
Diablo
III is an upcoming dark fantasy/horror-themed action role-playing
game in development gby Blizzard Entertainment, making it the
third installment in the Diablo franchise.
The game, which features elements of the hack and
slash anddungeon crawl genres, was first announced
on June 28, 2008, at the Blizzard Worldwide Invitational in
Paris, France, and is set to be released in North America, Latin America
and Europe on May 15, 2012, and Russia on June 7, 2012. The game broke
several presale records and became the most pre-ordered PC game of all time on
Amazon.com and Blizzard. Plot
The game takes place in Sanctuary, the dark fantasy
world of the Diablo series. This world was saved twenty years prior
by a handful of unnamed heroes in Diablo II.
Having survived the onslaught brought by the armies of the Burning Hells,
Tyrael rewarded the heroes by sending them to safety. It is up to a new
generation of heroes to face the forces of evil threatening the world of
Sanctuary.
Players will have the opportunity to explore familiar
settings such as Tristram.
The only confirmed NPCs are Deckard Cain, who has
appeared in both of the previous games, and his niece, Leah, a new character
who accompanies the hero in quests from time to time. The plot will revolve
around two surviving Lesser Evils, Azmodan and Belial, and an artifact known as
the Black Soulstone. Diablo's world map is
composed primarily of two main continents with several small islands in the
Northwest region. The world of Sanctuary
has been dramatically changed by the destruction of the Worldstone in Diablo II: Lord of Destruction.
Gameplay
Diablo III's inventory and HUD will retain a feel
similar to that found in earlier games in the series, including a viewpoint
reminiscent of the isometric view of Diablo III's
predecessors. The inventory has sixty slots for items. Armor and weaponry will
each occupy two slots and all other items will each occupy one slot.
The proprietary engine will incorporate Blizzard's
custom in-house physics, a change from the original usage of Havok's
physics engine, and feature
destructible environments with an in-game damage effect. The developers are
aiming to make the game run on a wide range of systems, and have said that DirectX 10 will
not be required. Diablo III will
use a custom 3D game engine in order to present an overhead view to the
player, in a somewhat similar way to the isometric view used in previous games
in the series. Enemies will utilize
the 3D environment as well, in ways such as crawling up the side of a wall from
the depths into the combat area.
As in Diablo II, multiplayer games will be
possible using Blizzard's Battle.net service, with many of the new features developed for StarCraft II also
available in Diablo III. Players will be able to drop in and out of
sessions of co-operative play with others.
An enhanced quest system, a random level generator,
and a random encounter generator are slated for use in order to ensure the game
provides different experiences when replayed. Overall, the game will include both static and
randomly generated levels. Additionally, there will be class-specific
quests to go along with the main storyline quests. Blizzard originally
planned to have in-game cutscenes, but they felt these
would divert from the gameplay and ultimately decided against them. Three new
armor pieces will be available: shoulder plates, arm-guards, and leggings.
Unlike previous iterations, gold can be picked up
merely by touching it, rather than having to manually pick it up. One of
the new features intended to speed gameplay is that health orbs
drop from enemies, replacing the need to have a potion bar, which itself is
replaced by a skill bar that allows a player to assign quick bar buttons to
skills and spells; previously, players could only assign two skills (one for
each mouse button) and had to swap skills with the keyboard or mousewheel.
Players can still assign specific attacks to mouse buttons.
Skill runes, another new feature, are skill modifiers
that are unlocked as the player levels up. Unlike the socketable runes in Diablo
II, skill runes are not items but options for enhancing skills, often
completely changing the gameplay of each skill. For example, one skill
rune for the Wizard's meteor ability reduces its arcane power cost, while
another turns the meteor to ice, causing cold damage rather than fire.
Hardcore mode
Diablo III will give players the choice to make
hardcore characters, similar to Diablo II. Players will be required to first level up a regular
character to level 10 before they will have the option to create new Hardcore
characters. Hardcore characters cannot be resurrected; instead they
become permanently unplayable if they are killed. They also do not have access
to the real-world money auction house. Hardcore mode is intended for
experienced players who enjoy the additional thrill of having only a single
virtual life. Hardcore characters are separately ranked, their names are
highlighted with a different (red) color and they can only form teams with
other hardcore characters. After dying, the ghost of a hardcore character can
still chat, the name still shows up in rankings, but the character cannot
return to the game.
Artisans
Artisans are NPCs who sell, craft, and enhance
equipment. Two types of artisans can be acquired by completing a quest for
each: Haedrig Eamon the blacksmith and Covetous Shen the jeweler. The
previously announced Mystic Artisan has been pulled, possibly to be released
later on. Artisans create items
using materials the player can gather by scrapping acquired items and reducing
them to their component parts. These materials are used to create items which
will have random bonuses. Unlike Diablo II, rare and magic items can be
enhanced, not just basic weaponry and armor. Crafting can also be used to train
and improve the skills of the artisans rather than create new items. When
artisans gain new levels, their shop reflects their higher skill level. The
process of salvaging items into materials also makes inventory management
easier. Blizzard stated that this crafting system was designed so that it would
not slow down the pace of the game.
Followers
Followers are NPC allies that can accompany the player
throughout the game world. There are three types of followers in Diablo
III: Kormac the Templar, Lyndon the Scoundrel and Eirena the Enchantress, each
having their own skills and background. As followers fight alongside the
player, they gain new skills, experience and equipment as they level up. Only
one follower accompanies the player at a time, creating a gameplay strategy
decision. Originally, followers were only to be viable in normal, single-player
mode. However, Jay Wilson stated at BlizzCon 2011 that followers would now be
viable in later difficulty levels. Followers will not appear in co-op games.
The Diablo III auction house.
On August 1, 2011, it was reported that Diablo
III will feature two types of auction houses; one where players spend
in-game gold and another where players can buy or sell virtual items for
real-world money. The real money auction
house will not be available in Hardcore mode.
Blizzard has stated that nearly everything that drops
on the ground, including gold, can be traded with other players directly or
through the auction house system. Aside from certain quest items, there will be
very few (if any) items that will be bound to a particular character and
therefore un-tradable.
In order to get rated in Korea, Blizzard has agreed to
drop the real-money auction house from the Korean release of the game as some
Korean government members thought the auction house violated Korean
anti-gambling laws. In the gold-based
auction house, a flat fee of 15 percent will be taken from the final sale price
of an auction. The real-money auction house fees will be $1 USD, €1, £1, etc.
from equipment (weapons and armor) and 15 percent from crafting materials.
There is an additional 15 percent "cashing-out" fee from proceeds
gained selling items in the real-money auction house.
PvP combat
Player versus player (PvP) has not
been implemented in Diablo III yet. Players participate in PvP
choosing from their existing characters, with access to all of the gear and
skill they have gathered from playing the game in single player or cooperative mode. There will be both
ranked and unranked gametypes. When participating in ranked games ('best of'
match series), players will earn points for advancement based on the number of
kills, accomplished objectives, and victories they acquire throughout matches.
The points earned lead to multiplayer achievements, titles, and other rewards. On March 9th, Blizzard announced that PvP has been
delayed to a later date, and that Blizzard will enable it in a future patch. Blizzard has confirmed that Diablo III won't
launch with player versus player combat. Lead designer Jay Wilson said in a
post on Battle.net that the PvP Arena system will arrive in a post-release
patch. "As we're counting down the days until we're ready to announce a
release date for Diablo III, we've come to realize that the PvP game and
systems aren't yet living up to our standards," he said. Blizzard said the
PvP patch will add multiple Arena maps with themed locations and layouts,
PvP-centric achievements, and a quick and easy matchmaking system. "We'll
also be adding a personal progression system that will reward you for
successfully bashing in the other team's skulls," Wilson added.
The five character classes of Diablo III.
L-R Wizard, Witch Doctor, Demon Hunter, Barbarian, and Monk
There will be five available character
classes. In the previous two games, each class had a fixed
gender, but in Diablo III players may choose the gender they would
like to play.
The Witch Doctor is a new character
reminiscent of the Diablo II necromancer, but with skills more traditionally
associated with shamanism and voodoo culture. The witch
doctor has the ability to summon monsters, cast curses, harvest souls, and hurl
poisons and explosives at his enemies. Blizzard has stated that the Witch
Doctor is not another version of the necromancer and that they may incorporate
the necromancer in a future expansion. To power spells the Witch Doctor uses
Mana, which regenerates slowly
The Barbarian will have a variety of
revamped skills at his/her disposal based on the use of incredible physical
prowess. The barbarian is able to whirlwind through crowds, cleave through
swarms, leap across crags, and crush opponents upon landing. The resource used
by the barbarian is fury, which is generated through getting attacked by
enemies, attacking enemies and through certain abilities. Fury is used for
certain strong abilities and degenerates over time.[
The Wizard is a version of the sorceress
from Diablo II or the sorcerer from Diablo. The Wizard's abilities range from
shooting lightning, fire and ice at his/her enemies to slowing time and
teleporting around enemies and through walls. The wizard fuels their spells
with arcane power, which is a fast regenerating power source.
The Monk is a melee attacker, using martial arts to
cripple foes, resist damage, deflect projectiles, attack with blinding speed,
and land explosive killing blows. It combines the melee elements of Diablo II's
assassin class with the "holy warrior" role of the paladin. Blizzard
has stated that the monk is not related in any way to the monk class from the Sierra Entertainment-made Diablo:
Hellfire expansion. The monk is fueled by
spirit, which has defensive purposes and is slowly generated through attacking,
though it does not degenerate.
The Demon Hunter combines elements of Diablo
II's amazon and assassin classes. Demon hunters use crossbows as their main
weapon and also throw small bombs at enemies. Some of their skills have been
revealed and among them are arrow skills such as Chain Arrow. The demon hunter
is fueled by discipline and hatred. Hatred is a fast regenerating resource that
is used for attacks, while Discipline is a slow regenerating resource used for
defensive abilities.
The Archivist class was presented on April 1, 2009,
following in Blizzard's April Fool's
Day joke tradition.
A Dervish class was considered, but dropped.
Development on Diablo III began in 2001 when Blizzard
North was still in operation. The original artistic design
differed from that shown at Blizzard Worldwide Invitational 2008 demonstration,
and had undergone three revisions before reaching the standards felt necessary
by the team behind Diablo III. The game is being
planned for a simultaneous release on both Windows and Mac OS X platforms. It
was also revealed that the game would require a constant internet connection to
play, even for single-player mode.
Diablo III's lead designer is Jay Wilson, a former Relic Entertainment designer credited with
work on Warhammer 40,000: Dawn of War and Company of
Heroes as well as Blood II: The Chosen for Monolith Productions. Its lead world
designer is Leonard Boyarsky, one of the six co-creators of Fallout.
Bobby Kotick from Activision announced in February
2012 that Diablo III will not launch in the 1st quarter of 2012. A
slide show presentation at Activision's quarterly financial report listed Diablo
III launch sometime in Q2 of 2012. A release date of May 15, 2012 was
announced on March 15, 2012.
Console development
Blizzard is considering a concept design for consoles,
reportedly even hiring staff for a console version, while stating this
concept will not affect PC/Mac release dates. The project's lead designer,
Josh Mosqueira, said Blizzard is "very, very serious about bringing the
Diablo 3 experience to the console".
On 10 January 2012, Blizzard community manager Bashiok
tweeted "Yup. Josh Mosqueira is lead designer for the Diablo console
project." However, a Blizzard
spokesperson later clarified that Bashiok’s tweet was only "intended as a
confirmation that [Blizzard] is actively exploring the possibility of
developing a console version of Diablo III," adding, "This is not a
confirmation that Diablo III is coming to any console platform."
Beta
On May 9, 2011 Mike Morhaime announced that Diablo
III was then expected to be released for external beta testing in Q3 of
2011. On September 7, 2011
Blizzard community manager Bashiok confirmed the start of the closed public
beta test of the game with limited external testing by employees and their
families. Testers were not restricted by a non-disclosure agreement (NDA) i.e. every participant would be free
to show, share, or talk about any portion of the beta content. On
September 20, 2011 Blizzard announced through their Diablo III site
that the closed beta test portion of the game
through invites, promotions and giveaways had begun. On October 22, 2011 at BlizzCon,Diablo
III game director Jay Wilson announced during an open Q&A that a new
wave of beta invitations would be sent after an upcoming patch. Blizzard
announced on April 19, 2012 that there would be an open beta weekend for the
game, starting on April 20, 2012 and ending the morning of April 23. The
closed beta ended on May 1, 2012
The content available in the beta includes the
possibility to try all 5 character classes in the first act up to the Skeleton
King encounter. The players are also able to try various in-game features such
as crafting through the blacksmithing NPC, the auction house, hosting and
joining public games as well as earning achievements.
World of Warcraft promotion
Starting at BlizzCon in
October 2011, Blizzard offered an "annual pass" for World of
Warcraft, where players must maintain an active account in that game
for one year from the day they sign up. Those who accepted the offer will
receive Diablo III as a free digital download when the game is
released, as well as guaranteed beta access for the next expansion to World
of Warcraft (now known to be Mists of Pandaria) and a
special mount in WoW called Tyrael's Charger, a winged horse inspired
by the Archangel Tyrael, a major lore character of the Diablo series. The mount
was delivered via in-game mail starting with the release of Patch 4.3.
