Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, 21 May 2012

Minecraft

Minecraft 1.2.5 Title Screen.png
Minecraft is a sandbox-building independent video game originally by Swedish creator Markus "Notch" Persson and now by his company, Mojang.
Minecraft is focused on creativity and building, allowing players to build constructions out of textured cubes in a 3D world. Gameplay in its commercial release has two principal modes: Survival, which requires players to acquire resources themselves and maintain their health and hunger; and Creative, where the player has an unlimited supply of resources, the ability to fly, and no concept of health or hunger. A third gameplay mode, named Hardcore, is essentially the same as Survival, but the difficulty is locked on the hardest setting and respawning is disabled, forcing the player to delete his or her world upon death. An outdated Classic version is also available for free, although it is no longer being developed. Creative Minecraft resembles Classic, but with many more features.
The gameplay is heavily inspired by Infiniminer by Zachtronics Industries, and Dwarf Fortress by Bay 12 Games.
Minecraft was released as an alpha on May 17, 2009,with a beta version on December 20, 2010. Official releases for iOS and Android have been released and the full version of the PC game was released on November 18, 2011 atMineCon 2011. The Android release was temporarily exclusive to the Xperia PLAY but is now available to the rest of the Android Market. A heavily stripped version of the game has been developed for the Xbox 360 by independent game developers 4J Studios, which was released on May 9th, 2012. Minecraft was developed for about a week before its public release on May 17, 2009, on the TIGSource forums, where it gained a considerable level of popularity. It has been continually updated and patched since then, and while it was still in alpha release, it garnered several hundred thousand sales and received critical notice and acclaim from many reviewers. It passed a million units sold on January 12, 2011, less than a month after reaching Beta. By February 18, 2012, the game had sold more than 5 million units.

Gameplay

A screenshot of a randomly generatedMinecraft terrain
A player in Minecraft has a lot of freedom to choose how to play the game, with the primary goals being surviving attacks by monsters (known in-game as "hostile mobs") and building shelter. The core gameplay revolves around construction. The game world is essentially made of cubes arranged in a fixed grid pattern which represent different materials, such as dirt, stone, various ores, water, and tree trunks. While the players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid. The player can gather these material blocks and place them elsewhere, thus potentially creating various constructions.
Minecraft has three gameplay modes: Survival, Hardcore and Creative. Classic is the earliest free version and initially featured only the Creative game mode with only building (block placement and removal) aspects of the game and unlimited block supply. The game was then split into single-player survival mode (referred to as "Survival Mode Test"), which contained monsters and a much greater variety of blocks and items, as well as requiring players to mine their own blocks.
The game starts by placing the player on the surface of a virtually infinite procedurally generated game world. The player can walk across the terrain consisting of plains, mountains, caves, and various water bodies. The world is also divided intobiomes ranging from deserts to snowfields. The in-game time system follows a day and night cycle. Throughout the course of the game the player encounters various non-human creatures, referred to as mobs. During the daytime, non-hostile animals spawn, which can be hunted for food and crafting materials. Hostile mobs, such as large spiders, skeletons, zombies and the dangerous exploding Creeper only spawn in unlit areas like caves or during nighttime.
Complex systems can be built using the in-game physics engine with the use of primitive mechanical devices, electrical circuits and logic gates built with in-game material redstone. For example, a door can be opened or closed by pressing a connected button or stepping on a pressure plate. Similarly, larger and more complex systems can be produced, such as a working arithmetic logic unit – as used in CPUs.
The game world is procedurally generated as the player explores it. Although limits exist on vertical movement both up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached. The game achieves this by splitting the game world data into smaller sections, called "chunks", only created or loaded into memory when the player is nearby.

Modes

Survival

In this mode, the player has a health bar which is depleted by attacks from monsters, falls, or environmental damage, such as drowning or falling into lava. The player also has a hunger bar, which must be periodically refilled by eating various food (porkchops, bread, etc.) in-game. Armor can help mitigate damage from mob attacks, while weapons can be used to kill enemies and other animals. Health replenishes when the player has a full hunger bar or by playing on the easiest difficulty, where the health bar regenerates by itself. Upon dying, items in the player's inventory are dropped and the player is respawned at current spawn point, which by default is where the player started, but can be set by sleeping in in-game beds. The items can be recovered if reached before they despawn.
The player can acquire different resources and craft tools, weapons, armor, food, and various other items. By acquiring better resources, the player can make more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores respectively, and tools made out of better resources (such as iron in place of stone) perform their tasks quicker and can be used more heavily before breaking. The game has an inventory system and the player is limited to the number of items they can carry, specifically, 36 spaces. The player can acquire experience points by killing mobs. Experience can then be spent on enchanting tools, armour and weapons. Enchanted items are generally more powerful, last longer, or have other special effects.
The player may also play in a Hardcore mode as a variant of Survival mode, differing primarily by being locked to the hardest gameplay setting and featuring permadeath – upon player character's death, their world is deleted.

Creative

In creative mode, the player does not take environmental or mob damage, is not affected by hunger, and can fly freely around the game world. The player also has access to unlimited resources or items through the inventory menu, and can place or remove them instantly. All creatures in the game, including hostile ones, may still spawn under proper conditions, but they cannot damage the player. The only possible way in Creative for a player to die is to fall down the Void, the bottom of the map.

Classic


A screenshot of Minecraft Classic (single player)
Older versions of Minecraft are also available for players. Unlike newer versions of Minecraft, Classic is free to play, though it is no longer updated. It functions much the same as Creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server. There are no computer creatures in this mode, and environmental hazards such as lava will not damage the player. However, some blocks function differently as their behavior was later changed during development. For example, in Classic mode, TNT will act like any other block and break when hit, but in newer versions it will detonate after its fuse is lit.

Primary win condition

Although Minecraft is mostly a sandbox game, it contains some adventure elements. And, with that, a primary win condition, which is achieved by traveling to another dimension known as The End and defeating the powerful Enderdragon that flies around the map. This dimension is also home to Endermen, a race of seemingly-sentient beings that are only rarely seen on the main world. To go to The End, one must locate underground ruins of an ancient civilization (referred to ingame as Strongholds) which can be found on the main overworld. They must then activate the stronghold's portal using items crafted from drops from Endermen and Blazes, which can be found in alternate dimension called The Nether.
Upon beating the boss creature (and claiming an exclusive reward consisting of a shower of experience points and the elusive Ender dragon egg), the player is allowed to leave the dimension via a portal, which will cue the game's ending sequence, written by Irish author Julian Gough, and credits roll. The player is then teleported back to their original spawn point in the overworld, and, if certain criteria are met, will receive the exclusive "The End" achievement.

Development

The developer of Minecraft, Markus Persson aka Notch, had previously worked on games such as Wurm Online and as a game developer for King.com for over four years. Minecraft development began in May 10, 2009, soon after Persson had quit his job at King.com in order to concentrate more on independent development. Persson was inspired to create Minecraft by several other games such as Dwarf FortressInfiniminer by Zachtronics Industries, and Dungeon Keeper by Bullfrog Productions. He was still working out the basics of gameplay when he discovered Infiniminer and played with others on the TIGSource.com forums. At the time, he had also been visualizing an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes.After discovering Infiniminer, Notch declared "My god, I realized that that was the game I wanted to do". Infiniminer heavily influenced the style of gameplay that eventually resulted in Minecraft, including the first-person aspect of the game and the "blocky" visual style.

A screenshot of the Minecraft Beta crafting screen, showing a stone axe being crafted
Minecraft was first released to the public on May 17, 2009, as a developmental "alpha" release. Although Persson maintained a day job with Jalbum.net at first, he later moved to working part time and has since quit in order to work on Minecraft full time as sales of the beta version of the game have expanded. Persson continues to update the game with releases distributed to users automatically. Persson plans to continue these updates after the release of the full game as long as there is still an active userbase.These updates have included features such as new items, new blocks, an alternate "Hell" dimension (accessible through construction of a portal) that Persson terms "The Nether", tamable wolves that assist the player, and changes to the game's behavior (e.g., how water flows). Persson plans to eventually release the game as open-source after sales have dropped off and when he wants to move onto other projects.

A screenshot of "The Nether", an alternate dimension
In September 2010 Persson announced that he and a friend were starting a video game company, Mojang, with the money earned from Minecraft. This company was intended to back the development of Minecraft and an unrelated game, Scrolls, which his friend would primarily work on. As part of creating the company, Persson has hired "an artist, a web site developer, and a business guy", additional programmers, and established an office in Stockholm.Although Persson plans to spend the majority of his time working on Minecraft while his partner spends the majority of his time working on the other game, he says that "everyone working at the company will be involved in both projects to some degree".Persson said that part of his motivation behind hiring staff was that he felt he was spending too much time working on the website and reading emails rather than developing Minecraft.The four additional employees hired in 2010 were Jens Bergensten, a programmer; Daniel Kaplan, the "business guy"; Jakob Porser, who will be working on the other game for Mojang; and Markus "Junkboy" Toivonen, a pixel artist. The plans for Persson's new company were delayed by weeks when his account with PayPal, containing over US$763,000 in proceeds from Minecraft sales, was frozen due to a "suspicious withdrawal or deposit". On October 20, 2010, the official Minecraft website suffered a prolonged DDoS attack.
On December 11, 2010, Persson announced, via his personal blog, that Minecraft would be entering its beta testing phase on December 20, 2010, and that the price would increase to €14.95. He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. At the start of 2011 Mojang expanded to include Carl Manneh as a "managing director" and Tobias Möllstam as a programmer. On April 7, 2011, Persson made a post on his blog that Mojang has decided to move the game out of Beta on November 11, 2011; however this would not be the "finished product", as the game would be continuously updated before and after the release.
Minecraft.net provided online systems to authenticate logins and host the player's profile including its modifiable character skin pattern and the purchased gift codes. On January 18, 2011, Persson announced in a blog post that Minecraft's web servers would be switching to being hosted solely on the Amazon Web Services (AWS) content delivery network. Notch stated in his personal blog that their old web host was having trouble and that Mojang would be switching to using AWS as their host for both Minecraft.net and Minecraft's web functions such as logging in.This was followed by a tweet the next day confirming the migration and that Tobias would be the one to set up the new servers. Upon this hosting migration, both Minecraft.net and Minecraft game features experienced fluctuating down time.On February 21, Mojang hired Dan Frisk to oversee the servers and back end for both Minecraft and Scrolls.
On December 2, 2011, Persson announced via his personal blog that he would be stepping down as the lead developer of Minecraft, with Bergensten becoming lead developer. Persson would remain as a developer of Minecraft but would be taking time away from the game in order to work on an unannounced project. On February 28, 2012, Bergensten announced that the main developers of Bukkit, a community-based project that works on Minecraft server implementation, joined the ranks of the Mojang team to work on "improving both the server and the client to offer better official support for larger servers and server modifications".

Friday, 18 May 2012

Wolfenstein

Wolfenstein (2009 video game).jpgWolfenstein is a science fiction first-person shooter video game co-developed by Raven Software, id Software, Pi Studios, and Endrant Studios and published by Activision. It is the sequel to Return to Castle Wolfenstein, and uses the id Tech 4 engine.The game was released in 2009: in North America on August 18, Australia on August 19, and Europe on August 21.

Setting

The story is set in the fictional town of Isenstadt, which the Nazis have taken complete control of in order to mine rare Nachtsonne crystals necessary to access the "Black Sun" dimension. As the game progresses, happenings in Isenstadt become stranger (German patrols are replaced by supernatural creatures, etc.). Locations in or nearby include sewers, a tavern, a hospital, a farm, an underground mining facility, a church, the SS headquarters, a dig site and caverns, a cannery, a radio station, a paranormal base, a general's home, a castle, an airfield and a large Zeppelin.

Characters

  • Agent/Captain B.J. Blazkowicz: The main protagonist in the game. He has high respect among the three groups due to his fighting abilities, and his previous achievements (during the events of Return to Castle Wolfenstein).
  • Caroline Becker: The leader of the Kreisau Circle. She is distrusting of Blazkowicz at first, but learns to trust him after his missions manage to inspire civilians to fight back at the Nazis, increasing recruitment for the Kreisau Circle.
  • Erik Engle: Caroline Becker's second in command. He is a lighthearted fellow and very trusting of Blazkowicz. He takes over as the leader of the Kreisau Circle after Caroline Becker is killed.
  • Sergei Kovlov: A young Russian scholar who is a part of the Golden Dawn. He introduces Blazkowicz to the Veil and the Black Sun, teaches him how to use the Thule Medallion and provides useful information about the supernatural enemies.
  • Dr. Alexandrov: The leader of the Golden Dawn. He gives Blazkowicz many of the missions, but is later revealed as a turncoat who brought the Golden Dawn for the purpose of translating manuscripts for the Nazis. He is betrayed by the Nazis and shot dead by Hans Grosse.
  • Stephan and Anton Kriege: They are brothers who run a black market weapons dealership. Although they both only care about money in the beginning of the game, Stephan starts to break down towards the end, and starts caring about people outside of business, to his brother's dismay. Late in the game, Stephan reveals that he has shot his brother dead for betraying Caroline Becker to the Nazis.
  • General Victor Zetta: The Nazi General who brought the SS to Isenstadt in the first place. He is a high ranking member of the SS Paranormal Division. He appears as an overweight man normally but as an armoured slug-like monster in the Veil, and must be defeated in a boss fight. Characters in the game often remark on his curious behaviour and later speculate on whether Zetta was a human who became a monster through veil exposure, or a veil creature which had disguised itself in Zetta's form. This is never elucidated.
  • General Wilhelm “Deathshead” Strasse: The Nazi General who serves as Zetta's replacement after he dies and is also the head of the SS Special Projects Division. Deathshead is eager for revenge following the events of Return to Castle Wolfenstein where Blazkowicz ruined his Übersoldat (Super Soldier) project. He is the driving force behind the creation of the Nazi super weapons, and plans on winning the war with Black Sun powered weaponry.
  • Hans Grosse: A muscular Nazi who serves as Deathshead's henchman. He is a strong and incredibly well-built man, seen in a cut-scene to take several punches from a civilian in a bar fight before killing him with a single blow. He kills Caroline Becker, and serves as the game's final boss, donning a mechanical suit and wielding dual chainguns (recreating Adolf Hitler's appearance in Wolfenstein 3D) and another Thule Medallion with the same powers as Blazkowicz's.

Plot

The story is set some time after the failures of Operation Resurrection and project Übersoldat. B.J. Blazkowicz has been sent by the OSA to sabotage the German Kriegsmarine battleship Tirpitz, which is planning to launch ballistic missiles at London. As he fights the German crewmen, he comes across a mysterious medallion. It ends up saving his life when it shields him from a hail of Nazi bullets. Although he manages to destroy the German warship and fly away to safety, Blazkowicz is very interested in the medallion. During a meeting at OSA headquarters, he learns that the medallion needs crystals called Nachtsonne, found only in Isenstadt, to make use of its full power. The Nazis have begun digging for crystals, led by a Nazi general named Victor Zetta. Blazkowicz is sent to Isenstadt, but his cover is blown by an unknown informant. He then meets up with agents from the Kreisau Circle, and with them, makes it to Isenstadt.
In Isenstadt, he meets the brothers Stephan and Anton Kriege, who run the Black Market where Blazkowicz can upgrade all of his weapons and powers. (He pays for upgrades with gold earned from missions or found scattered throughout the game.) He also meets the leader of the Kreisau Circle, a former schoolteacher named Caroline Becker. Becker sends Blazkowicz on a mission into the dig site, where he finds a young Russian named Sergei Kovlov. He also finds an exact copy of the medallion that he found on the Nazi warship, which Kovlov calls the Thule Medallion. Kovlov introduces Blazkowicz to the Golden Dawn, a group of scholars who specialize in the occult, led by Dr. Leonid Alexandrov. The youth also shows Blazkowicz how to use the Thule Medallion. With a crystal contributed by Kovlov, Blazkowicz is able to enter the Veil, a barrier between the real world and a dimension known as the Black Sun. Using the Veil, he manages to escape. As Blazkowicz completes more missions, he gains new weapons and new powers for the Thule Medallion. Eventually, he manages to kill General Zetta, who turns out to be a monster when viewed through the Veil. The Black Market, the Kreisau Circle, and the Golden Dawn then move to a new location in Isenstadt to escape retaliation for Zetta's death.
Shortly after the move, Caroline Becker is captured and held in a nearby castle. Blazkowicz helps the Kreisau Circle stage a rescue mission. He confronts Zetta's replacement, Wilhelm “Deathshead” Strasse, who is eager for revenge after the events of Return to Castle Wolfenstein. During a struggle, Caroline is killed by Hans Grosse, Deathshead's henchman. Upon Blazkowicz's return to Isenstadt, Stephan Kriege informs him that he has killed his brother for being a mole and betraying both Blazkowicz and Caroline. Blazkowicz then finds out that a Nazi superweapon, powered by Black Sun energy, is about to be fired at the city from a zeppelin. He boards the airship, where he discovers that Dr. Alexandrov is also a mole. Alexandrov's treachery is repaid by an execution at the hand of Hans Grosse. In order to prepare the weapon, Deathshead and Grosse enter the Black Sun through a portal that Nazi scientists had excavated and reassembled. Blazkowicz jumps in after them. In the Black Sun, he encounters Hans Grosse guarding the machine that powers Deathshead's superweapon. Grosse greets him in a mechanical suit outfitted with two chainguns (recreating his earlier appearance in Wolfenstein 3D), and a Thule Medallion identical to Blazkowicz's. Blazkowicz kills Grosse by jamming the Nachtsonne crystals from his medallion into Grosse's. He then destroys the machine, but Deathshead flees through the portal before B.J. can capture him. The explosion takes out both the portal and the zeppelin on the other side, effectively destroying all ways of accessing the Black Sun (incidentally rendering Blazkowicz's Thule Medallion useless as well). In a post-credits cutscene, Deathshead is seen clambering out of the zeppelin wreckage, screaming in frustration.

Development

Wolfenstein uses an improved version of id Software's id Tech 4 video game engine, the technology behind Doom 3 and Enemy Territory: QUAKE Wars. The game was developed by Raven Software for Windows, PlayStation 3 and Xbox 360. The modifications to the game engine include depth of field effects, soft shadowing, post-processing effects, Havok physics, as well as the addition of a supernatural realm, called The Veil. While in the Veil the player has access to certain special abilities, such as the power to slow down time, to get around obstacles that exist in the real world, or even to be able to defeat enemies that have an otherwise impenetrable shield (similar to "Spirit Walk" from the previous id Tech 4 title Prey) The multiplayer part of Wolfenstein was developed by Endrant Studios. Wolfenstein is the only recent id Software game not planned to have a Linux port, with the person in charge of Linux ports at id Timothee Besset commenting that "It is unlikely the new Wolfenstein title is going to get a native Linux release. None of it was done in house, and I had no involvement in the project."
On the day of Wolfenstein's release, the first PC patch was released to address several issues with the online multiplayer component.The multiplayer development studio, Endrant Studios, soon laid off some of its workforce after the completion of the development of Wolfenstein's multiplayer.

Motion comics

Four promotional motion comics, each about 3 minutes long, were released. Each was based on a particular installment in the Wolfenstein series and served as a nostalgic reminder. The first one recreated Wolfenstein 3D's escape from Castle Wolfenstein, the Hans Grosse killing and the final battle against Adolf Hitler. The second was based upon Wolfenstein 3D's prequel game Spear of Destiny, and recreated its final battle, in which B.J. fights the cybernetic Death Knight and the Angel of Death for control of the Spear. The third comic was based on Return to Castle Wolfenstein and recreated the battle with Olaric, the destruction of an experimental plane and later the final battle against Heinrich I. The fourth comic was based on the Wolfenstein's own cinematic introduction and shows B.J. infiltrating a Nazi battleship to steal the first Thule medallion.