy confirmed that in order to allow customization, Kratos and other known gods will not be included in the multiplayer modes as playable characters, as the developers did not want "red Kratos, blue Kratos, yellow Kratos" and selecting gods would lock-in players to established roles. This decision was made "...to balance the game when players are pitted against each other." Director Papy also noted that there will be no female characters because each character in multiplayer mode is based on Kratos' animation model.  

Wednesday, 9 May 2012

Star Wars

Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year intervals. Sixteen years after the release of the trilogy's final film, the first in a new prequel trilogy of films was released. The three films were also released at three-year intervals, with the final film released on May 19, 2005.

Currently, the overall box office revenue generated by the Star Wars films has totaled at $4.49 billion,[1] making it the third-highest-grossing film series,[2] behind only the Harry Potter and James Bond films.

The Star Wars film series has spawned a media franchise including books, television series, video games, and comic books. These supplements to the film trilogies comprise the Star Wars Expanded Universe, and have resulted in significant development of the series' fictional universe. These media kept the franchise going in the interim between the film trilogies. In 2008, Star Wars: The Clone Wars was released to theaters as the first-ever worldwide theatrical Star Wars film outside of the main trilogies. It was the franchise's first animated film, and was intended as an introduction to the Expanded Universe series of the same name, a 3D CGI animated series based on a previous 2D animated series of a similar name.

Setting

"Star Wars galaxy" redirects here. For other uses, see Star Wars Galaxy (disambiguation).

The events depicted in Star Wars media take place in a fictional galaxy. Many species of alien creatures (often humanoid) are depicted. Robotic droids are also commonplace and are generally built to serve their owners. Space travel is common, and many planets in the galaxy are members of a Galactic Republic, later reorganized as the Galactic Empire.

One of the prominent elements of Star Wars is the "Force", an omnipresent energy that can be harnessed by those with that ability, known as Force-sensitives. It is described in the first produced film as "an energy field created by all living things [that] surrounds us, penetrates us, [and] binds the galaxy together."[3] The Force allows users to perform various supernatural feats (such as telekinesis, clairvoyance, precognition, and mind control) and can amplify certain physical traits, such as speed and reflexes; these abilities vary between characters and can be improved through training. While the Force can be used for good, it has a dark side that, when pursued, imbues users with hatred, aggression, and malevolence. The six films feature the Jedi, who use the Force for good, and the Sith, who use the dark side for evil in an attempt to take over the galaxy. In the Star Wars Expanded Universe, many dark side users are Dark Jedi rather than Sith, mainly because of the "Rule of Two" (see Sith Origin).[3][4][5][6][7][8]

Theatrical films

The film series began with Star Wars, released on May 25, 1977. This was followed by two sequels: The Empire Strikes Back, released on May 21, 1980, and Return of the Jedi, released on May 25, 1983. The opening crawl of the sequels disclosed that they were numbered as "Episode V" and "Episode VI" respectively, though the films were generally advertised solely under their subtitles. Though the first film in the series was simply titled Star Wars, with its 1981 re-release it had the subtitle Episode IV: A New Hope added to remain consistent with its sequel, and to establish it as the middle chapter of a continuing saga.[9]

In 1997, to correspond with the 20th anniversary of Star Wars, Lucas released "Special Editions" of the original trilogy to theaters. The re-releases featured alterations to the original films, primarily motivated by the improvement of CGI and other special effects technologies, which allowed visuals that were not possible to achieve at the time of the original filmmaking. Lucas continued to make changes to the films for subsequent releases, such as the first ever DVD release of the original trilogy on September 21, 2004 and the first ever Blu-ray release of all six films on September 16, 2011.[10]

More than two decades after the release of the original film, the series continued with the long-awaited prequel trilogy; consisting of Episode I: The Phantom Menace, released on May 19, 1999; Episode II: Attack of the Clones, released on May 16, 2002; and Episode III: Revenge of the Sith, released on May 19, 2005.[11]

On August 15, 2008 Star Wars: The Clone Wars was released theatrically as a lead-in to the weekly animated TV series of the same name.

Plot overview

The prequel trilogy follows the life of a young slave named Anakin Skywalker who is discovered by the Jedi Knight Qui-Gon Jinn, who believes him to be the "Chosen One" foretold by Jedi prophecy to bring balance to the Force. The Jedi Council, led by Yoda, sense that Anakin's future is clouded by fear, but reluctantly allow Qui-Gon's apprentice Obi-Wan Kenobi to train Anakin after Qui-Gon is killed by the Sith Lord Darth Maul. At the same time, the planet Naboo is under attack, and its ruler, Queen Padmé Amidala, seeks the assistance of the Jedi to repel the attack. The Sith Lord Darth Sidious secretly planned the attack to give his alter ego, Senator Palpatine, a pretense to overthrow the Supreme Chancellor of the Galactic Republic and take his place.[4]

The remainder of the prequel trilogy chronicles Anakin's gradual fall to the dark side of the Force as he fights in the Clone Wars, which Palpatine secretly engineers in order to destroy the Republic and lure Anakin into his service.[5] Anakin and Padmé fall in love and secretly wed, and eventually Padmé becomes pregnant. Anakin has a prophetic vision of Padmé dying in childbirth, and Palpatine convinces him that the dark side holds the power to save her life; desperate, Anakin submits to the dark side and takes the Sith name Darth Vader. While Palpatine re-organizes the Republic into the tyrannical Galactic Empire—appointing himself Emperor for life—Vader participates in the extermination of the Jedi Order, culminating in a lightsaber battle between himself and Obi-Wan.[6]

Obi-Wan ultimately defeats his former apprentice and friend, severing his limbs and leaving him for dead beside a lava flow. However, Palpatine arrives shortly afterward and saves Vader, putting him into a black, mechanical suit of armor that keeps him alive. At the same time, Padmé dies while giving birth to twins Luke and Leia. The twins are hidden from Vader and are not told who their real parents are.[6]



The original trilogy begins 19 years later as Vader nears completion of the massive Death Star space station, which will allow the Empire to crush the Rebel Alliance, which has formed to combat Palpatine's tyranny. Vader captures Princess Leia Organa, who has stolen the plans to the Death Star and hidden them in the astromech droid R2-D2. R2-D2, along with his counterpart C-3PO, escapes to the planet Tatooine. There, the droids are purchased by Luke Skywalker and his step-uncle and aunt. While Luke is cleaning R2-D2, he accidentally triggers a message put into the droid by Leia, who asks for assistance from Obi-Wan. Luke later assists the droids in finding the Jedi Knight, who is now passing as an old hermit under the alias Ben Kenobi. When Luke asks about his father, Obi-Wan tells him that Anakin was a great Jedi who was betrayed and murdered by Vader.[13]

Obi-Wan and Luke hire the smuggler Han Solo and his Wookiee co-pilot Chewbacca to take them to Alderaan, Leia's home world, which they eventually find has been destroyed by the Death Star. Once onboard the space station, Obi-Wan allows himself to be killed during a lightsaber rematch with Vader; his sacrifice allows the group to escape with the plans that help the rebels destroy the Death Star. Luke himself fires the shot that destroys the deadly space station.[3]

Three years later, Luke travels to find Yoda and start his Jedi training, but is interrupted when Vader lures him into a trap by capturing Han and the others. During a fierce lightsaber duel, Vader reveals that he is Luke's father and attempts to turn him to the dark side.[7] Luke escapes, and, after rescuing Han from the gangster Jabba the Hutt a year later, returns to his training with Yoda, who by this time is on his deathbed. Before he passes away, Yoda confirms that Vader is Luke's father; moments later, Obi-Wan's spirit tells Luke that he must face his father before he can become a Jedi, and that Leia is his twin sister. As the Rebels attack the second Death Star, Luke confronts Vader as Palpatine watches; both Sith Lords intend to turn Luke to the dark side and take him as their apprentice.[8]

During the subsequent lightsaber duel, Luke succumbs to his anger and brutally overpowers Vader, but controls himself at the last minute; realizing that he is about to suffer his father's fate, he spares Vader's life and proudly declares his allegiance to the Jedi. An enraged Palpatine then attempts to kill Luke with Force lightning, a sight that moves Vader to turn on and kill his master, suffering mortal wounds in the process. Redeemed, Anakin Skywalker dies in his son's arms. Luke becomes a full-fledged Jedi, and the Rebels destroy the second Death Star and, with it, the Empire.[8]

Cast and characters


Character

Themes


Star Wars features elements such as knights, witches, and princesses that are related to archetypes of the fantasy genre.[15] The Star Wars world, unlike fantasy and science-fiction films that featured sleek and futuristic settings, was portrayed as dirty and grimy. Lucas' vision of a "used future" was further popularized in the science fiction-horror films Alien,[16] which was set on a dirty space freighter; Mad Max 2, which is set in a post-apocalyptic desert; and Blade Runner, which is set in a crumbling, dirty city of the future. Lucas made a conscious effort to parallel scenes and dialogue between films, and especially to parallel the journeys of Luke Skywalker with that of his father Anakin when making the prequels.[4]

Technical information

All six films of the Star Wars series were shot in an aspect ratio of 2.40:1. The original trilogy was shot with anamorphic lenses. Episodes IV and V were shot in Panavision, while Episode VI was shot in Joe Dunton Camera (JDC) scope. Episode I was shot with Hawk anamorphic lenses on Arriflex cameras, and Episodes II and III were shot with Sony's CineAlta high-definition digital cameras.[17]

Lucas hired Ben Burtt to oversee the sound effects on A New Hope. Burtt's accomplishment was such that the Academy of Motion Picture Arts and Sciences presented him with a Special Achievement Award because it had no award at the time for the work he had done.[18] Lucasfilm developed the THX sound reproduction standard for Return of the Jedi.[19] John Williams composed the scores for all six films. Lucas' design for Star Wars involved a grand musical sound, with leitmotifs for different characters and important concepts. Williams' Star Wars title theme has become one of the most famous and well-known musical compositions in modern music history.[20]

The technical lightsaber choreography for the original trilogy was developed by Hollywood sword-master Bob Anderson. Anderson trained actor Mark Hamill (Luke Skywalker) and performed all the sword stunts as Darth Vader during the lightsaber duels in The Empire Strikes Back and Return of the Jedi, wearing Vader's costume. Anderson's role in the original Star Wars trilogy was highlighted in the film Reclaiming the Blade, where he shares his experiences as the fight choreographer developing the lightsaber techniques for the movies.[21]

Production history

Original trilogy

"Original trilogy" redirects here. For the video game, see Lego Star Wars II: The Original Trilogy.

In 1971, Universal Studios agreed to make American Graffiti and Star Wars in a two-picture contract, although Star Wars was later rejected in its early concept stages. American Graffiti was completed in 1973 and, a few months later, Lucas wrote a short summary called "The Journal of the Whills", which told the tale of the training of apprentice C.J. Thorpe as a "Jedi-Bendu" space commando by the legendary Mace Windy.[22] Frustrated that his story was too difficult to understand, Lucas then wrote a 13-page treatment called The Star Wars, which was a loose remake of Akira Kurosawa's The Hidden Fortress.[23] By 1974, he had expanded the treatment into a rough draft screenplay, adding elements such as the Sith, the Death Star, and a protagonist named Annikin Starkiller. For the second draft, Lucas made heavy simplifications, and introduced the young hero on a farm as Luke Starkiller. Annikin became Luke's father, a wise Jedi knight. "The Force" was also introduced as a supernatural power. The next draft removed the father character and replaced him with a substitute named Ben Kenobi, and in 1976 a fourth draft had been prepared for principal photography. The film was titled Adventures of Luke Starkiller, as taken from the Journal of the Whills, Saga I: The Star Wars. During production, Lucas changed Luke's name to Skywalker and altered the title to simply The Star Wars and finally Star Wars.[24]

At that point, Lucas was not expecting the film to become part of a series. The fourth draft of the script underwent subtle changes that made it more satisfying as a self-contained film, ending with the destruction of the Empire itself by way of destroying the Death Star. However, Lucas had previously conceived of the film as the first in a series of adventures. Later, he realized the film would not in fact be the first in the sequence, but a film in the second trilogy in the saga. This is stated explicitly in George Lucas' preface to the 1994 reissue of Splinter of the Mind's Eye:

It wasn't long after I began writing Star Wars that I realized the story was more than a single film could hold. As the saga of the Skywalkers and Jedi Knights unfolded, I began to see it as a tale that could take at least nine films to tell—three trilogies—and I realized, in making my way through the back story and after story, that I was really setting out to write the middle story.

The second draft contained a teaser for a never-made sequel about "The Princess of Ondos," and by the time of the third draft some months later Lucas had negotiated a contract that gave him rights to make two sequels. Not long after, Lucas met with author Alan Dean Foster, and hired him to write these two sequels as novels.[25] The intention was that if Star Wars were successful, Lucas could adapt the novels into screenplays.[26] He had also by that point developed an elaborate backstory to aid his writing process.[27]

When Star Wars proved successful, Lucas decided to use the film as the basis for an elaborate serial, although at one point he considered walking away from the series altogether.[28] However, Lucas wanted to create an independent filmmaking center—what would become Skywalker Ranch—and saw an opportunity to use the series as a financing agent.[29] Alan Dean Foster had already begun writing the first sequel novel, but Lucas decided to abandon his plan to adapt Foster's work; the book was released as Splinter of the Mind's Eye the following year. At first Lucas envisioned a series of films with no set number of entries, like the James Bond series. In an interview with Rolling Stone in August 1977, he said that he wanted his friends to each take a turn at directing the films and giving unique interpretations on the series. He also said that the backstory in which Darth Vader turns to the dark side, kills Luke's father and fights Ben Kenobi on a volcano as the Galactic Republic falls would make an excellent sequel.

Later that year, Lucas hired science fiction author Leigh Brackett to write Star Wars II with him. They held story conferences and, by late November 1977, Lucas had produced a handwritten treatment called The Empire Strikes Back. The treatment is very similar to the final film, except that Darth Vader does not reveal he is Luke's father. In the first draft that Brackett would write from this, Luke's father appears as a ghost to instruct Luke.[30]

Brackett finished her first draft in early 1978; Lucas has said he was disappointed with it, but before he could discuss it with her, she died of cancer.[31] With no writer available, Lucas had to write his next draft himself. It was this draft in which Lucas first made use of the "Episode" numbering for the films; Empire Strikes Back was listed as Episode II.[32] As Michael Kaminski argues in The Secret History of Star Wars, the disappointment with the first draft probably made Lucas consider different directions in which to take the story.[33] He made use of a new plot twist: Darth Vader claims to be Luke's father. According to Lucas, he found this draft enjoyable to write, as opposed to the yearlong struggles writing the first film, and quickly wrote two more drafts,[34] both in April 1978. He also took the script to a darker extreme by having Han Solo imprisoned in carbonite and left in limbo.[7]

This new story point of Darth Vader being Luke's father had drastic effects on the series. Michael Kaminski argues in his book that it is unlikely that the plot point had ever seriously been considered or even conceived of before 1978, and that the first film was clearly operating under an alternate storyline where Vader was separate from Luke's father;[35] there is not a single reference to this plot point before 1978. After writing the second and third drafts of Empire Strikes Back in which the point was introduced, Lucas reviewed the new backstory he had created: Anakin Skywalker was Ben Kenobi's brilliant student and had a child named Luke, but was swayed to the dark side by Emperor Palpatine (who became a Sith and not simply a politician). Anakin battled Ben Kenobi on the site of a volcano and was wounded, but then resurrected as Darth Vader. Meanwhile Kenobi hid Luke on Tatooine while the Republic became the Empire and Vader systematically hunted down and killed the Jedi.[36]





Image of the original trilogy DVD collection on the top and the prequel trilogy DVD collection on the bottom.

With this new backstory in place, Lucas decided that the series would be a trilogy, changing Empire Strikes Back from Episode II to Episode V in the next draft.[34] Lawrence Kasdan, who had just completed writing Raiders of the Lost Ark, was then hired to write the next drafts, and was given additional input from director Irvin Kershner. Kasdan, Kershner, and producer Gary Kurtz saw the film as a more serious and adult film, which was helped by the new, darker storyline, and developed the series from the light adventure roots of the first film.[37]

By the time he began writing Episode VI in 1981 (then titled Revenge of the Jedi), much had changed. Making Empire Strikes Back was stressful and costly, and Lucas' personal life was disintegrating. Burned out and not wanting to make any more Star Wars films, he vowed that he was done with the series in a May 1983 interview with Time magazine. Lucas' 1981 rough drafts had Darth Vader competing with the Emperor for possession of Luke—and in the second script, the "revised rough draft", Vader became a sympathetic character. Lawrence Kasdan was hired to take over once again and, in these final drafts, Vader was explicitly redeemed and finally unmasked. This change in character would provide a springboard to the "Tragedy of Darth Vader" storyline that underlies the prequels.[38]

Prequel trilogy

After losing much of his fortune in a divorce settlement in 1987, Lucas had no desire to return to Star Wars, and had unofficially canceled his sequel trilogy by the time of Return of the Jedi.[39] Nevertheless, the prequels, which were quite developed at this point, continued to fascinate him. After Star Wars became popular once again, in the wake of Dark Horse's comic book line and Timothy Zahn's trilogy of novels, Lucas saw that there was still a large audience. His children were older, and with the explosion of CGI technology he was now considering returning to directing.[40] By 1993 it was announced, in Variety among other sources, that he would be making the prequels. He began outlining the story, now indicating the series would be a tragic one examining Anakin Skywalker's fall to the dark side. Lucas also began to change how the prequels would exist relative to the originals; at first they were supposed to be a "filling-in" of history tangential to the originals, but now he saw that they could form the beginning of one long story that started with Anakin's childhood and ended with his death. This was the final step towards turning the film series into a "Saga".[41]

In 1994, Lucas began writing the first screenplay titled Episode I: The Beginning. Following the release of that film, Lucas announced that he would also be directing the next two, and began working on Episode II at that time.[42] The first draft of Episode II was completed just weeks before principal photography, and Lucas hired Jonathan Hales, a writer from The Young Indiana Jones Chronicles, to polish it.[43] Unsure of a title, Lucas had jokingly called the film "Jar Jar's Great Adventure."[44] In writing The Empire Strikes Back, Lucas initially decided that Lando Calrissian was a clone and came from a planet of clones which caused the "Clone Wars" mentioned by Obi-Wan Kenobi in A New Hope;[45][46] he later came up with an alternate concept of an army of clone shocktroopers from a remote planet which attacked the Republic and were repelled by the Jedi.[47] The basic elements of that backstory became the plot basis for Episode II, with the new wrinkle added that Palpatine secretly orchestrated the crisis.[5]

Lucas began working on Episode III before Attack of the Clones was released, offering concept artists that the film would open with a montage of seven Clone War battles.[48] As he reviewed the storyline that summer, however, he says he radically re-organized the plot.[49] Michael Kaminski, in The Secret History of Star Wars, offers evidence that issues in Anakin's fall to the dark side prompted Lucas to make massive story changes, first revising the opening sequence to have Palpatine kidnapped and his apprentice, Count Dooku, murdered by Anakin as the first act in the latter's turn towards the dark side.[50] After principal photography was complete in 2003, Lucas made even more massive changes in Anakin's character, re-writing his entire turn to the dark side; he would now turn primarily in a quest to save Padmé's life, rather than the previous version in which that reason was one of several, including that he genuinely believed that the Jedi were evil and plotting to take over the Republic. This fundamental re-write was accomplished both through editing the principal footage, and new and revised scenes filmed during pick-ups in 2004.[51]

Lucas often exaggerated the amount of material he wrote for the series; much of it stemmed from the post–1978 period when the series grew into a phenomenon. Michael Kaminski explained that these exaggerations were both a publicity and security measure. Kaminski rationalized that since the series' story radically changed throughout the years, it was always Lucas' intention to change the original story retroactively because audiences would only view the material from his perspective.[6][52] When congratulating the producers of the TV series Lost in 2010, Lucas himself jokingly admitted, "when Star Wars first came out, I didn't know where it was going either. The trick is to pretend you've planned the whole thing out in advance. Throw in some father issues and references to other stories – let's call them homages – and you've got a series".[53]

Sequel trilogy


The sequel trilogy was a reportedly planned trilogy of films (Episodes VII, VIII and IX) by Lucasfilm as a sequel to the original Star Wars trilogy (Episodes IV, V and VI) released between 1977 and 1983.[54] While the similarly discussed Star Wars prequel trilogy (Episodes I, II and III) was ultimately released between 1999 and 2005, Lucasfilm and George Lucas have for many years denied plans of making a sequel trilogy, insisting that Star Wars is meant to be a six-part series.[55][56] In May 2008, speaking about the upcoming Star Wars: The Clone Wars, Lucas maintained his status on the sequel trilogy:

"I get asked all the time, 'What happens after Return of the Jedi?,' and there really is no answer for that. The movies were the story of Anakin Skywalker and Luke Skywalker, and when Luke saves the galaxy and redeems his father, that's where that story ends."[57]

In January 2012, Lucas announced that he would step away from blockbuster films and instead produce smaller art-house films. In an interview regarding whether or not the scrutiny he received from the prequel trilogy and the alterations made on the original trilogy were a factor on his retirement, Lucas stated:

"Why would I make any more,... when everybody yells at you all the time and says what a terrible person you are?"[58]

Future releases

At a ShoWest convention in 2005, Lucas demonstrated new technology and stated that he planned to release the six films in a new 3-D film format, beginning with A New Hope in 2007.[59] However, by January 2007, Lucasfilm stated on StarWars.com that "there are no definitive plans or dates for releasing the Star Wars saga in 3-D." At Celebration Europe in July 2007, Rick McCallum confirmed that Lucasfilm is "planning to take all six films and turn them into 3-D," but they are "waiting for the companies out there that are developing this technology to bring it down to a cost level that makes it worthwhile for everybody".[60] In July 2008, Jeffrey Katzenberg, the CEO of DreamWorks Animation, revealed that Lucas plans to redo all six of the movies in 3D.[61] In late September 2010, it was announced that The Phantom Menace would be theatrically re-released in 3-D on February 10, 2012.[62][63] All six films would be re-released in order, with the 3-D conversion process taking at least a year to complete per film.[64]

Expanded Universe


The term Expanded Universe (EU) is an umbrella term for officially licensed Star Wars material outside of the six feature films. The material expands the stories told in the films, taking place anywhere from 25,000 years before The Phantom Menace to 140 years after Return of the Jedi. The first Expanded Universe story appeared in Marvel Comics' Star Wars #7 in January 1978 (the first six issues of the series having been an adaptation of the film), followed quickly by Alan Dean Foster's novel Splinter of the Mind's Eye the following month.[93]

George Lucas retains artistic control over the Star Wars universe. For example, the death of central characters and similar changes in the status quo must first pass his screening before authors are given the go-ahead. In addition, Lucasfilm Licensing devotes efforts to ensure continuity between the works of various authors across companies.[94] Elements of the Expanded Universe have been adopted by Lucas for use in the films, such as the name of capital planet Coruscant, which first appeared in Timothy Zahn's novel Heir to the Empire before being used in The Phantom Menace. Additionally, Lucas so liked the character Aayla Secura, who was introduced in Dark Horse Comics' Star Wars series, that he included her as a character in Attack of the Clones.[95]

Lucas has played a large role in the production of various television projects, usually serving as storywriter or executive producer.[96] Star Wars has had numerous radio adaptations. A radio adaptation of A New Hope was first broadcast on National Public Radio in 1981. The adaptation was written by science fiction author Brian Daley and directed by John Madden. It was followed by adaptations of The Empire Strikes Back in 1983 and Return of the Jedi in 1996. The adaptations included background material created by Lucas but not used in the films. Mark Hamill, Anthony Daniels, and Billy Dee Williams reprised their roles as Luke Skywalker, C-3PO, and Lando Calrissian, respectively, except in Return of the Jedi in which Luke was played by Joshua Fardon and Lando by Arye Gross. The series also used John Williams' original score from the films and Ben Burtt's original sound designs.[97]

Other films

In addition to the two trilogies and The Clone Wars film, several other authorized films have been produced:


Animated series

Following the success of the Star Wars films and their subsequent merchandising, several animated television series have been created for the younger fan base:


Literature


Star Wars-based fiction predates the release of the first film, with the 1976 novelization of Star Wars (ghost-written by Alan Dean Foster and credited to Lucas). Foster's 1978 novel, Splinter of the Mind's Eye, was the first Expanded Universe work to be released. In addition to filling in the time between A New Hope and The Empire Strikes Back, this additional content greatly expanded the Star Wars timeline before and after the film series. Star Wars fiction flourished during the time of the original trilogy (1977–1983) but slowed to a trickle afterwards. In 1992, however, Timothy Zahn's Thrawn trilogy debuted, sparking a new interest in the Star Wars universe. Since then, several hundred tie-in novels have been published by Bantam and Del Rey. A similar resurgence in the Expanded Universe occurred in 1996 with the Steve Perry novel Shadows of the Empire, set in between The Empire Strikes Back and Return of the Jedi, and accompanying video game and comic book series.[99]

LucasBooks radically changed the face of the Star Wars universe with the introduction of the New Jedi Order series, which takes place some 20 years after Return of the Jedi and stars a host of new characters alongside series originals. For younger audiences, three series have been introduced. The Jedi Apprentice series follows the adventures of Qui-Gon Jinn and his apprentice Obi-Wan Kenobi prior to The Phantom Menace. The Jedi Quest series follows the adventures of Obi-Wan and his apprentice Anakin Skywalker in between The Phantom Menace and Attack of the Clones. The Last of the Jedi series follows the adventures of Obi-Wan and another surviving Jedi almost immediately following Revenge of the Sith.

Marvel Comics published Star Wars comic book series and adaptations from 1977 to 1986. A wide variety of creators worked on this series, including Roy Thomas, Archie Goodwin, Howard Chaykin, Al Williamson, Carmine Infantino, Gene Day, Walt Simonson, Michael Golden, Chris Claremont, Whilce Portacio, Jo Duffy, and Ron Frenz. The Los Angeles Times Syndicate published a Star Wars newspaper strip by Russ Manning, Goodwin and Williamson[100][101] with Goodwin writing under a pseudonym. In the late 1980s, Marvel announced it would publish a new Star Wars comic by Tom Veitch and Cam Kennedy. However, in December 1991, Dark Horse Comics acquired the Star Wars license and used it to launch a number of ambitious sequels to the original trilogy instead, including the popular Dark Empire stories.[102] They have since gone on to publish a large number of original adventures set in the Star Wars universe. There have also been parody comics, including Tag and Bink.[103]

Games


Since 1982, dozens of video games have been published bearing the Star Wars name, beginning with Star Wars: The Empire Strikes Back published for the Atari 2600 by Parker Brothers. Since then, Star Wars has opened the way to a myriad of space-flight simulation games, first-person shooter games, roleplaying games, RTS games, and others. Two different official tabletop role-playing games have been developed for the Star Wars universe: a version by West End Games in the 1980s and 1990s, and one by Wizards of the Coast in the 2000s. The best-selling games so far are the Lego Star Wars and the Battlefront series, with 12 million and 10 million units respectively.[104][105] Star Wars: Knights of the Old Republic is also an extremely well known game.[106]

The most recently released games are Lego Star Wars: The Complete Saga, Lego Star Wars III: The Clone Wars, Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II, for the PS3, PSP, PS2, Xbox 360, Nintendo DS and Wii. While The Complete Saga focuses on all six episodes of the series, The Force Unleashed, of the same name of the multimedia project which it is a part of, takes place in the largely unexplored time period between Revenge of the Sith and A New Hope and casts players as Darth Vader's "secret apprentice" hunting down the remaining Jedi. The game features a new game engine, and was released on September 16, 2008 in the United States.[107][108] There are three more titles based on the Clone Wars which were released for the Nintendo DS (Star Wars: The Clone Wars – Jedi Alliance) and Wii (Star Wars: The Clone Wars – Lightsaber Duels and Star Wars: The Clone Wars - Republic Heroes).

Star Wars trading cards have been published since the first 'blue' series, by Topps, in 1977.[109] Dozens of series have been produced, with Topps being the licensed creator in the United States. Some of the card series are of film stills, while others are original art. Many of the cards have become highly collectible with some very rare "promos", such as the 1993 Galaxy Series II "floating Yoda" P3 card often commanding US$1000 or more. While most "base" or "common card" sets are plentiful, many "insert" or "chase cards" are very rare.[110]

The board game Risk has been adapted to the series in two editions by Hasbro: Risk Star Wars: The Original Trilogy Edition[111] (2006) and Risk Star Wars: Clone Wars Edition[112] (2005).

Fan works

Main article: Star Wars fan films

The Star Wars saga has inspired many fans to create their own non-canon material set in the Star Wars galaxy. In recent years, this has ranged from writing fan-fiction to creating fan films. In 2002, Lucasfilm sponsored the first annual Official Star Wars Fan Film Awards, officially recognizing filmmakers and the genre. Because of concerns over potential copyright and trademark issues, however, the contest was initially open only to parodies, mockumentaries, and documentaries. Fan-fiction films set in the Star Wars universe were originally ineligible, but in 2007 Lucasfilm changed the submission standards to allow in-universe fiction entries.[113]

While many fan films have used elements from the licensed Expanded Universe to tell their story, they are not considered an official part of the Star Wars canon. However, the lead character from the Pink Five series was incorporated into Timothy Zahn's 2007 novel Allegiance, marking the first time a fan-created Star Wars character has ever crossed into the official canon.[114] Lucasfilm, for the most part, has allowed but not endorsed the creation of these derivative fan-fiction works, so long as no such work attempts to make a profit from or tarnish the Star Wars franchise in any way.[115]

Attractions

In 1986, George Lucas established a partnership with the Walt Disney Company and its Walt Disney Imagineering division to create Star Tours, an attraction that opened at Disneyland in 1987. The attraction also had subsequent incarnations at other Disney Parks worldwide, with the exception of Hong Kong Disneyland.

The attractions at Disneyland and Disney's Hollywood Studios closed on July 27, 2010 and September 7, 2010 respectively, in order to allow the rides to be converted into Star Tours: The Adventures Continue. The successor attraction opened at Disney's Hollywood Studios on May 20, 2011 and June 3, at Disneyland.

The Jedi Training Academy is a live show where children are selected to learn the teachings of the Jedi Knights and the Force in order to become Padawan learners. The show is present at the Rebels stage at Disney's Hollywood Studios and at the Tomorrowland Terrace at Disneyland.

The Walt Disney World Resort's Disney's Hollywood Studios park hosts an annual festival, Star Wars Weekends during specific dates from May to June. The event began in 1997.

Legacy


The Star Wars saga has had a significant impact on modern American pop culture. Both the films and characters have been parodied in numerous films and television.


When Ronald Reagan proposed the Strategic Defense Initiative (SDI), a system of lasers and missiles meant to intercept incoming ICBMs, the plan was quickly labeled "Star Wars," implying that it was science fiction and linking it to Ronald Reagan's acting career. According to Frances FitzGerald, Reagan was annoyed by this, but Assistant Secretary of Defense Richard Perle told colleagues that he "thought the name was not so bad."; "'Why not?' he said. 'It's a good movie. Besides, the good guys won.'"[123] This gained further resonance when Reagan described the Soviet Union as an "evil empire".