
Need for Speed: The Run is a racing video game, the 18th title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe.
The game is described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination".
Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their last game received universally poor ratings. The Run was in production for three years even though previous Black Box titles had much shorter development periods.
In The Run, players are participating in an "underground world
of illicit, high stakes racing," in a race from San Francisco to New York, with stops through Las Vegas, Denver and many other locations, making it the first
title in the series to use real locations. The cops aren't the only ones after
the player though, as the player "blows across borders, weaves through
dense urban traffic, rockets down icy mountain passes and navigates narrow
canyons at breakneck speeds."[8] There are over 300 kilometres
(190 mi) of track, three times more than Hot
Pursuit, making it the biggest Need For Speed game.
The Run is powered by DICE's
Frostbite 2
engine, making the game the first
non-shooter and one of the first console titles to use the engine, which
provides visuals and car physics that "hug the road even at top speeds all
built around a gripping storyline." Additionally, Need for Speed Autolog,
the Need for Speed franchise's social competition functionality, which
was introduced in Hot Pursuit and was previously used in Shift 2: Unleashed,
is also back as it continue to track career progression and compare game stats.
The game features quick time events,
with the player for the first time in Need for Speed history, exiting
their car and traveling on foot. These events won't always be about harsh
success or failure states. In some sections there are branching outcomes, so if
the player mangles a certain button press, they'll get another chance to pull
through.
The cars can be
altered with performance upgrades and visual upgrades, such as paint colors and
body kits.
The driving model of the game is described as "sit somewhere between Shift
and Hot Pursuit", not as arcade-styled as Hot Pursuit, but
neither as simulator-styled as Shift. The Run employs a large
range of real-world vehicles, seemingly taking in the usual mix of muscle cars,
street racers and refined exotics, described as "each car presents a
different driving challenge for the player." Exclusively digitized for the
game is the 2012 Porsche 911 Carrera S
and the Pagani Huayra.
The damage system is similar to that seen in Hot Pursuit. The cars can
be altered with performance upgrades and visual upgrades, such as paint colors
and body kits. There are cosmetic body kits known as Style Pack kits and Aero
Pack kits, which affect aerodynamics as well as performance.
An XP (Experience points) system is used for unlocking cars and events. The
game also feature a Rewind option to allows the player to restart an event to
their last checkpoint if they wreck their vehicle or rewind their vehicle from
a collision or missed opportunity. Rewinds are only available in limited
quantities as their amount dependent on the difficulty level that the player
has selected; Easy have 10 Rewinds, Normal have 5 Rewinds, Hard have 3 Rewinds
and Extreme have 1 Rewind as well as the most difficult AI opponents.
Multiplayer
Up to 8 players can participate in a single online match. Players are able
to party with friends, pick a playlist of their favorite challenges and compete
for supremacy across every stage of game. In addition to this, players never
have to wait in a lobby again even if they are joining a race in progress. The
multiplayer matches are split into differing game type playlists, such as
Supercar Challenge, NFS Edition Racing, The Underground, Mixed Competition, Exotic
Sprint, and Muscle Car Battles. Most of these modes pertain to different car
varieties for each race, but the Supercar Challenge is meant entirely for the
fastest cars on the fastest tracks. The player can select an event and vote
towards the race course where the multiplayer game should be taking place on.
Players also take part in a reward system known as "The Bonus Wheel",
which randomly selects a reward and required goal criteria for it.
Wii/3DS
versions
The game is similar to Need for Speed: Hot Pursuit. Players race
down freeways until they meet a police car. The police then try to chase them
down and wreck their car. They also encounter other objectives such as a
straight-up race. There is another mode where players 'duel' a rival. They can
also race to toll booths that double as checkpoints.
The 3DS version also features Autolog, which is integrated throughout the
career mode and uses 40 in-game challenges scattered throughout the campaign.
The game also takes advantage of StreetPass, letting players upload their best
Autolog scores to other Nintendo 3DS devices. In multiplayer, the game features
a straight race mode where eight people compete. There is also a four-on-four
Cops vs. Racers mode. The game supports Wi-Fi and local wireless connections.
However, the Wii version lacks online play, yet it has split-screen
multiplayer.
Plot
Need for Speed: The Run features a linear story mode, which places the player in the shoes of
Jackson "Jack" Rourke. After an incident leaves him in bad standing
with a mysterious crime organization, Jack becomes a marked man and must flee
for his survival. The consequence of his situation leaves him owing large sums
of money, which he cannot pay on his own. He is directed to a massive illegal
street racing event called "The Run" by an associate, Sam Harper. The
Run is a 3000 mile (4828 km) journey across the continental USA, starting in
San Francisco and ending in New York City. She informs him the prize money,
$25,000,000, is enough to secure his freedom from the organization, but he has
to beat over 200 other drivers to the finish line to win. To complicate things,
he is in debt to both the police and the criminal organization, and both want
to make sure that he never finishes the race.
Characters
Several characters in the game are digital likeness of real world actors.
The cast also lends their voices to the game. Actor Sean Faris portrays protagonist Jack Rourke
while actress Christina Hendricks
plays Sam Harper. Two Sports Illustrated
models, Irina Shayk and Christine Teigen also have roles in the
game.
Wii/3DS
storyline
The Nintendo 3DS and Wii versions feature a different storyline than its
contemporaries. The plot unfold through graphic novel-esque cutscenes that also
contain minigames, though they are not the same as the quick-time event
gameplay of the console version. The story is divided into five acts (which is
further divided into 26 "episodes"). The protagonist of the 3DS/Wii
version is not Jack, but rather a down-on-his-luck stock car racer named
"Matt". The premise remains mostly unchanged (a coast-to-coast race
with a large pot at stake), but introduces a female character who takes the
story in a different direction.
Development
Since the release of Undercover,
Black Box has been working on another entry
to the franchise, presumably continuing the action focused street-racing
gameplay of Black Box's previous titles. This game has an extended development
window to give the developers a chance to create a game that "could really
blow the doors off the category". It was confirmed that the game will
feature a fictional storyline and characters. The game was first hinted early
in November 2010 by Senior Vice President of EA Games Europe, Patrick Söderlund
in a interview with Eurogamer, before the
release of Hot
Pursuit. Söderlund stated he want to alternate developers to
give them time to make a good game. Eurogamer’s Robert Purchese asked,
"You say there will be an arcade NFS game every year in November,
but next year's game won't be developed by Criterion. Is it Black Box?"
Söderlund stated "You can assume that, yes. Yes. I would say so,
yes."
The game was originally set to be revealed at E3 2011, however, on April 28, 2011, a
listing for Need for Speed: The Run appeared on UK retailer site ShopTo.
Later, EA released the teaser trailer for all to see. On April 29, the firm
confirmed the game's details. "This is the year that Need for Speed
goes to the next level," said Jason DeLong, executive producer at EA.
"We think that Need for Speed: The Run is going to surprise people
with its intense, thrilling story and big action feel. But the game would be
nothing without hot cars and crazy-fast chases. So that is what we're
delivering — explosive racing that will have players flirting with disaster at
200-miles an hour." EA Games Label president, Frank Gibeau stated that Need
for Speed: The Run will offer "an edgier experience" than
previous entries in the racing series.
The Run's lead development platform is the PlayStation 3. At E3 2011, it was announced
that the PlayStation 3 version of the game includes seven exclusive cars,
including the Bugatti
Veyron Super Sport, Hennessey Venom GT,
Gumpert Apollo Sports, Lamborghini
Countach 5000QV, Koenigsegg Agera R
and Porsche Carrera GT.
EA Black Box said that the Frostbite 2 engine allows The Run to look
stunning, stating that Frostbite 2 is not only the best engine it has used in a
game to date, but "the most versatile" too. According to designer
Alex Grimbley, it apparently took a year to re-purpose the tech for driving
rather than shooting. The EA Black Box team, especially the artists, coders and
designers, for the first time, worked collaboratively in small groups on The
Run. Executive producer Jason DeLong stated that the Frostbite engine
provides a more detailed cinematic environment and experience to the game.
Jason DeLong, executive producer at Black Box, said the studio used DICE’s
Frostbite 2 engine for The Run as it was intent on making a
"Hollywood" experience and to give the game a more cinematic feel
than past story-based Need for Speed titles:
“
|
When they
decided to split the development across Criterion and Black Box to give each
studio the time and development to create a quality experience, one of the
things that we obviously had to do was to reinvest in our technology, because
we hadn’t been able to because of the yearly cycles in the past. So we looked
at several options: do we advance the engine that we currently have? What
other third party ones are out there? And when we realised the game that we
wanted to make, which we knew was based in a cinematic kind of Hollywood
storytelling fashion, we looked at Frostbite and it seemed like, ‘Well, it’s
internal; we can work closely with the dev team’: it was the right choice. It
allowed us to get a character in the game, have incredible, believable
characters in addition to amazing worlds and amazing looking cars. Their
visual effects work is second to none; the world destruction, their audio is
incredible. And most importantly, one of the nice side benefits was that it’s
an incredibly content-driven tool, which allowed us to create more content
than we’ve ever done before.
|
”
|
— Jason DeLong, executive producer at Black Box
|
The Run is the first non-DICE game to use Frostbite 2, but Black Box did
collaborate with DICE to make certain that the engine was used properly, with
DeLong commenting that the collaboration allowed for a "very deep racing
mechanic of handling physics into the game". "We did a cross-studio
development on the Frostbite 2 engine that we’re using", DeLong said.
"And yeah, it was a lot of collaboration and work with them to get things
like our road tool, which is our internal tool that allows us to build a track
very quickly."
The Run's producer Alex Grimbley confirmed that The Run would not feature
any form of vehicle customization. "We decided against customization
because that is not what The Run is about. It is an understandable
stance given that is a whole new direction for the franchise. We want to focus
on the story and the race itself." However, this statement was retracted
after some trailers and screenshots of the game featured visually modified
vehicles. A GameSpot trailer released on November 2,
2011 officially confirmation that body kits and selectable body paints can be
placed on vehicles.
When asked why is The Run from San Fran – New York rather than LA –
New York, game’s producer Brian Lindley replied, "That’s a good question.
I think we were maybe looking for more of a direct route. It’s more of a
straight line route rather than being sort of corner to corner. But also, San
Fran has some iconic landmarks and things like the bridge and the downtown. Also,
what we can do with the environment with things like fog, it makes it of a bit
cooler place to drive than LA. And my experiences driving in LA are largely
being stuck in traffic! So that’s the primary reason, it’s just a cooler
looking start for the game."
Black Box PR Manager Dana Sissons stated that The Run is going to be
more exciting, more varied, and bigger than ever. The race from San Francisco
to New York is full of new race modes, tons of different terrain, and a few
"Michael Bay movie moment" avalanches to keep you on your toes.
"As a result of Frostbite 2, we were able to create this really robust,
huge game that is reflective of, basically, the size of the United
States," said Sissons. Which means that as racing through the United
States, there will be treated to realistic and varied terrain, including
deserts, mountains, cities, farmland, and so much more. According to Sissons,
it’ s not just going to be a huge game, it is "easily the biggest Need
For Speed game, with 303 times the track space of previous games."
Marketing and
release
The Limited
Edition of the game features three exclusive cars, the Lamborghini
Aventador (top), and Porsche 911 Carrera S (bottom), and the Chevrolet
Camaro ZL1 (not pictured).
Prior to its release, Need for Speed: The Run was marketed and
promoted heavily through the use of numerous Internet and TV trailers. Famed
Hollywood action director Michael Bay has
directed a TV advertisement for the game. Talking about his venture of
directing a trailer for a game, Michael Bay stated, "What I try to do with
my trailers is to get your heart racing to the end of it." The
advertisement features explosions, car crashes, supercars and police vehicle.
In addition to the standard edition, a Limited Edition of the game
has been announced, which is available through pre-order. The Limited
Edition features numerous bonuses over the standard edition, including
exclusive packaging, three exclusive cars (the Lamborghini
Aventador, Chevrolet
Camaro ZL1 and Porsche 911 Carrera S)
and five exclusive challenges with bonus rewards and achievements.
There were three pre-order offers through several retail outlets. Each
pre-order consists of two bonus cars and three events inspired by the
"exclusive" Challenge Series, which depends on the outlets the player
pre-ordered the game. The three "exclusive" Challenge Series on offer
are inspired by EA Black Box previous Need for Speed games Underground,
Most Wanted
and Carbon.
The Underground Edition Nissan 370Z (Z34)
and Underground Edition Nissan Skyline GT-R
(R32) are included in the Need for Speed The Run Underground
Challenge Series as bonus cars, while the Most Wanted Edition BMW M3 GTS and Razor's Mustang Boss 302
are included in the Need for Speed The Run Most Wanted Challenge Series
as bonus cars, and the Carbon Edition Corvette Z06
(C6) and Darius Audi R8
are included in the Need for Speed The Run Carbon Challenge Series as
bonus cars.
Buying the game through Origin
comes with two special offers. These who pre-ordered the game received a PC
Digital download for one of five past Need for Speed titles. Not only
could the player get The Run, but also choose between Hot Pursuit,
Shift 2: Unleashed, Shift, Undercover and Prostreet.
The Need for Speed The Run Carbon Challenge Series was also included as
a pre-order bonus. This offer was only available until November 14, 2011. These
who buys the game after November 14 through Origin receives seven EA racing
titles for only $79.99 ($159.99 value) that’s 50% off the Need for Speed
Collection, which included The Run, Shift 2: Unleashed, Shift,
Hot Pursuit, Undercover, Prostreet and Burnout Paradise.
This offer was only available until December 31.
A demo of the game was released on Xbox Live first on October 18 (expired
on November 1) and PlayStation Network on October 19 (also expired on November
1), a month ahead of the game's launch. The demo featured two levels: Desert Hills,
California and Independence
Pass, Colorado in a Lamborghini
Gallardo LP 550-2 Valentino Balboni, and supported a "refer a
friend to download the demo" feature giving players access to a 2012
Porsche 911 Carrera S. Autolog also implemented in the demo, allowing the
player to compare best times with friends across the two tracks.
Need for Speed teamed up with HP and Vagrant Records to let fans decide which of
the favorite bands they would like to see in The Run. The fans got a
choice to vote for their favorite song and artist, which includes the song
"Mama Taught Me
Better" by Black Rebel
Motorcycle Club, "Solar" by MonstrO and "Tropical Depression"
by The Night Marchers,
on The Run's official website.
The Lamborghini
Gallardo LP 550-2 Valentino Balboni appeared as one of the available
cars in the demo.
To promote the game in Europe, EA and Need for Speed is conducting
the 2011 Need for Speed European Spokesmodel Search. This continent wide
search is set to discover two women with boundless energy, an outgoing
personality and an edgy style fused with a passion for cars and gaming. The
winners act as Need for Speed ambassadors at events throughout 2012,
including representing Need for Speed products at high profile gaming
events across Europe and the Team Need for Speed racing team in the prestigious
FIA GT3 European Championship and Euro Drift program. Models searches are being
conducted in five territories: France, Germany, Norway, Russia and the United
Kingdom. Finalists was selected from each territory with the final two winners
being announced in November in conjunction with the release of Need for
Speed: The Run. To promote the game in US, Canada and UK, EA announced a
competition, giving away one 2012 Porsche Carrera S. All the competitions had
to do is enter by logging in with the EA account, or register for free.
Electronic Arts and Sports Illustrated
have announced a marketing partnership for the Need for Speed franchise,
"bringing together the worlds of fashion, video games, cars and beauty in
a first-of-its-kind partnership." EA announced that the likenesses of 2011
Sports Illustrated swimsuit issue cover model Irina Shayk and model Chrissy Teigen appears in the game as part
of a promotional deal struck between the game publisher and popular sports
magazine. The cross promotion isn’t limited to the models appearance in the
game. Sports Illustrated is a featured advertiser on billboards that appear in
the gamescape. S.I. offers a bundle that see buyers receive a six-month
"All Access" subscription to Sports Illustrated, a copy of Need
for Speed: The Run for PlayStation 3 or Xbox 360, and a Making of Need
for Speed: The Run documentary DVD starring the two swimsuit models for
$50.
Electronic Arts and Adidas collaborated to
produce 100 pair of shoes tied into Need for Speed: The Run. "Our
goal with Need for Speed is to be more than just a video game franchise,
as we view ourselves as a leader in youth and automotive culture as well,"
said Kevin Maher, senior director of marketing at EA. The first 50 pair of
shoes was available at the Adidas Originals Chicago store on October 10, with
another 50 available at the San Francisco store on October 22. The first to
purchase the shoes was invited to "exclusive kick-off" events at the
stores a few days later.
Downloadable
content
The first post-launch downloadable content package, titled "Signature
Edition Booster Pack", features nine new cars, all modified to insane
levels ranging from a "Venom" Nissan 370Z to a "Falken"
Porsche 911 GT3 RS 4.0. The second post-launch downloadable content package,
titled "Italian Pack", features seven new cars (Alfa Romeo 8C
Comptizione, Lanica Delta HF Integrale Evoluzione, Lamborghini Diablo SV,
Lamborghini Gallardo LP 570-4 Superleggera, Pagani Zonda R, Maserati
GranTurismo MC Stradale, Maserati MC12) and ten new challenge events added into
Challenge Series. The third DLC is the Heroes and Villains pack which features
all the pre-order vehicles available for download.
Reception
Need for Speed: The Run received mixed reception from critics, making The Run the worst
received installment in the franchise since 2008's Undercover. The first
review was published by GameInformer,
which gave the game 7.8 out of 10, saying that "Need for Speed: The Run
is by no stretch a bad game; it just fails to capitalize on its chances. San
Francisco to New York is a long haul, and it's even longer when not enough
happens in between."
A couple more positive reviews include GameTrailers, which gave it an 8.4, writing
"Need for Speed: The Run falters with its high-profile but
underdeveloped plot as well as some awkward design choices. However, it
overcomes these potholes with courses that are a blast to drive and simple
multiplayer that keeps you hooked in." Gaming Nexus which gave it an A-,
and stated "The Run takes the venerable franchise in a startling
new direction while preserving all of the aspects that have made the series so
successful. This one is definitely worth taking a look at."
IGN gave it a 6.5 "Okay" rating,
stating "All this awesome racing action gets somewhat lost amid the
nonexistent story, the dumb/scripted AI, the lack of options, and the overall
shortness of the game. The Run is not a marathon racing game, it's a
quick and dirty drag race." 1UP gave it a C+, stating
"The Run takes an awkwardly serious approach to its story,
eschewing the over-the-top fun and wackiness of its clear inspirations --
movies like the Cannonball Run series and classic arcade games like Cruis'n USA
--to deliver a cross-country campaign that's sometimes exhilarating, but often
frustrating and surprisingly banal." Eurogamer gave it 5 out of 10, saying
"The worst of the game's technical sins is performance, with appallingly
low frame rates in our patched PS3 retail version when you brake suddenly or
drift through many a corner."
GamesRadar was more positive to the game,
which gave it 8 out of 10, and stated "It's possible Need for Speed The
Run won't provide as many hours of entertainment as previous NFS
games, but then it packs in unique events and some incredibly exciting chase
sequences, meaning it packs a lot of entertainment-per-hour. It's not very
forgiving of mistakes, but then it provides greater rewards as a result." VideoGamer gave it 6 out of 10, saying
"The Run certainly isn't terrible, and a big improvement on Black
Box's previous effort, Undercover, but it needed more moments like the
avalanche and less monotonous freeways. With the campaign over in an afternoon
and the rest of the package failing to offer anything to keep you playing, The
Run is some decent throwaway fun that will be forgotten as soon as you move
on to something else." Joystiq also gave it 3
stars out of 5, and going so far to say that "Need for Speed: The Run's
biggest problem is how much it has in common with a real drive from one end of
the US to the other. There are a few bright spots here and there, but it's
mostly full of unexpected stops, lots of flat tires, and too many assholes on
the road. This isn't the worst Need for Speed, but it can't place
against other, better racers from the last year."
Destructoid gave it 8.5, and wrote "A
lot of my driving fantasies were realized in this game. I found myself grinning
the whole time, gripping the hell out of the controller, leaning into turns
with my body, gritting my teeth as I mashed on the nitro button to boost past
rivals. If you've ever found yourself daydreaming about whipping past slow cars
on the highway, passing on the sidewalk, or bashing police cars off the road,
you're going to love this game."
GamePro gave it 6 out of 10, writing
"The journey across America is beautifully rendered, capturing the varied
landscapes spectacularly as you travel over the Sierra, across the Great
Plains, and head towards the East Coast. The quality of the movies is very good
too, and the characters' faces are nicely rendered to convey emotion. But the
story and the gameplay just don't hold up their side of the bargain, and the
game ends up falling short of its considerable potential."
Edge gave it one of its lowest scores, a 3
out of 10, saying "The notion that playing games is a waste of your time
is nonsense, of course, but... stuffed with a procession of long-winded loading
sequences, protracted menu flipping and unskippable cutscenes, it often feels
like there’s as much watching as there is playing. Time wasted, in other
words.". They criticized the many technical and graphical glitches, saying
"sometimes the lighting effects mix textures into strange oily swirls,
while at other times it feels like you’re driving one big polygon.".
However, in the post script, they did concede that, while flawed, the game does
have a clever concept and occasionally delivers those rare feelings of escapism
that many arcade-style racers strive for: "The Run may not have
much else going for it, but in its unusual approach to the genre it at least
tries to do something new.".


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