Showing posts with label Wars. Show all posts
Showing posts with label Wars. Show all posts

Tuesday, 13 November 2012

Guild Wars 2 Beta Keys


 
What's the only reasonable thing to do when you come into a healthy wealth of Guild Wars 2 Beta keys? Why, give them away en masse of course! Curse will be giving away 50,000 beta keys from July 9th through the 11th - 25,000 for North America and Europe, each!
The giveaway will begin on the 9th and the first 10,000+ keys will be available to Premium subscribers only, meaning the best way to ensure your place in ArenaNet's final beta weekend (scheduled for July 20th - 22nd) is to sign up for Premium! On the 10th, the floodgates open and the giveaway will become available to all members, so stay tuned to Curse.com to lock down a code for yours.
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Thursday, 17 May 2012

Guild Wars 2


Gw2-boxfront.pngGuild Wars 2 is a massively multiplayer online role-playing game in development by ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, aLovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions,something which is common in single player role-playing games but rarely (if ever) seen in multiplayer ones. A dynamic event system replaces traditional questing,, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game. As a sequel to Guild WarsGuild Wars 2 will feature the same lack ofsubscription fees that distinguished its predecessor from other commercially developed online games of the time, though a purchase is still required to install the game.

Gameplay

Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, enhanced graphics and animations and the use of theHavok physics system. The developers say the engine now does justice to the game's critically acclaimed concept art, and that concept art will be integrated into the way the story is told to the player.
Guild Wars 2 will allow a player to create a character from a combination of five races and eight professions, the five races being the humans and charr, introduced in Prophecies, the asura and norn, introduced in Eye of the North, and the sylvari, a race exclusive to Guild Wars 2. The professions, three of which do not appear in Guild Wars, are divided into armor classes: "scholars" with light armor, "adventurers" with medium armor, and "soldiers" with heavy armor. There is no dedicated healing class, because the developers felt that making it necessary for every party to have a healing character was restrictive.
The race and profession of the player will determine the skills that he or she has access to. Guild Wars 2, like Guild Wars, uses a skill-based combat system, whereby players must select only 10 skills from a much larger pool, introducing an element of strategy. However, unlike Guild Wars, skill slots have predefined roles, so the first five will be determined by a combination of the player's weapon and profession, the sixth can only be one of a number of healing skills, the seventh through ninth will be skills with no defined roles, and unlocked as the game progresses, and the tenth slot will be for an "elite" skill, which is also initially locked. In a departure from the high number skills present in Guild WarsGuild Wars 2 will focus on quality of skills over quantity[10] and will also reduce the overall number of game modes to reduce balancing complexity — one of the most common issues present in MMORPG's.
The uniquely low level cap of Guild Wars (20) has been replaced with one capping out at 80, which the developers state strikes the correct balance between allowing for character development and avoiding forcing players into the grind-based gameplay that too often accompanies a high level cap, the elimination of which was a core design principle of the original Guild Wars. In PvE, grind is combated with a sidekick system, similar to that used in City of Heroes, allowing two players with a large level disparity to normalize their levels and enjoy content as though they were the same level. In PvP, entry to e-sport will grant access to all skills, items and provide a fixed level, so that all players will be on a level playing field.
In addition to the small-scale, tactical combat described above, Guild Wars 2 will feature "World PvP", large scale combat taking place in a persistent world, with players able to drop in and out "on the fly". Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success.
A more elaborate crafting system and other non-combat interactions are also being added to the game.
As Guild Wars 2 is set 250 years after the original game, players will not be able to carry over their characters from Guild Wars. However, the achievements and honors accumulated by all the characters on players' Guild Wars accounts are commemorated in the Hall of Monuments, which appears in Guild Wars: Eye of the North. The Hall of Monuments will also appear in Guild Wars 2, with the monuments in the Hall reflecting the achievements of characters on a linked Guild Wars account. These monuments are worth points that can be used to provide Guild Wars 2 characters with exclusive titles, items, mini-pets, and animal companions.

Plot

Setting

Although humans begin Guild Wars 2 on the back foot, significant technological advances have taken place in the years since Guild Wars.
Guild Wars 2 takes place in the high fantasy world of Tyria, 250 years after the players' defeat of the Great Destroyer in the Eye of the North expansion. Five so-called Elder Dragons sleeping beneath the continent have awoken in the time sinceGuild Wars, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in decline, supplanted from most of their land by natural disasters and war with the charr, who have finally reclaimed the last vestiges of their ancestral homeland of Ascalon from the humans. To the north, the norn, a proud race of Nordic hunters, have been forced south by the rise of Jormag, and in the west, the technologically advanced asura have been forced to establish permanent homes above-ground after the minions of the first dragon to awaken, Primordus, took control of the Depths of Tyria. Near the forests where the asura make their home are the sylvari, a new race who have appeared in Tyria in the last 25 years, unaffected by the difficulties that plague the other races but with some as-of-yet unexplained connection to the Elder Dragons.
To the south, the continent of Cantha has been cut off by an isolationist and xenophobic political climate, which is reinforced by Zhaitan's undead navy. Elona, too, has been cut off; the only hint of its continued prosperity being the ongoing battle between Palawa Joko's Mordant Crescent and Kralkatorrik in the Crystal Desert, as well as occasional reports from Order of Whispers spies. The Battle Isles have been wiped off the map entirely by the tidal wave caused by the re-emergence of the fallen kingdom of Orr, which came with the awakening of Zhaitan.
The advancement of time from Guild Wars is reflected in the changes in culture, including armor and clothing, as well as in the advancement of in-game technology and a unified common language.

Story

The player is tasked with reuniting the members of the disbanded Destiny's Edge, a multi-racial adventuring guild whose members' struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elder Dragon.

Development

The decision to start creating Guild Wars 2 began in a design meeting for Guild Wars Utopia, back when the company was releasing campaigns on a sixth-month development cycle. The team realised that they would not be able to do everything they wanted within the constraints of the scope that they had previously defined for campaigns and the limited amount of time available to them, and at the behest of Jeff Strain, found themselves discussing how the continued addition of features and content in stand-alone campaigns was leading to more bloated tutorials and difficulty in balancing the ever-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game.
Work on Guild Wars 2 began in 2007. It was announced March 27, 2007 to coincide with the announcement of the final Guild Wars expansion, which was designed to act as a bridge, in both gameplay and story terms, to Guild Wars 2. The development team abandoned the early open alpha and beta testing which they had used for the Guild Wars game. ArenaNet considered that player expectations for open beta tests of MMORPG had changed, and the beta was no longer used to test the game but to trial a nearly finished game prior to purchase. Beta tests scheduled for 2008 were cancelled to ensure Guild Wars 2 had maximum impact and appeal to these players.
In August 2009, two years after the game was first announced, ArenaNet decided the game had reached a state where they were happy to show it to the public. A trailer which mixed animated concept art and in-game footage was released atGamescom, followed by interviews expanding on the lore of the game world and information about the player races.
In November 2009, NCsoft CEO Jaeho Lee stated the game would most likely not release until 2011, but a closed beta would be made available in 2010. The Q4 2009 shareholders notes further supported this when the CEO stated that "the current development target was the end of 2010 but, Guild Wars 2 likely won't be released until 2011."
A playable demo of the game was made available at Gamescom (19–22 August 2010), Penny Arcade Expo (3–5 September 2010) and Paris Games Week (27 October-1 November 2010).
Guild Wars 2 is being developed for Microsoft Windows with a "very small team" investigating the possibility of a console version.
ArenaNet conducted small closed alpha and beta tests in 2011. On the 23rd of January 2012 it was announced that Guild Wars 2 will ship this year. In February, select press will be invited to participate in beta testing. In March and April, the size of beta tests was increased significantly, as the beta was made available to anyone who pre-purchased the game.

Wednesday, 9 May 2012

Star Wars

Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year intervals. Sixteen years after the release of the trilogy's final film, the first in a new prequel trilogy of films was released. The three films were also released at three-year intervals, with the final film released on May 19, 2005.

Currently, the overall box office revenue generated by the Star Wars films has totaled at $4.49 billion,[1] making it the third-highest-grossing film series,[2] behind only the Harry Potter and James Bond films.

The Star Wars film series has spawned a media franchise including books, television series, video games, and comic books. These supplements to the film trilogies comprise the Star Wars Expanded Universe, and have resulted in significant development of the series' fictional universe. These media kept the franchise going in the interim between the film trilogies. In 2008, Star Wars: The Clone Wars was released to theaters as the first-ever worldwide theatrical Star Wars film outside of the main trilogies. It was the franchise's first animated film, and was intended as an introduction to the Expanded Universe series of the same name, a 3D CGI animated series based on a previous 2D animated series of a similar name.

Setting

"Star Wars galaxy" redirects here. For other uses, see Star Wars Galaxy (disambiguation).

The events depicted in Star Wars media take place in a fictional galaxy. Many species of alien creatures (often humanoid) are depicted. Robotic droids are also commonplace and are generally built to serve their owners. Space travel is common, and many planets in the galaxy are members of a Galactic Republic, later reorganized as the Galactic Empire.

One of the prominent elements of Star Wars is the "Force", an omnipresent energy that can be harnessed by those with that ability, known as Force-sensitives. It is described in the first produced film as "an energy field created by all living things [that] surrounds us, penetrates us, [and] binds the galaxy together."[3] The Force allows users to perform various supernatural feats (such as telekinesis, clairvoyance, precognition, and mind control) and can amplify certain physical traits, such as speed and reflexes; these abilities vary between characters and can be improved through training. While the Force can be used for good, it has a dark side that, when pursued, imbues users with hatred, aggression, and malevolence. The six films feature the Jedi, who use the Force for good, and the Sith, who use the dark side for evil in an attempt to take over the galaxy. In the Star Wars Expanded Universe, many dark side users are Dark Jedi rather than Sith, mainly because of the "Rule of Two" (see Sith Origin).[3][4][5][6][7][8]

Theatrical films

The film series began with Star Wars, released on May 25, 1977. This was followed by two sequels: The Empire Strikes Back, released on May 21, 1980, and Return of the Jedi, released on May 25, 1983. The opening crawl of the sequels disclosed that they were numbered as "Episode V" and "Episode VI" respectively, though the films were generally advertised solely under their subtitles. Though the first film in the series was simply titled Star Wars, with its 1981 re-release it had the subtitle Episode IV: A New Hope added to remain consistent with its sequel, and to establish it as the middle chapter of a continuing saga.[9]

In 1997, to correspond with the 20th anniversary of Star Wars, Lucas released "Special Editions" of the original trilogy to theaters. The re-releases featured alterations to the original films, primarily motivated by the improvement of CGI and other special effects technologies, which allowed visuals that were not possible to achieve at the time of the original filmmaking. Lucas continued to make changes to the films for subsequent releases, such as the first ever DVD release of the original trilogy on September 21, 2004 and the first ever Blu-ray release of all six films on September 16, 2011.[10]

More than two decades after the release of the original film, the series continued with the long-awaited prequel trilogy; consisting of Episode I: The Phantom Menace, released on May 19, 1999; Episode II: Attack of the Clones, released on May 16, 2002; and Episode III: Revenge of the Sith, released on May 19, 2005.[11]

On August 15, 2008 Star Wars: The Clone Wars was released theatrically as a lead-in to the weekly animated TV series of the same name.

Plot overview

The prequel trilogy follows the life of a young slave named Anakin Skywalker who is discovered by the Jedi Knight Qui-Gon Jinn, who believes him to be the "Chosen One" foretold by Jedi prophecy to bring balance to the Force. The Jedi Council, led by Yoda, sense that Anakin's future is clouded by fear, but reluctantly allow Qui-Gon's apprentice Obi-Wan Kenobi to train Anakin after Qui-Gon is killed by the Sith Lord Darth Maul. At the same time, the planet Naboo is under attack, and its ruler, Queen Padmé Amidala, seeks the assistance of the Jedi to repel the attack. The Sith Lord Darth Sidious secretly planned the attack to give his alter ego, Senator Palpatine, a pretense to overthrow the Supreme Chancellor of the Galactic Republic and take his place.[4]

The remainder of the prequel trilogy chronicles Anakin's gradual fall to the dark side of the Force as he fights in the Clone Wars, which Palpatine secretly engineers in order to destroy the Republic and lure Anakin into his service.[5] Anakin and Padmé fall in love and secretly wed, and eventually Padmé becomes pregnant. Anakin has a prophetic vision of Padmé dying in childbirth, and Palpatine convinces him that the dark side holds the power to save her life; desperate, Anakin submits to the dark side and takes the Sith name Darth Vader. While Palpatine re-organizes the Republic into the tyrannical Galactic Empire—appointing himself Emperor for life—Vader participates in the extermination of the Jedi Order, culminating in a lightsaber battle between himself and Obi-Wan.[6]

Obi-Wan ultimately defeats his former apprentice and friend, severing his limbs and leaving him for dead beside a lava flow. However, Palpatine arrives shortly afterward and saves Vader, putting him into a black, mechanical suit of armor that keeps him alive. At the same time, Padmé dies while giving birth to twins Luke and Leia. The twins are hidden from Vader and are not told who their real parents are.[6]



The original trilogy begins 19 years later as Vader nears completion of the massive Death Star space station, which will allow the Empire to crush the Rebel Alliance, which has formed to combat Palpatine's tyranny. Vader captures Princess Leia Organa, who has stolen the plans to the Death Star and hidden them in the astromech droid R2-D2. R2-D2, along with his counterpart C-3PO, escapes to the planet Tatooine. There, the droids are purchased by Luke Skywalker and his step-uncle and aunt. While Luke is cleaning R2-D2, he accidentally triggers a message put into the droid by Leia, who asks for assistance from Obi-Wan. Luke later assists the droids in finding the Jedi Knight, who is now passing as an old hermit under the alias Ben Kenobi. When Luke asks about his father, Obi-Wan tells him that Anakin was a great Jedi who was betrayed and murdered by Vader.[13]

Obi-Wan and Luke hire the smuggler Han Solo and his Wookiee co-pilot Chewbacca to take them to Alderaan, Leia's home world, which they eventually find has been destroyed by the Death Star. Once onboard the space station, Obi-Wan allows himself to be killed during a lightsaber rematch with Vader; his sacrifice allows the group to escape with the plans that help the rebels destroy the Death Star. Luke himself fires the shot that destroys the deadly space station.[3]

Three years later, Luke travels to find Yoda and start his Jedi training, but is interrupted when Vader lures him into a trap by capturing Han and the others. During a fierce lightsaber duel, Vader reveals that he is Luke's father and attempts to turn him to the dark side.[7] Luke escapes, and, after rescuing Han from the gangster Jabba the Hutt a year later, returns to his training with Yoda, who by this time is on his deathbed. Before he passes away, Yoda confirms that Vader is Luke's father; moments later, Obi-Wan's spirit tells Luke that he must face his father before he can become a Jedi, and that Leia is his twin sister. As the Rebels attack the second Death Star, Luke confronts Vader as Palpatine watches; both Sith Lords intend to turn Luke to the dark side and take him as their apprentice.[8]

During the subsequent lightsaber duel, Luke succumbs to his anger and brutally overpowers Vader, but controls himself at the last minute; realizing that he is about to suffer his father's fate, he spares Vader's life and proudly declares his allegiance to the Jedi. An enraged Palpatine then attempts to kill Luke with Force lightning, a sight that moves Vader to turn on and kill his master, suffering mortal wounds in the process. Redeemed, Anakin Skywalker dies in his son's arms. Luke becomes a full-fledged Jedi, and the Rebels destroy the second Death Star and, with it, the Empire.[8]

Cast and characters


Character

Themes


Star Wars features elements such as knights, witches, and princesses that are related to archetypes of the fantasy genre.[15] The Star Wars world, unlike fantasy and science-fiction films that featured sleek and futuristic settings, was portrayed as dirty and grimy. Lucas' vision of a "used future" was further popularized in the science fiction-horror films Alien,[16] which was set on a dirty space freighter; Mad Max 2, which is set in a post-apocalyptic desert; and Blade Runner, which is set in a crumbling, dirty city of the future. Lucas made a conscious effort to parallel scenes and dialogue between films, and especially to parallel the journeys of Luke Skywalker with that of his father Anakin when making the prequels.[4]

Technical information

All six films of the Star Wars series were shot in an aspect ratio of 2.40:1. The original trilogy was shot with anamorphic lenses. Episodes IV and V were shot in Panavision, while Episode VI was shot in Joe Dunton Camera (JDC) scope. Episode I was shot with Hawk anamorphic lenses on Arriflex cameras, and Episodes II and III were shot with Sony's CineAlta high-definition digital cameras.[17]

Lucas hired Ben Burtt to oversee the sound effects on A New Hope. Burtt's accomplishment was such that the Academy of Motion Picture Arts and Sciences presented him with a Special Achievement Award because it had no award at the time for the work he had done.[18] Lucasfilm developed the THX sound reproduction standard for Return of the Jedi.[19] John Williams composed the scores for all six films. Lucas' design for Star Wars involved a grand musical sound, with leitmotifs for different characters and important concepts. Williams' Star Wars title theme has become one of the most famous and well-known musical compositions in modern music history.[20]

The technical lightsaber choreography for the original trilogy was developed by Hollywood sword-master Bob Anderson. Anderson trained actor Mark Hamill (Luke Skywalker) and performed all the sword stunts as Darth Vader during the lightsaber duels in The Empire Strikes Back and Return of the Jedi, wearing Vader's costume. Anderson's role in the original Star Wars trilogy was highlighted in the film Reclaiming the Blade, where he shares his experiences as the fight choreographer developing the lightsaber techniques for the movies.[21]

Production history

Original trilogy

"Original trilogy" redirects here. For the video game, see Lego Star Wars II: The Original Trilogy.

In 1971, Universal Studios agreed to make American Graffiti and Star Wars in a two-picture contract, although Star Wars was later rejected in its early concept stages. American Graffiti was completed in 1973 and, a few months later, Lucas wrote a short summary called "The Journal of the Whills", which told the tale of the training of apprentice C.J. Thorpe as a "Jedi-Bendu" space commando by the legendary Mace Windy.[22] Frustrated that his story was too difficult to understand, Lucas then wrote a 13-page treatment called The Star Wars, which was a loose remake of Akira Kurosawa's The Hidden Fortress.[23] By 1974, he had expanded the treatment into a rough draft screenplay, adding elements such as the Sith, the Death Star, and a protagonist named Annikin Starkiller. For the second draft, Lucas made heavy simplifications, and introduced the young hero on a farm as Luke Starkiller. Annikin became Luke's father, a wise Jedi knight. "The Force" was also introduced as a supernatural power. The next draft removed the father character and replaced him with a substitute named Ben Kenobi, and in 1976 a fourth draft had been prepared for principal photography. The film was titled Adventures of Luke Starkiller, as taken from the Journal of the Whills, Saga I: The Star Wars. During production, Lucas changed Luke's name to Skywalker and altered the title to simply The Star Wars and finally Star Wars.[24]

At that point, Lucas was not expecting the film to become part of a series. The fourth draft of the script underwent subtle changes that made it more satisfying as a self-contained film, ending with the destruction of the Empire itself by way of destroying the Death Star. However, Lucas had previously conceived of the film as the first in a series of adventures. Later, he realized the film would not in fact be the first in the sequence, but a film in the second trilogy in the saga. This is stated explicitly in George Lucas' preface to the 1994 reissue of Splinter of the Mind's Eye:

It wasn't long after I began writing Star Wars that I realized the story was more than a single film could hold. As the saga of the Skywalkers and Jedi Knights unfolded, I began to see it as a tale that could take at least nine films to tell—three trilogies—and I realized, in making my way through the back story and after story, that I was really setting out to write the middle story.

The second draft contained a teaser for a never-made sequel about "The Princess of Ondos," and by the time of the third draft some months later Lucas had negotiated a contract that gave him rights to make two sequels. Not long after, Lucas met with author Alan Dean Foster, and hired him to write these two sequels as novels.[25] The intention was that if Star Wars were successful, Lucas could adapt the novels into screenplays.[26] He had also by that point developed an elaborate backstory to aid his writing process.[27]

When Star Wars proved successful, Lucas decided to use the film as the basis for an elaborate serial, although at one point he considered walking away from the series altogether.[28] However, Lucas wanted to create an independent filmmaking center—what would become Skywalker Ranch—and saw an opportunity to use the series as a financing agent.[29] Alan Dean Foster had already begun writing the first sequel novel, but Lucas decided to abandon his plan to adapt Foster's work; the book was released as Splinter of the Mind's Eye the following year. At first Lucas envisioned a series of films with no set number of entries, like the James Bond series. In an interview with Rolling Stone in August 1977, he said that he wanted his friends to each take a turn at directing the films and giving unique interpretations on the series. He also said that the backstory in which Darth Vader turns to the dark side, kills Luke's father and fights Ben Kenobi on a volcano as the Galactic Republic falls would make an excellent sequel.

Later that year, Lucas hired science fiction author Leigh Brackett to write Star Wars II with him. They held story conferences and, by late November 1977, Lucas had produced a handwritten treatment called The Empire Strikes Back. The treatment is very similar to the final film, except that Darth Vader does not reveal he is Luke's father. In the first draft that Brackett would write from this, Luke's father appears as a ghost to instruct Luke.[30]

Brackett finished her first draft in early 1978; Lucas has said he was disappointed with it, but before he could discuss it with her, she died of cancer.[31] With no writer available, Lucas had to write his next draft himself. It was this draft in which Lucas first made use of the "Episode" numbering for the films; Empire Strikes Back was listed as Episode II.[32] As Michael Kaminski argues in The Secret History of Star Wars, the disappointment with the first draft probably made Lucas consider different directions in which to take the story.[33] He made use of a new plot twist: Darth Vader claims to be Luke's father. According to Lucas, he found this draft enjoyable to write, as opposed to the yearlong struggles writing the first film, and quickly wrote two more drafts,[34] both in April 1978. He also took the script to a darker extreme by having Han Solo imprisoned in carbonite and left in limbo.[7]

This new story point of Darth Vader being Luke's father had drastic effects on the series. Michael Kaminski argues in his book that it is unlikely that the plot point had ever seriously been considered or even conceived of before 1978, and that the first film was clearly operating under an alternate storyline where Vader was separate from Luke's father;[35] there is not a single reference to this plot point before 1978. After writing the second and third drafts of Empire Strikes Back in which the point was introduced, Lucas reviewed the new backstory he had created: Anakin Skywalker was Ben Kenobi's brilliant student and had a child named Luke, but was swayed to the dark side by Emperor Palpatine (who became a Sith and not simply a politician). Anakin battled Ben Kenobi on the site of a volcano and was wounded, but then resurrected as Darth Vader. Meanwhile Kenobi hid Luke on Tatooine while the Republic became the Empire and Vader systematically hunted down and killed the Jedi.[36]





Image of the original trilogy DVD collection on the top and the prequel trilogy DVD collection on the bottom.

With this new backstory in place, Lucas decided that the series would be a trilogy, changing Empire Strikes Back from Episode II to Episode V in the next draft.[34] Lawrence Kasdan, who had just completed writing Raiders of the Lost Ark, was then hired to write the next drafts, and was given additional input from director Irvin Kershner. Kasdan, Kershner, and producer Gary Kurtz saw the film as a more serious and adult film, which was helped by the new, darker storyline, and developed the series from the light adventure roots of the first film.[37]

By the time he began writing Episode VI in 1981 (then titled Revenge of the Jedi), much had changed. Making Empire Strikes Back was stressful and costly, and Lucas' personal life was disintegrating. Burned out and not wanting to make any more Star Wars films, he vowed that he was done with the series in a May 1983 interview with Time magazine. Lucas' 1981 rough drafts had Darth Vader competing with the Emperor for possession of Luke—and in the second script, the "revised rough draft", Vader became a sympathetic character. Lawrence Kasdan was hired to take over once again and, in these final drafts, Vader was explicitly redeemed and finally unmasked. This change in character would provide a springboard to the "Tragedy of Darth Vader" storyline that underlies the prequels.[38]

Prequel trilogy

After losing much of his fortune in a divorce settlement in 1987, Lucas had no desire to return to Star Wars, and had unofficially canceled his sequel trilogy by the time of Return of the Jedi.[39] Nevertheless, the prequels, which were quite developed at this point, continued to fascinate him. After Star Wars became popular once again, in the wake of Dark Horse's comic book line and Timothy Zahn's trilogy of novels, Lucas saw that there was still a large audience. His children were older, and with the explosion of CGI technology he was now considering returning to directing.[40] By 1993 it was announced, in Variety among other sources, that he would be making the prequels. He began outlining the story, now indicating the series would be a tragic one examining Anakin Skywalker's fall to the dark side. Lucas also began to change how the prequels would exist relative to the originals; at first they were supposed to be a "filling-in" of history tangential to the originals, but now he saw that they could form the beginning of one long story that started with Anakin's childhood and ended with his death. This was the final step towards turning the film series into a "Saga".[41]

In 1994, Lucas began writing the first screenplay titled Episode I: The Beginning. Following the release of that film, Lucas announced that he would also be directing the next two, and began working on Episode II at that time.[42] The first draft of Episode II was completed just weeks before principal photography, and Lucas hired Jonathan Hales, a writer from The Young Indiana Jones Chronicles, to polish it.[43] Unsure of a title, Lucas had jokingly called the film "Jar Jar's Great Adventure."[44] In writing The Empire Strikes Back, Lucas initially decided that Lando Calrissian was a clone and came from a planet of clones which caused the "Clone Wars" mentioned by Obi-Wan Kenobi in A New Hope;[45][46] he later came up with an alternate concept of an army of clone shocktroopers from a remote planet which attacked the Republic and were repelled by the Jedi.[47] The basic elements of that backstory became the plot basis for Episode II, with the new wrinkle added that Palpatine secretly orchestrated the crisis.[5]

Lucas began working on Episode III before Attack of the Clones was released, offering concept artists that the film would open with a montage of seven Clone War battles.[48] As he reviewed the storyline that summer, however, he says he radically re-organized the plot.[49] Michael Kaminski, in The Secret History of Star Wars, offers evidence that issues in Anakin's fall to the dark side prompted Lucas to make massive story changes, first revising the opening sequence to have Palpatine kidnapped and his apprentice, Count Dooku, murdered by Anakin as the first act in the latter's turn towards the dark side.[50] After principal photography was complete in 2003, Lucas made even more massive changes in Anakin's character, re-writing his entire turn to the dark side; he would now turn primarily in a quest to save Padmé's life, rather than the previous version in which that reason was one of several, including that he genuinely believed that the Jedi were evil and plotting to take over the Republic. This fundamental re-write was accomplished both through editing the principal footage, and new and revised scenes filmed during pick-ups in 2004.[51]

Lucas often exaggerated the amount of material he wrote for the series; much of it stemmed from the post–1978 period when the series grew into a phenomenon. Michael Kaminski explained that these exaggerations were both a publicity and security measure. Kaminski rationalized that since the series' story radically changed throughout the years, it was always Lucas' intention to change the original story retroactively because audiences would only view the material from his perspective.[6][52] When congratulating the producers of the TV series Lost in 2010, Lucas himself jokingly admitted, "when Star Wars first came out, I didn't know where it was going either. The trick is to pretend you've planned the whole thing out in advance. Throw in some father issues and references to other stories – let's call them homages – and you've got a series".[53]

Sequel trilogy


The sequel trilogy was a reportedly planned trilogy of films (Episodes VII, VIII and IX) by Lucasfilm as a sequel to the original Star Wars trilogy (Episodes IV, V and VI) released between 1977 and 1983.[54] While the similarly discussed Star Wars prequel trilogy (Episodes I, II and III) was ultimately released between 1999 and 2005, Lucasfilm and George Lucas have for many years denied plans of making a sequel trilogy, insisting that Star Wars is meant to be a six-part series.[55][56] In May 2008, speaking about the upcoming Star Wars: The Clone Wars, Lucas maintained his status on the sequel trilogy:

"I get asked all the time, 'What happens after Return of the Jedi?,' and there really is no answer for that. The movies were the story of Anakin Skywalker and Luke Skywalker, and when Luke saves the galaxy and redeems his father, that's where that story ends."[57]

In January 2012, Lucas announced that he would step away from blockbuster films and instead produce smaller art-house films. In an interview regarding whether or not the scrutiny he received from the prequel trilogy and the alterations made on the original trilogy were a factor on his retirement, Lucas stated:

"Why would I make any more,... when everybody yells at you all the time and says what a terrible person you are?"[58]

Future releases

At a ShoWest convention in 2005, Lucas demonstrated new technology and stated that he planned to release the six films in a new 3-D film format, beginning with A New Hope in 2007.[59] However, by January 2007, Lucasfilm stated on StarWars.com that "there are no definitive plans or dates for releasing the Star Wars saga in 3-D." At Celebration Europe in July 2007, Rick McCallum confirmed that Lucasfilm is "planning to take all six films and turn them into 3-D," but they are "waiting for the companies out there that are developing this technology to bring it down to a cost level that makes it worthwhile for everybody".[60] In July 2008, Jeffrey Katzenberg, the CEO of DreamWorks Animation, revealed that Lucas plans to redo all six of the movies in 3D.[61] In late September 2010, it was announced that The Phantom Menace would be theatrically re-released in 3-D on February 10, 2012.[62][63] All six films would be re-released in order, with the 3-D conversion process taking at least a year to complete per film.[64]

Expanded Universe


The term Expanded Universe (EU) is an umbrella term for officially licensed Star Wars material outside of the six feature films. The material expands the stories told in the films, taking place anywhere from 25,000 years before The Phantom Menace to 140 years after Return of the Jedi. The first Expanded Universe story appeared in Marvel Comics' Star Wars #7 in January 1978 (the first six issues of the series having been an adaptation of the film), followed quickly by Alan Dean Foster's novel Splinter of the Mind's Eye the following month.[93]

George Lucas retains artistic control over the Star Wars universe. For example, the death of central characters and similar changes in the status quo must first pass his screening before authors are given the go-ahead. In addition, Lucasfilm Licensing devotes efforts to ensure continuity between the works of various authors across companies.[94] Elements of the Expanded Universe have been adopted by Lucas for use in the films, such as the name of capital planet Coruscant, which first appeared in Timothy Zahn's novel Heir to the Empire before being used in The Phantom Menace. Additionally, Lucas so liked the character Aayla Secura, who was introduced in Dark Horse Comics' Star Wars series, that he included her as a character in Attack of the Clones.[95]

Lucas has played a large role in the production of various television projects, usually serving as storywriter or executive producer.[96] Star Wars has had numerous radio adaptations. A radio adaptation of A New Hope was first broadcast on National Public Radio in 1981. The adaptation was written by science fiction author Brian Daley and directed by John Madden. It was followed by adaptations of The Empire Strikes Back in 1983 and Return of the Jedi in 1996. The adaptations included background material created by Lucas but not used in the films. Mark Hamill, Anthony Daniels, and Billy Dee Williams reprised their roles as Luke Skywalker, C-3PO, and Lando Calrissian, respectively, except in Return of the Jedi in which Luke was played by Joshua Fardon and Lando by Arye Gross. The series also used John Williams' original score from the films and Ben Burtt's original sound designs.[97]

Other films

In addition to the two trilogies and The Clone Wars film, several other authorized films have been produced:


Animated series

Following the success of the Star Wars films and their subsequent merchandising, several animated television series have been created for the younger fan base:


Literature


Star Wars-based fiction predates the release of the first film, with the 1976 novelization of Star Wars (ghost-written by Alan Dean Foster and credited to Lucas). Foster's 1978 novel, Splinter of the Mind's Eye, was the first Expanded Universe work to be released. In addition to filling in the time between A New Hope and The Empire Strikes Back, this additional content greatly expanded the Star Wars timeline before and after the film series. Star Wars fiction flourished during the time of the original trilogy (1977–1983) but slowed to a trickle afterwards. In 1992, however, Timothy Zahn's Thrawn trilogy debuted, sparking a new interest in the Star Wars universe. Since then, several hundred tie-in novels have been published by Bantam and Del Rey. A similar resurgence in the Expanded Universe occurred in 1996 with the Steve Perry novel Shadows of the Empire, set in between The Empire Strikes Back and Return of the Jedi, and accompanying video game and comic book series.[99]

LucasBooks radically changed the face of the Star Wars universe with the introduction of the New Jedi Order series, which takes place some 20 years after Return of the Jedi and stars a host of new characters alongside series originals. For younger audiences, three series have been introduced. The Jedi Apprentice series follows the adventures of Qui-Gon Jinn and his apprentice Obi-Wan Kenobi prior to The Phantom Menace. The Jedi Quest series follows the adventures of Obi-Wan and his apprentice Anakin Skywalker in between The Phantom Menace and Attack of the Clones. The Last of the Jedi series follows the adventures of Obi-Wan and another surviving Jedi almost immediately following Revenge of the Sith.

Marvel Comics published Star Wars comic book series and adaptations from 1977 to 1986. A wide variety of creators worked on this series, including Roy Thomas, Archie Goodwin, Howard Chaykin, Al Williamson, Carmine Infantino, Gene Day, Walt Simonson, Michael Golden, Chris Claremont, Whilce Portacio, Jo Duffy, and Ron Frenz. The Los Angeles Times Syndicate published a Star Wars newspaper strip by Russ Manning, Goodwin and Williamson[100][101] with Goodwin writing under a pseudonym. In the late 1980s, Marvel announced it would publish a new Star Wars comic by Tom Veitch and Cam Kennedy. However, in December 1991, Dark Horse Comics acquired the Star Wars license and used it to launch a number of ambitious sequels to the original trilogy instead, including the popular Dark Empire stories.[102] They have since gone on to publish a large number of original adventures set in the Star Wars universe. There have also been parody comics, including Tag and Bink.[103]

Games


Since 1982, dozens of video games have been published bearing the Star Wars name, beginning with Star Wars: The Empire Strikes Back published for the Atari 2600 by Parker Brothers. Since then, Star Wars has opened the way to a myriad of space-flight simulation games, first-person shooter games, roleplaying games, RTS games, and others. Two different official tabletop role-playing games have been developed for the Star Wars universe: a version by West End Games in the 1980s and 1990s, and one by Wizards of the Coast in the 2000s. The best-selling games so far are the Lego Star Wars and the Battlefront series, with 12 million and 10 million units respectively.[104][105] Star Wars: Knights of the Old Republic is also an extremely well known game.[106]

The most recently released games are Lego Star Wars: The Complete Saga, Lego Star Wars III: The Clone Wars, Star Wars: The Force Unleashed and Star Wars: The Force Unleashed II, for the PS3, PSP, PS2, Xbox 360, Nintendo DS and Wii. While The Complete Saga focuses on all six episodes of the series, The Force Unleashed, of the same name of the multimedia project which it is a part of, takes place in the largely unexplored time period between Revenge of the Sith and A New Hope and casts players as Darth Vader's "secret apprentice" hunting down the remaining Jedi. The game features a new game engine, and was released on September 16, 2008 in the United States.[107][108] There are three more titles based on the Clone Wars which were released for the Nintendo DS (Star Wars: The Clone Wars – Jedi Alliance) and Wii (Star Wars: The Clone Wars – Lightsaber Duels and Star Wars: The Clone Wars - Republic Heroes).

Star Wars trading cards have been published since the first 'blue' series, by Topps, in 1977.[109] Dozens of series have been produced, with Topps being the licensed creator in the United States. Some of the card series are of film stills, while others are original art. Many of the cards have become highly collectible with some very rare "promos", such as the 1993 Galaxy Series II "floating Yoda" P3 card often commanding US$1000 or more. While most "base" or "common card" sets are plentiful, many "insert" or "chase cards" are very rare.[110]

The board game Risk has been adapted to the series in two editions by Hasbro: Risk Star Wars: The Original Trilogy Edition[111] (2006) and Risk Star Wars: Clone Wars Edition[112] (2005).

Fan works

Main article: Star Wars fan films

The Star Wars saga has inspired many fans to create their own non-canon material set in the Star Wars galaxy. In recent years, this has ranged from writing fan-fiction to creating fan films. In 2002, Lucasfilm sponsored the first annual Official Star Wars Fan Film Awards, officially recognizing filmmakers and the genre. Because of concerns over potential copyright and trademark issues, however, the contest was initially open only to parodies, mockumentaries, and documentaries. Fan-fiction films set in the Star Wars universe were originally ineligible, but in 2007 Lucasfilm changed the submission standards to allow in-universe fiction entries.[113]

While many fan films have used elements from the licensed Expanded Universe to tell their story, they are not considered an official part of the Star Wars canon. However, the lead character from the Pink Five series was incorporated into Timothy Zahn's 2007 novel Allegiance, marking the first time a fan-created Star Wars character has ever crossed into the official canon.[114] Lucasfilm, for the most part, has allowed but not endorsed the creation of these derivative fan-fiction works, so long as no such work attempts to make a profit from or tarnish the Star Wars franchise in any way.[115]

Attractions

In 1986, George Lucas established a partnership with the Walt Disney Company and its Walt Disney Imagineering division to create Star Tours, an attraction that opened at Disneyland in 1987. The attraction also had subsequent incarnations at other Disney Parks worldwide, with the exception of Hong Kong Disneyland.

The attractions at Disneyland and Disney's Hollywood Studios closed on July 27, 2010 and September 7, 2010 respectively, in order to allow the rides to be converted into Star Tours: The Adventures Continue. The successor attraction opened at Disney's Hollywood Studios on May 20, 2011 and June 3, at Disneyland.

The Jedi Training Academy is a live show where children are selected to learn the teachings of the Jedi Knights and the Force in order to become Padawan learners. The show is present at the Rebels stage at Disney's Hollywood Studios and at the Tomorrowland Terrace at Disneyland.

The Walt Disney World Resort's Disney's Hollywood Studios park hosts an annual festival, Star Wars Weekends during specific dates from May to June. The event began in 1997.

Legacy


The Star Wars saga has had a significant impact on modern American pop culture. Both the films and characters have been parodied in numerous films and television.


When Ronald Reagan proposed the Strategic Defense Initiative (SDI), a system of lasers and missiles meant to intercept incoming ICBMs, the plan was quickly labeled "Star Wars," implying that it was science fiction and linking it to Ronald Reagan's acting career. According to Frances FitzGerald, Reagan was annoyed by this, but Assistant Secretary of Defense Richard Perle told colleagues that he "thought the name was not so bad."; "'Why not?' he said. 'It's a good movie. Besides, the good guys won.'"[123] This gained further resonance when Reagan described the Soviet Union as an "evil empire".