Showing posts with label 2. Show all posts
Showing posts with label 2. Show all posts

Tuesday, 13 November 2012

Guild Wars 2 Beta Keys


 
What's the only reasonable thing to do when you come into a healthy wealth of Guild Wars 2 Beta keys? Why, give them away en masse of course! Curse will be giving away 50,000 beta keys from July 9th through the 11th - 25,000 for North America and Europe, each!
The giveaway will begin on the 9th and the first 10,000+ keys will be available to Premium subscribers only, meaning the best way to ensure your place in ArenaNet's final beta weekend (scheduled for July 20th - 22nd) is to sign up for Premium! On the 10th, the floodgates open and the giveaway will become available to all members, so stay tuned to Curse.com to lock down a code for yours.
7JJ6GH-RXM1H-1VN7-3VN-BS6BD1G
1SSMNL-X9FSK-2M1V-BRP-MP3PL37
F1191D-76MND-1B27-GKT-R4DM4WH
1WW1V2-FQHP8-SXK4-CXS-3PF7TM8
4QQSTS-29F23-QCBK-VSH-GXHXQ8V
8NN4V7-2TBS3-13F8-2K8-6G17GKJ
DRR3SB-6VGQN-HKL9-MFR-S2VC341
9MMCM8-W97B2-G23F-H3R-19NJHPL
G11WSV-PR39J-F1PH-1HB-1WCHDGB
C99934-XR72S-GH7P-LQV-GMXH1PK
399PB7-CWDXR-LK61-GL8-K6WCDVX
B223LX-DTDRS-GJLR-J6Q-NC8DJGC
FBB1BC-TJCQX-WFGV-6B6-8RV1TRL
D998RG-NMQ4X-RSGD-MFB-1M78G1F
6CCDKP-8D71B-G4HS-KCB-HT1QDJK
BQQ9Q2-NC1R2-DXM6-BXP-NC4CP6P
3BBMLN-4CFRB-JF41-9N3-LDQPL7G
G33QX9-FL3PK-C9NX-9LB-7QCD7VH
1XX3XM-BPQ9Q-XNHD-XFQ-S1QCPQS
C66DKL-QR4K9-17NC-BHP-8F1HG44
GFF4HK-JVQ64-DJFD-CPQ-NLNJG4W
FBB8C1-86T46-PWQS-WGN-9QVXQBC
B11S16-HMVRL-FRXB-XNB-FS6TF3N
DBBKQM-KT1XF-SMSL-JNF-B3PFSJW
CJJ1F7-2C4DJ-DLV4-K8G-161P9FW
HLLG6V-DN6PX-SWGS-RTR-6BQSTJQ
4KK7GH-S3KFW-Q2SM-FR6-W2C1PTJ
3CCHN2-G2C82-B1CW-T36-S9DNP23
36686M-D78WB-2VSF-Q8D-K9Q8PM9
FKKMWH-7DGQN-4GDV-6PK-VGN6P9F
7SSHWB-XB3WD-43GL-1JD-GX7GPKX
BPPHSV-4XKBW-N4B9-681-P6NRWK9
766X7Q-1HWFC-WRB3-2N2-J9R78XD
B333WK-D1GLH-W7GW-R1F-LPQVTV1
FHHMDN-MTMQJ-NJKP-FBP-RBFSQFR
977TC2-B8RXV-3D7B-67K-CXV18NQ
FPP38C-SQHMS-4WMK-7M2-LB8472C
DPPQSC-B89XV-MHPD-S4K-TK2SM7G
BKK1BW-97VH3-PCKB-ST6-KVDWS1Q
FVVKS7-8NGMF-H97V-K6W-1N6W3J4
744PN3-D7DSC-KV18-QBC-GVFJ8LN
3MMP31-GL9WF-X48Q-V94-2SGWJLJ
9116V8-W6G9K-N2SP-4TV-1K329PT
F11DF9-7GR2R-PKMG-QPM-DP8B31F
8JJN4D-CTH7S-6D7B-68K-38Q243P
HWWV47-4196X-ST68-P7M-2QX73JT
2PPWG8-PTGS1-L9KR-KWX-WVMRL4C
H11HKR-J6S24-GKQ1-S1G-VL34CRR
D442NL-SK7NB-7NQD-9PW-PGQ6LSG
C77K2V-HLVCG-CSPL-VBP-TW27FJX
HXXSQC-PFBT2-DFHL-D4H-234C4HB
1WWR17-MFK6W-96BL-HW8-1BT6G1B
GPPMHJ-CW1JN-F13K-4VX-9NMB4JS
6LLHPH-RJ7RM-9HTV-FNK-7ND489J
C88QDJ-R26X3-7PNQ-3MV-QV79PSF
BKKDJS-2SPXT-R2K7-G32-72HB89G
7MMGXN-FK2D8-CL1B-2WX-J8V2JQD
4NNKQG-631KN-GX19-JLB-NQTS3QT
HWWPT3-RG86D-N1GH-MCP-RJ78XLM
C22RVF-C6R2S-PMC2-F17-8RMG1JP
CPPP4J-49J42-F3MV-67V-D1GSLXR
2CCPCR-WXT29-69DP-Q7L-3MRVCNX
FDDT29-L72RB-KL91-JMJ-NT3K144
GMM2SH-34TBN-6TPK-X82-MLX6X3P
JBB2L7-XMRFQ-7Q7D-R69-H4R6RPS
266F7F-396DL-7WVB-WJM-F6PQ862
211TN8-1RD7M-NDN4-WB7-J8R9FDV
8FF7GB-QBSMC-XNRK-XLM-41CFBLG
FWW7N4-TP8CM-872X-QDN-Q6SXT94
6RRLNC-3P9R2-SKCL-NMJ-GVS3MWH
DWWSTF-83V2S-49KV-4FK-XSX8JSK
DRR3CN-K3K84-9PJ9-W6B-KJHMCG1
F22BMQ-2C6FB-C1MF-4XH-VWBPLRX
CKKVBS-DPFVF-VCST-BVM-NMQC2BQ
DHHHTH-V1KX3-S2G6-7T7-PT1JKFP
9TTX12-DWSGF-CGVF-CRV-NGCM6D1
2GGL6L-XVRMD-FVRV-CHL-3Q8PWBR
744PGD-PVRDL-CM6P-KWM-T61NHCF
GXXXPN-F9QGV-T38T-GQ8-629V8K7
HSS4S8-JH6L7-KH6H-36H-SMFM18K
1XXPHB-FPV8G-3K7K-V7B-V7VJG32
BHHXB7-F1G3C-9BS4-C9V-2PMW1PM
DSST37-R7K3N-XMG4-LFK-2K7JQDF
CSS934-VT7D2-TX4F-2B7-HJLGNFX
144L7C-V63DB-P3RJ-9RQ-DK3KDGF
9KKX81-H2N9L-D2ML-GBK-8LBXG8R
2TTC4X-PRHFN-F6XT-J69-CTDPDNV
J11QHT-3RGQS-4NWH-QFR-8NBWLSK
C88H3T-X7XCG-J46W-C24-TWB4GDC
8JJSWM-J2CNQ-FDQ8-TLH-1SWF9G1
C66CM6-1PN7W-L8DV-3C1-LV4TW8T
CJJTCK-FHXBN-131D-4BN-LQXRWDM
9QQJW6-7X1TJ-HC71-9R9-T6LVCH9
7RRGNT-RDVJT-J2CL-2RN-T981P6N
199K9X-LB4SD-V392-D9H-KL8VBLB
4RR716-N1WTB-647B-68X-JWQ6WR2
9KKX9R-B6GJR-DLJF-JS4-V9D72XC
1HHHCH-9MSRC-M819-T9H-RS9JHR2
DGGRTG-NJTQR-M676-WV2-NJ8CB6L
7FFMF1-MJSJH-X79G-7GL-GVCGV37
3MMWTP-R6FDG-TFC1-HSR-HRWL6N4
6JJ72H-GC2VD-4SRF-HCM-17RQRM4
299HNQ-872Q8-SG23-KR3-64CDRCF
1VV7MS-GS17D-12XH-VMK-MQRTHWG
DMMXQV-W3P1R-LKTW-SLT-X2PMWQ6
9WWHRP-HFRSM-4TKP-78X-486TGJK
8QQBLQ-FSF7L-QXPC-LF4-PQBDJ8C
HVVPJD-XTRQT-RX9G-HKQ-SB83JT8
7JJ9M3-GV6SD-MNHL-6C8-T6TMJGG
JQQS1C-BLBWF-T9MG-HBD-RHPHVW1
9PPSBN-4VL9W-L947-QHB-2JQ1N67
FBBG6W-FD6CM-XDH1-9DH-TK4Q63K
6QQN37-BVG42-MX6V-BJC-9W9JNK4
322T4C-HT87B-CJC7-MCD-FS6PSLW
GQQW7G-KMWRK-QMST-DL2-HFQP16G
D44Q4W-HW7MF-XCNF-RN2-KWRP7XX
FNNJXB-P1LBT-H21K-4W6-C2SDX76
744RD7-K9D7P-SFGQ-H6L-2BM1TCG
8442W2-BXRVX-FQNV-2CH-RVXTRGX
8QQ9JD-H8N7H-GVP1-LGD-X4BNM3C
7QQNRC-VHQHD-NR3D-XQ8-13KPKD8
HCCD9S-NKGV8-DL7Q-PHL-NFKRN1V
FPPSVX-P3NRS-GFM2-RPC-H3TWRHG
D779MF-LQXVX-KXGP-XBT-8JRQ7B8
3FFDMP-DWSPW-6LC2-3RQ-71C4SK8
DNNG82-3GF8H-SBK4-CS1-BG9P8W6
GBB8F4-MLFXD-LPQM-QN3-LWXMX31
6FFN83-191HK-SL4N-4K9-B3PD23X
4NNGVP-GTMN4-H989-769-LGBT8CH
DMMV7H-XP4SF-JCQP-JR1-JG7QHG6
GCC38M-C2PDC-2M4C-LHP-FQDFQK7
JMML9G-HSP3S-R7D9-NXS-MNWXR2K
CSSQ6V-M3DN3-NG9N-WC6-48K7MHK
CHHK2W-R37K8-62T4-SC2-WMWFGV7
9223F9-LG6GR-BSQK-4LT-3XPV898
8NN89K-MTQBH-94JF-KCM-Q2MFDN7
4QQ3D8-K1PF1-GDXV-4CG-HK3S8V7
1SS43S-BN9WT-SQMJ-CTD-NGPMDMN
277DNT-WNVLP-G2SB-LCD-Q8DWG21
BVV6MK-BKBW9-1HS3-S4J-N984XJ4
8JJG7K-DJGD4-3KJQ-MRM-DWV9VCH
GJJXJ9-HQ629-NR6X-B7T-2XVFNPC
BPP9S1-CW6RQ-6L1R-N4T-JF612T4
96642N-DFPV8-4V2J-8SH-T3XLH8G
3HHRT6-S9TH9-BSFK-RG6-GHLWN6V
DTTHNR-2TS4C-1LCF-LK6-J6SN2JS
JHH9V8-NF9VG-SXR8-68X-MCN8TQM
4XXBVF-QHKML-D136-BQN-6SHPN7F
8DD96V-G3DF8-K1TG-MJK-V3BD7W2
4BB1TS-NM3WX-2DC4-BF9-C9PWNGD
7116JH-VLS23-V42P-9M6-MWHJ4CX
8XX2SW-H39P3-LNB2-QDF-W1H63H9
D11JL2-MVBWQ-KBKD-QTF-SPXS1PW
HDDTHQ-DCLQ7-QWLJ-W1F-14WBMX1
JQQG1G-4K2C3-TLC1-CNT-P8MRLBP
C22WT7-V63X2-SVC7-6LC-6Q9DP27
FJJGMR-VJ8LM-TWJ3-CN1-4DBVW3X
H882BM-WXJ9B-31H4-GKM-TX9WNSX
D889RN-4S8ST-VBLD-8P2-PTQFP8Q
J22WBT-XR2JM-982R-B1C-WJLJHNB
GVVW21-6RVJB-T8K9-XGF-LCMQD1R
8PPRGQ-PHSCP-Q647-68L-KT6RJ8C
3FFGTK-RFN39-NX37-SPN-XPT6WTC
CPPB18-4CQFB-LTCM-NJ4-9RMJ9XV
7NN9TV-18C2S-1NQD-VD8-T479M4V
BCCC87-XS9VS-FQR1-J4B-1B1VJTF
6DDR9V-DHW9N-73Q9-XQH-V4PKM77
83336W-C1B49-KVCL-1CR-GWVHW9H
188QCW-SCSQ2-DF3D-VD3-NXBVBJN
FKKPWT-GPBCK-1KSF-BXP-XSNXKHQ
3BBB2J-1BT92-W27J-SPN-HJ8GWLM
GPPMSC-P2RCS-BHDW-4ND-NHRCM3L
BWWN43-F6C1J-VNMK-F8J-6QN8J3D
GBBFVJ-CP1QX-VX18-VFT-M1BNBRT
DXX1R3-MGX2X-92H8-1MV-X34L24C
8JJ81M-VB3BP-QRNJ-HKW-P6R9PR3
2NN38B-VFMG1-7NSP-RHX-K7CQV7G
H44CMQ-1HXD1-923N-MQT-8J1RC8M
4GGH6W-CQLVP-VT4F-CMG-SHLB9JM
2TTM3W-TD23C-9CGR-41G-Q1RTRJX
8SSQ84-PN64C-XTNS-7TM-BD2F26K
BLLFL6-V87JM-QLR4-2CR-9XR7HJ9
1MMN29-DPNFM-S4XV-1FP-B12P9Q1
F44WTW-XSTVK-T4J2-JHG-7DS34TJ
DWW7S8-PTPMW-MGNB-NXR-D3G6XD8
1RR3C6-B6VCS-CFGT-CB1-XNX7B3K
9JJL41-F9C1C-JFKP-LJ3-61823KV
H66TVX-TBQS8-PTJR-SXB-1GKW4NL
3PPXTN-VFL4J-NGLW-S2Q-KTNB2JS
J33B61-H9BL7-HQF4-9QB-PTDXJFQ
CFFF43-G1XLH-N6SM-NHR-9WNQ9DR
9KKQLW-S92VN-DSGP-8TS-2H1TJBC
BNN3MR-P6X1S-K7VX-VMB-1TW7BMW
G774MH-8MVPL-3DKQ-NPB-3TLXTR8
2KKKC1-V7N6H-C1J6-FQJ-XN3W63Q
2HHQBX-L17QF-321Q-8J2-KX1BGCL
DNN47V-PVKGQ-4PRM-XFC-3M7VLB

Download key generator : http://dreamcash.org/97er7hQzlX


Darksiders II


Darksiders II is an action-adventure and action role-playing[2][3] video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for PlayStation 3Xbox 360Microsoft Windows,[4] and will be released for Wii U during launch day in all regions.[5]

Players take control of Death, one of the Four Horsemen of the Apocalypse. Core gameplay is a third-person hack and slashaction-adventure game with role-playing elements. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.

Gameplay

Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side bossfights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.
Death is aided by Despair, a horse that is available for use in open areas of the overworld for faster travel, and Dust, a raven that guides him to his objectives. Each is accessed with a key/button stroke. Death's primary weapons are two scythes, one wielded in each hand. Secondary weapons include typical melee weapons like hammers, axes, and maces as "slow" options; "fast" options are generally gauntlet-style weapons that provide the player with claws and other bladed arm extensions, at the expense of less range and power than the slow weapons.
There are several different movement mechanics, including swimming, running along walls, and several different climbing mechanisms that are utilized on specially placed wooden elements, such as wall pegs and beams (players learn to recognize wood as climbing elements, in contrast to the stone that dominates most of the world's structures). In the course of quests, Death also acquires "Death Grip", which operates as a grappling hook on certain objects; and "Voidwalker", which operates similarly to the Portal Gun from the Portal video game series, though it only works at certain designated locations. Other abilities like "Soul Splitter" and "Interdiction" are also acquired, which allow the player to control multiple characters to traverse puzzle areas.
Health, Wrath, and Reaper resource meters display on-screen whenever they change, along with an experience meter that shows how close the player is to the next character class level. Wrath is the game's mana-type system, being a resource used for special abilities. Reaper is a separate resource used only for the Reaper ability, and when full, Death can transform briefly into his grim reaper form, which is more resilient and deals more damage (graphically it is the more typical depiction of Death as a spectralfigure, rather than the flesh form normally used in the game).
There are eight player statistics, including a character class level that increases at various experience levels. Each new level gives the player a skill point that can be used in a skill tree that contains new abilities. Other statistics can be increased by equipping items, with each item having various stat-altering characteristics. The player's inventory contains seven different pages of equipment classes (primary and secondary weapon, shoulder, armor, glove, boot, and talisman, with an additional page for quest items). New equipment can be acquired via enemy drops, looting chests, or purchasing from vendor characters. New combo moves can also be purchased from "Trainer" characters.
"Stonebites", which are blue stones hidden throughout the world, can be collected (after several quests have been completed) and traded to a character named Blackroot, in groups of three, in exchange for various permanent statistic upgrades. There are three Stonebite types, and the particular combination traded determines which upgrade is received.
Money is dropped by enemies and chests, and can also be acquired by selling items to vendors. Special "Possessed weapons" are rarely acquired, which provide another more unique mechanic for trading in unwanted items, whereby the possessed weapon can be upgraded by "sacrificing" other lesser items to it.

Download torrent from: http://dreamcash.org/CJdHANS5mE

Monday, 4 June 2012

Far Cry 2


Far Cry 2 cover art.jpgFar Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21 2008 in North America, and on October 23 2008 in Europeand Australia. It was made available on Steam on October 22, 2008.Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-day Central African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal," a notorious gun runner. As of January 23, 2009, the game has sold 2.9 million copies.

Gameplay

Far Cry 2 is a sequel to the original Far Cry. The game features an open-ended experience. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose. Players can use a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq mi) gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle.
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.
The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world, specifically at guard posts. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.


Exploring a dense African jungle, while holding an RPG-7.

Weapons

The player also has access to a large arsenal of real world weapons, including battle rifles, shotguns, sniper rifles, rocket launchers, handguns, and light machine guns. The game breaks these weapons down into three inventory slots, each with a specific list of weapons assigned to it:
  • Primary weapons: Heckler & Koch G3KA4, AK-47, FN-FAL, AR-16, M1903 Springfield, SVD Sniper, MP5SD, MGL grenade launcher, Franchi SPAS-12, Daewoo USAS-12, Accuracy International AS50, Ithaca 37, and a special SD shotgun.
  • Secondary: Star Model P, IMI Desert Eagle, Makarov pistol (silenced or unsilenced versions available for use), Uzi, MAC-10, Flare gun, M79 grenade launcher, IEDs and a sawn-off special shotgun.
  • Special: RPG-7, recoilless rifle, flamethrower, mortar, PK machine gun, M249 light machine gun, dart rifle, and a special Crossbow
In addition to the three selectable types of weapons, a machete is carried at all times, which can be used to execute enemies and the player can also carry a number of hand grenades and molotov cocktails. All weapons in the game are "mirrored," with ejection ports, charging handles and other user-operated parts on the left side; the exception being the belt-fed machine guns which eject to the right, though this means the PK machine gun is still mirrored. Further changes are made to some, such as the Ithaca 37 having a side ejection port.
A major gameplay feature is that these weapons degrade over time. Weapons become dirty and prone to jamming and will eventually catastrophically fail, break in half, and become completely unusable. The player can purchase weapons at various gun shops, which provide an unlimited supply of the weapon in serviceable condition, along with manuals to upgrade weapon's reliability and accuracy. More weapons can be unlocked at the gun shop by completing missions involving the destruction of competitors' arms convoys for the gun shop owner. Weapons can also be picked up off of fallen enemies, but they are always in their most degraded condition and can only be used for a short period of time before jamming and ultimately breaking down completely.

Realism


Locating a diamond-briefcase with the help of the handheld GPS proximity sensor (the green LED).
The game has realistic features such as weapon degradation and the dynamic weather system. Also, the player needs to hold a physical map and use a handheld navigation system (which highly resembles a military-type GPS, the PLGR+ 96 by Rockwell Collins except for the display which is a color graphics LCD where the PLGR has a mono dot matrix display) to get around, but they are automatically updated as the player travels through the environment. The player is able to tag certain objects and locations such as cars, sniper towers, ammo pickups and buildings, so that they are able to monitor them on their map. When vehicles are damaged the player must perform a short repair animation, involving the tightening of one of the bolts on the radiator (assault trucks), headers (buggy) or other interior part with a ratchet. The player also must deal with different levels of malaria. Every 30 to 40 minutes in real time, the player must take a pill in order to combat the blinding effects of the illness.
The Dunia Engine allows complex sequences and run-events during gameplay; the game features a day-and-night cycle, as well as tree and vegetation regeneration. A unique fire propagation mechanism, which allows a small fire to spread and eventually cause large brush fires, may be used either to the player's advantage during combat or against the player. The behavior of fire is dependent on factors such as wind speed, wind direction, rain, and vegetation type. For example, a fire may not spread as easily in a lush, moist jungle environment compared to dry, grassy plains and savannahs.
Several species of African wildlife can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. All the large animals in the game are grazing herbivores, such as zebras, wildebeest, gazelle, buffalo, impala, and gemsbok. Also domestic animals such as goats and chickens can be found. However, none of the wildlife found in the game pose any direct threat to the player.

Multiplayer

Multiplayer in Far Cry 2 attempts to include the dynamic elements of the singleplayer game (such as fire propagation) and to provide as accessible gameplay as possible so that it is available to all skill levels and so that players have specific gameplay aspects to keep in mind when designing their own maps in the map editor. It also includes a vast number of vehicles.
Online matches can be held for a maximum of 16 players. Four modes are available with the shipping of the game, consisting of Deathmatch, Team Deathmatch, Capture the Diamond (a slight variation of the standard Capture the Flag as the flags are replaced with diamonds), and Uprising. The Uprising mode provides a twist on a node-capture match by including a captain for each team. Only captains can capture the designated points across the map, and a team must assassinate the enemy captain after capturing all the points to win the round.
Multiplayer gameplay is class based, with six classes available. The Commando is the standard grunt class, with an assault rifle; the Sharpshooter specializes in long range with conventional sniper rifles; the Guerrilla excels in close combat and ambush with shotguns; the Rebel uses explosives and fire with flamethrowers and rocket launchers; the Gunner provides heavy firepower with light machine guns and rocket launchers; and the Saboteur uses stealth and silenced weapons . Each class can choose an appropriate primary weapon and a side arm, as well as explosives such as frag grenades or Molotov cocktails. Players are able to unlock more powerful weapons within each class by spending up to three "blood diamonds" on a class; the diamonds are earned through the experience points from killing other players and completing objectives. Potential upgrades for individual weapons within a class include operation manuals, maintenance manuals, and bandoliers.
The Multiplayer has a ranking system which awards points for killing enemy players, reviving friendly players, capturing control points, and capturing diamonds.

Synopsis

Setting

Far Cry 2 abandons the science fiction aspects of its predecessor in favor of a more realistic setting. The game takes place in late 2008 in a small, failed Central African state, currently embroiled in a civil war. The government has recently collapsed, leaving two factions vying for control. At war are the United Front for Liberation and Labour (UFLL, led by Addi Mbantuwe, a former opposition leader) and the Alliance for Popular Resistance (APR, best far led by Maj. Oliver Tambossa, Chief of Staff for the former government). Both factions have claimed to have the people's interests at heart, but both have shown ruthlessness, warmongering, greed, and a general disregard for the well-being of the people. Both sides have hired many foreign mercenaries to bolster their strength over the course of the conflict. The recent exhaustion of the nation's diamond mines has thrown the nation into further turmoil, leaving many foreign mercenaries without payment and no way out.
The goal of the player's character is to find and assassinate the Jackal, a 52-year-old arms-dealer who has been selling weapons to both sides of the conflict. The player must accomplish this goal by whatever means necessary, even if he has to succumb to the immorality of the warring factions and the Jackal himself.

Characters

The protagonist of previous Far Cry games, Jack Carver, is not featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees did not find the character very memorable or likable. As a result, in the sequel the player chooses from nine different characters to play, each with a unique look and back story. All the playable characters are male, but there are a few potential buddies that are female. The playable mercenaries include Warren Clyde (American), Quarbani Singh (Mauritian), Paul Ferenc (Israeli), Xianyong Bai (Chinese), Marty Alencar (Brazilian), Frank Bilders (Northern Irish), Josip Idromeno (Albanian), Hakim Echebbi (Algerian) and Andre Hyppolite (Haitian).The non-playable characters include Flora Guillen (Cuban-Angolan), Nasreen Davar (Tajik), and Michele Dachss (French).
The main enemy of the game is a sadistic but intelligent arms-dealer known as the Jackal, who is fueling the violence in the country. He is notorious for selling his impressive-quality weapons at very cheap prices and being fearless. He affirms his knowledge of will to power by quoting Frederich Nietzche's Beyond Good and Evil at the beginning of the game and having little to no remorse for all the death he has caused. Various tape recordings throughout the game reveal his thoughts and beliefs, in one of the tapes he reveals he is a humanist. It is rumored that the Jackal has cancer, and does not have very long to live. Despite all of the chances he has, the Jackal never tries killing the protagonist, and simply uses him as a tool to cause more chaos as the protagonist hunts for him. In the end, it is revealed that the Jackal is seeking redemption from his life as an arms-dealer, and wishes to cleanse the country of its war.
The two factions each have a leader and second in command. The UFLL's leader is Addi Mbantuwe and his subordinate's name is Leon Gakumba. The APR's leader is major Oliver Tambossa and his subordinate's name is Prosper Kouassi. The factions also have some kind of "lieutenants" or underbosses that the player will encounter during the game.

Friends

All of the playable characters are different types of mercenaries. The playable characters the player does not choose to play become non-player characters who are friends of the player's character and who can be found in bars around the in-game nation. These friends are called Buddies and they can serve various roles in the game. All of the buddies offer side missions to the player, completion of which increases that buddy's standing with the player. Additionally there are a few "extra" buddies that can be found. In any playthrough the buddies that can be met is random and not all buddies will appear.The player's "Best Buddy" and "Second Best Buddy" can play additional roles.
The player's "Best Buddy" can provide the player alternate, or "subverted" ways to complete most of the main story missions. These subverted missions always require more steps than the standard mission, but they often make the final objective easier. For example, bringing a container of defoliant to one Buddy who has access to a plane, will allow him or her to deprive the enemy of cover when the player assaults a plantation, or bringing a fuse to a buddy that has a bomb will allow him or her to blow up a bridge, simply crushing an enemy barge beneath instead of forcing the player to assault the barge. Completing subverted missions also increases the player's standing with the best buddy and adds "upgrades" to every safe house in the region, such as vehicles parked outside, medical pickups and ammo pickups. However, the inevitable final objective of a subverted mission will always be that the player must rescue their buddy (Who by the end of the mission is heavily outnumbered by the enemy and must be rescued). The player must choose to either take on a shorter, more difficult mission, or a longer but easier mission.
The player's "Second Best Buddy" can come to the player's aid when they fall in battle if they are "rescue ready". The buddy will move them to a safer location, then revive them and help fight off the remaining enemies. The buddy then needs to recuperate and will be ready to save the player again once they are visited at a safehouse.
Buddies can be wounded or killed in battle during subverted missions, buddy rescues, and other circumstances. When a buddy dies, their death is permanent, and the player has only a limited number of possible buddies in each region. When all of the player's buddies are dead, subverted missions and buddy rescues are no longer available. When buddies are wounded in battle, they will mark their position with a smoke grenade and cry out for help. The player can choose to render aid, or simply leave the buddy to die. If the buddy's wounds are minor enough, the player can inject them with a syrette to fully heal them. However if the buddy's injuries are too severe, the player's only option is to euthanize them by either overdosing them with syrettes or looking away and shooting them in the head. Buddies usually have three "lives" where if they're shot down a third time, the player will not be able to save them. Their last words before death are usually "thank you."

Plot

The game starts off with the player given a mission to kill the famous arms dealer known as "The Jackal". The player's character lands in the northern territory of Leboa-Sako and is introduced to the harsh reality of life in the country. On the way to the town of Pala in a cab, the player character begins to suffer from the effects of malaria and passes out. He awakes inside a hotel and finds the Jackal standing over him. With the player incapacitated by illness, the Jackal briefly offers some insight into his philosophy, quoting from Friedrich Nietzsche's Beyond Good and Evil about the will to power. He threatens to kill the player character, but ultimately chooses to spare his life and leaves after stabbing a machete into the wall which the player character retrieves.
Meanwhile, the ceasefire in Pala has collapsed and the UFLL and APR are engaged in open fighting. The player either passes out with malaria after managing to escape or is severely wounded before he can escape. The player is revived in the camp of one of the faction lieutenants in the area. In return for saving the player's life, the lieutenant orders the player to conduct basic errands. The player meets a journalist named Reuben Oluwagembi, who is writing a book about the conflict and the Jackal's part in it. He requests that the player find the tapes of his interview with the Jackal, scattered over the region. Once the player has acquired some malaria medicine from a priest who is helping civilians escape the violence, the player is given the freedom to choose their next mission. In addition to the hunt for the Jackal, the player can provide the Underground with stamped travel documents for refugees in exchange for anti-malarial drugs, ambush convoys of weapon shipments in order to gain access to a greater variety of weapons and equipment from arms dealers, and assassinate targets acquired by intercepting signals from various cell-phone towers in the area.
The player is forced to work with both the UFLL and the APR in Leboa-Sako, each using the player as a deniable agent in order to avoid a full-scale war. When the player is in the faction HQ before he is taking a mission, conversations are heard between the faction leader and the mercenary leader, for example on one occasion they discuss the rumor that the Jackal has cancer and only a few months left to live. After many successful missions, a faction captain (either Prosper Kouassi or Leon Gakumba) contracts the player to assassinate the other faction's captain. Once the assassination is complete, however, the player is betrayed and ambushed by the contractor and his troops. The player escapes, but in the chaos, he is forced to choose either to defend the priest and the civilians under his care, or to aid fellow mercenaries. The player's character eventually falls in combat, and awakes in the back of a truck filled with bodies. Any buddies the player has made up to this point are now either killed or declared missing, dependent on whom the player opted to aid. He falls off of the truck onto the road and seeks shelter in the desert, finally collapsing in the following sandstorm. The Jackal appears and takes the unconscious player to safety, but is then forced to flee when retreating troops of the other faction, now without a captain, arrive. A lieutenant from this faction offers the player a chance to redeem himself by assassinating the faction captain who betrayed the player. The player assassinates the target at a troop rally and escapes south, to the province of Bowa-Seko.
In Bowa-Seko, the player and a Buddy follows the lieutenant's orders to destabilize the area and reignite the conflict by conducting a false flag operation in Port Selao. Following this, the two factions are now at war in the new province, opening up a variety of work from both sides. Eventually, the player is hired by one of the leaders, either Oliver Tambossa or Addi Mbantuwe, to deliver diamonds to the opposite faction, for a peace settlement between the factions. When the player arrives at the location, however, he finds the area devastated and the faction leader dead. The Jackal appears and explains that he wants the conflict to continue, since the warlords want peace only to conduct their crimes outside the world's attention. He then seizes the diamonds and knocks the player character unconscious.
The player wakes imprisoned in an old slave outpost, and discovers that he has been used as a scapegoat, blamed for murdering a faction leader and disrupting the peace settlement. The player escapes and continues his search for the Jackal. In the process, he performs a series of missions, consisting of assassinating Nick Greaves and Hector Voorhees, the new warlords of the APR and UFLL respectively. However, the player can choose to kill his contractors instead after meeting with Greaves and Voorhees. Reuben then calls the player for help, fearing that he and some other journalists are either going to get deported or shot at the airfield. The player fights off the militia and rescues the journalists.
With Reuben's help, the player finally tracks down and meets with the Jackal (at this point there is a glitch to kill The Jackal), who reveals his intentions to help the civilian population escape the war-torn country. Although he must eventually kill the Jackal, the player character agrees to help. The Jackal's plan is for the player to assassinate the two remaining faction leaders and take a case of diamonds to bribe the border guards. After finding the diamonds, however, the player must fight his fellow mercenaries and friends, as they want the diamonds for themselves to escape the country.
With both faction leaders dead and the diamonds in hand, the player meets the Jackal at a hut near the border (named 'The Heart of Darkness'). The Jackal plans to dynamite the valley leading to the border, in order to prevent the militia from following the evacuating civilians. However, the detonating cord has malfunctioned, and the explosives must be short-circuited with a car battery at the site, leading to the detonator's certain death. The Jackal offers the player a choice; he can detonate the explosives, or take the diamonds and shoot himself upon leaving the country, either way ensuring the civilians' escape. The game ends with Reuben Oluwagembi witnessing the explosion, then turning to take a picture of the massed crowd of refugees crossing the border. One of the border guards is seen holding the case of diamonds.
The APR and UFLL warlords have attempted to end hostilities and establish a government but the violence continues. Reuben's story was ignored by the international press, and he is supposedly publishing it on his personal blog. The civilian population largely escaped, and NGOs credit the low casualty rate to the work of the country's Underground. The Jackal has since disappeared, and world governments insist that he died in the conflict, although no body is ever found. In addition, the player's exact fate is unseen, though presumably the protagonist dies, either in the explosion or by the gunshot heard at the end of the game. Such actions are performed linearly without any choice on the part of the player, despite the in-game journal hinting that the protagonist might choose to kill the Jackal instead.

Development

System Requirements
Minimum Recommended
Microsoft Windows
Operating system Windows XP with Service Pack 2 or Windows Vista
CPU Intel Pentium 4 3.2 GHz, Intel Pentium D 805 or AMD Athlon 64 3500+ Intel Core 2 Duo or AMD Athlon 64 X2 5200+, AMD Phenom
Memory 1 GB RAM 2 GB RAM
Hard drive space 6 GB of free HDD space
Graphics hardware NVIDIA GeForce 6800 256 MB or ATi Radeon X1650 256 MB NVIDIA GeForce 8600 GTS 512 MB or ATI Radeon X1900 512 MB

History

The unveiling of Far Cry 2 took place on July 19, 2007 in Paris, France, by head company Ubisoft. Ubisoft stated that the game had been in development by the Ubisoft Montreal team, and would be released on October 23, 2008.
The game's producer, Louis-Pierre Pharand, said that the single-player game will "potentially have close to 50 hours of game play." Lead designer Clint Hocking stated that at least 100 hours are needed to experience all of the game's content.
A pre-alpha video of the game, showcasing the visuals and 13 minutes of gameplay with developer commentary, was presented in Leipzig in August 2007. The demonstration showed off the gameplay involving gunfights and driving sequences, and unique features such as first aid and physical maps were also shown. It also showcased several graphical features tying in directly with the gameplay, such as procedural breakage of vegetation and its regeneration over time, dynamic propagation of fire, and volumetric wind effects capable of breaking vegetation and spreading fire. Man-made structures were also shown to be highly destructible.

Research

In July 2007, Ubisoft sent a team of the game's developers to Africa to carry out research for the game. They reportedly spent two weeks traveling around Kenya and camping out on the savannah. The game's producer, Louis-Pierre Pharand said that following the trip they realized they had gotten the design of the game "so wrong" and made several changes to "make the game feel like you were really there".Some African wildlife are featured in the game world, but herbivores only; according to the developers, predators without careful control would have eaten all the herbivores and starved to death.

Map editor

Far Cry 2's map editor has been designed specifically for ease of use. It includes features such as easily raising/lowering terrain and applying textures. A video was shown showcasing the editor, including an Eiffel Tower made completely from in-game pieces.
The map editor features hundreds of objects found in the single player game including vehicles, buildings, bridges and more. Fan mods for the map editor can unlock more objects. However, weapons (with the exception of mounted guns) cannot be placed on maps to support the game's class-based gameplay. Nor can people or wild animals. And you can not edit real map of the game.
The objects in the player made maps, such as buildings and structures are all just links to the objects in the game's install directories, making the map files smaller. This means that uploading and downloading maps is quick and easy. It was announced at the GC 2008 that there will be a memory space limit for each map.
The map editor uses a real-time rendered freecam view, without a heads-up display or other screen elements such as a hand-gun combination. Time-of-day can be freely chosen in the editor. Trees and grass animate in the real-time preview.

Engine

Ubisoft has developed a new engine specifically for Far Cry 2, called Dunia, meaning "world" in Arabic and Swahili.
The Dunia engine was built specifically for Far Cry 2 by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagationand storm effects, real-time night-and-day cycle, dynamic music system and non-scripted enemy A.I actions.
The engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.
Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.

Tuesday, 15 May 2012

Call of Duty Black OPS






Call of Duty: Black Ops II is an upcoming first-person shooter video game, developed by Treyarch and published by Activision(Square Enix for Japan), to be released on November 13, 2012 for Microsoft Windows, PlayStation 3 and the Xbox 360.[1][2][3]Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. Black Ops II is the first game in the Call of Duty franchise to have a completely futuristic setting and feature future warfare technology. It also presents branching storylines driven by player choice for the first time in the franchise's history. Characters and Setting Black Ops II is set in 2025, as opposed to the Cold War setting of Black Ops. In this new setting, China and the United Statesare locked in a cold war after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange.[4] War is now defined by robotics, cyberwarfare, unmanned vehicles and other modern technology.[5] The game's story deals with the speculation that this unmanned technology could just as well be used against those it was meant to protect. Although the game is set in 2025, it will start in the 1980s Cold War era in order to focus on the origin story of the primary antagonist of Black Ops II: Raul Menendez,[5] who, in 2025, is provoking a war between China and the USA. In the 1980s section of the game, the player protagonist will be Alex Mason, protagonist of Black Ops. Much of the action in this section will take place in the proxy wars of Central America. Another character from Black Ops, Frank Woods will be returning in Black Ops II and will narrate the story into 2025. In the 2025 section, the player protagonist will be David Mason, son of Alex Mason.[6] It has been hinted at that the side-plot of Viktor Reznov and his relationship with Alex Mason, which began in World at War and was advanced by Black Ops, will be continued in Black Ops II.[6] Strike Force missions Black Ops II will be the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. The game will feature special 'Strike Force' missions that are offered as a choice to the player during the campaign. Choosing one of the missions locks out the others unless the player begins a fresh campaign.[6] Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez.[6] By the end of the game, the player may have changed the results of the new Cold War, and the player will be shown what could have gone differently. Zombies Treyarch has confirmed that the Zombies mode will return for Black Ops II with its own campaign. Its predecessors were Call of Duty: World at War and Call of Duty: Black Ops. This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only support in it's multiplayer 4 player co-op. Further information about the Zombies mode is unknown. Development Activision Blizzard CEO Robert Kotick stated on November 8, 2011 that a new Call of Duty game was in development for a 2012 release and will be the newest installment in the franchise.[7] The game was officially confirmed by Activision during its fourth-quarter earnings call on February 9, 2012, and promised that it will feature "meaningful innovation" for the series.[8][9] Black Ops 2 reports Reports of Black Ops 2 surfaced following a product page for Call of Duty: Black Ops 2 appeared Amazon France before quickly being taken down in February 2012. No information has yet been released by Activision, but Gameblog claimed that Activision demanded it remove its original report too.[10] When it refused to do so, the publisher cut off GameBlog from ad support, review game mailings and future Activision events for refusing to comply.[11] Later Activision denied Gameblog’s claims that it has been blacklisted.[12] Around the same time, computer game artist Hugo Beyer also listed "Black Ops 2" as his current project in his Linkedin CV, before his LinkedIn page was taken down.[13] Beyer is an artist working for Nerve Software, "a Dallas-based independent developer" which has "helped" with previous Activision games including, Black Ops in 2010.[14] A "Black Ops 2" trademark by Activision was spotted January 2012.[15] Further Black Ops 2 was listed by the France international entertainment retail chain Fnac in March 2012, which touted a predictable November release date.[16] On April 9, 2012, an image was leaked from a URL on the official Call of Duty website, which leaked the Call of Duty: Black Ops 2 logo, as well as a reveal date of April 28, 2012. The URL was later removed.[17] On April 18, 2012, Kotaku received an image from "a retail source", which showed a teaser poster that lacked a game title but had clear nods toBlack Ops and a May 2 date that seemingly points to a reveal.[18] On April 27, 2012, an image containing two Target pre-order cards sent by IGN reader Richard confirmed the game's title and release date. The cards clearly display the Call of Duty: Black Ops II logo, and the release date November 13, 2012.[19][20] Reveal On April 23, 2012, Activison redesigned CallofDuty.com to announce that the game will be revealed on May 1, 2012 during the NBA playoffs on TNT.[21] The art featured on the site matches up perfectly with the supposed retailer leak received by Kotaku.[22] However, parts of the official website went live hours prior to the announcement, which revealed the title, confirmed the release date for PC, PlayStation 3 and Xbox 360, and the "21st Century Cold War" setting.[23] Activision had hinted that the game may eventually become available for Nintendo's own consoles, although has no official announcements for the time being.[24] As promised by Activision, the preview for the game was revealed in the form of a Youtube trailer that detailed the futuristic setting, the characters carried over from the previous games, and the conflict.[25] After the game was revealed, the preorder rates on the game set records three times higher than for the preorders of the first Black Ops.[26] Several critics have noted the trailer's similarities to that of Metal Gear Solid 4: Guns of the Patriots.

Trailler Source: http://youtube.com